Okay, so very initial impressions:
- They've made the whole thing 'clearer' and more noob friendly. There are clear HUD indicators of friend and foe, the loading screens tell you about the points of interest on the map (IE use Demo to det the water entrance in Well), and the team-select area is a fuck of a lot clearer. Very well done there.
- The graphics are just okay. This isn't TF2. Maps are nice looking, and the architecture of things like Shutdown2 resemble the originals pretty much perfectly. The textures are kinda bleh (someone in-game said it looks like Death Match Classic, which is accurate) and the character models are a bit boring.
- It feels like TFC. Glide-jumps, strafe-jumps, bunnyhop, rocket-jump they all work splendidly.
- The physics on the nades needs work. When you throw them, they don't appear for a second and then the actual physics are sort of "choppy". The blast radius on them seems to have been drastically reduced, which means spamfests like Dustbowl should be more interesting.
- Cloaking spies are cool.
- You can mix and match different pre-selected shapes for your crosshair. This is decidedly awesome as fuck. They also offer an easy way to change your nade timer sound (and the ones they give you with the game are pretty cool, especially the acoustic guitar one).
- Door opening animations are buggy and awkward.
- The game appears to have auto-reload on by default, which is good because it means I don't have to waste time making a damn script for it.
- They've added some cool little things like the ability to control the sentry-gun with your own crosshair, and having a menu option for 2-click nade timers.
All in all, it needs some polish but it's fun as fuck and feels like TFC with upgrades. I know what I'm doing all day today.