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Zelda: Phantom Hourglass

post #1 of 71
Thread Starter 
This is the thread to the DS game that is the only thing people will be playing, when they aren't playing Halo 3.

As a DS fan, I"m overly hyped for a new Zelda game to play.

Here is more content to enjoy until the game hits next week.
post #2 of 71
Quote:
Originally Posted by neaux
This is the thread to the DS game that is the only thing people will be playing, when they aren't playing Halo 3.

As a DS fan, I"m overly hyped for a new Zelda game to play.

Here is more content to enjoy until the game hits next week.
For a Zelda release, it's surprisingly under the radar.
post #3 of 71
Apparently Japan, as a whole, loves it like their child.
post #4 of 71
Thread Starter 
I agree that there isnt a media blitz a la Halo 3, but Nintendo doesnt need to advertise.

This is probably going to be the DS game of the year and when the holiday season hits next week.. will be the game that is sold the most with new Nintendo DS units.

unfortunately for Halo 3, Microsoft is betting the farm with its advertising as a desperate need to sell more systems.
post #5 of 71
Eurogamer loved it like an adorable child

http://www.eurogamer.net/article.php?article_id=81373

I'm kinda burned out on Zelda after The Twilight Princess managed to be so depressingly average as to be offensive.
post #6 of 71
I will buy it for my son and be a hero. Then I will proceed to play it myself.
post #7 of 71
The videos for this make it look so neat. I'm glad they're really pushing the stylus control scheme with games like this, and the upcoming Ninja Gaiden.
post #8 of 71
I'm very excited for this.
post #9 of 71
anyone own this yet?
post #10 of 71
I'm probably gonna wait to get this, as I have a few DS games I've yet to beat (I'm looking at you, Hotel Wordy As Fuck Dusk), and I'm trying to save some money this month. Plus, Team Fortress 2 pretty much has me by the brain stem at this point, and I can't think of playing much else lately. Still, this is a definite purchase, probably later this month. I'm really interested in the stylus controls, and the possibility of Bomberman-esque multiplayer, which looks like a lot of fun.
post #11 of 71
I started this last night. Needless to say, I didn't get much sleep. So far, its great. There's more I could say, but its so early in the game. The stylus control takes some getting used to (did I make those slashes right?) but its a great way to do action on the DS. Ninja Gaiden should play like a dream.
post #12 of 71
Thread Starter 
Have it on reserve, and yet gamestop hasnt received their shipment yet today.
Hopefully I'll get it at lunchtime.
post #13 of 71
I'm with Millette -- I'm definitely going to get this, but it'll probably be a month or two. I just picked up Mario Kart (awesome) and Trauma Center (pretty good), and will finish those up first. And, since I'm notoriously slow when it comes to finishing games, it'll take some time. But I'm very interested in hearing what y'all have to say about it.
post #14 of 71
As of noon, my local Circuit City was sold out. I'm not sure I was going to buy it (I still haven't finished Puzzle Quest), but I wanted to hold it in my clammy little hands nonetheless.
post #15 of 71
Thread Starter 
Yeah.. this game is absolutely awesome. I took an extended lunch to play for 30 minutes and I didn't want to put the game down.

Great play controls. Classic Zelda and the stylus is perfect.

Right now I'm currently waiting for my 15 minute break to play some more.

Its rare that a game makes me giddy...this games does it.

I should have taken the whole day off.
post #16 of 71
I'm about an hour in. It's wonderful so far. Great mix of Wind Waker cartoony personality and expressive characters with old school overhead view.

The only thing that's a pain in the ass is rolling. Good luck trying to do it diagonally.
post #17 of 71
grabbed this tonight, second last copy at the local game store. Haven't cracked it open yet...saving it for tomorrow's game day at work.
post #18 of 71
Thread Starter 
There is nothing more hilarious than me trying to whisper a shout into the Microphone because the wife and the baby are sleeping at 10 pm at night.

It took me about 20 "heys" in a whisper and 1 loud "stupid bitch" to get the door to open.
post #19 of 71
Yes... rolling does suck. But this game's charming the pants off me when my wife wants to watch TV and keep me from Halo.
post #20 of 71
Quote:
Originally Posted by mongycore
grabbed this tonight, second last copy at the local game store. Haven't cracked it open yet...saving it for tomorrow's game day at work.
You have a game day at work? Seriously? Can I ask where you work and whether they're hiring?
post #21 of 71
Quote:
Originally Posted by neaux
There is nothing more hilarious than me trying to whisper a shout into the Microphone because the wife and the baby are sleeping at 10 pm at night.

It took me about 20 "heys" in a whisper and 1 loud "stupid bitch" to get the door to open.
You can just tap on the mic with your finger, you know.
post #22 of 71
I find that if a game ever asks you to shout into the mic. One really hard blow into it will work as well.

So far a really fun game, but I'm getting tired of the mandatory stealth sections and the constant retreading back to the ocean god temple to get the next sea map.
post #23 of 71
Thread Starter 
Quote:
Originally Posted by Sleeplesslumber
I find that if a game ever asks you to shout into the mic. One really hard blow into it will work as well.
I had another problem blowing out the candles in the first temple. I kept blowing and the damn candles wouldn't go out. Then I realized that I wasn't right up on the candle.. and that's why it didn't work.

I feel like I'm getting stupider with age.
post #24 of 71
Thread Starter 
Quote:
Originally Posted by Sleeplesslumber
I find that if a game ever asks you to shout into the mic. One really hard blow into it will work as well.

So far a really fun game, but I'm getting tired of the mandatory stealth sections and the constant retreading back to the ocean god temple to get the next sea map.

I'm working on my 3rd trek into the ocean god temple, and yes its starting to get frustrating. Especially when I have 12 minutes to complete it and only have a 15 minute break at work.
post #25 of 71
The Ocean King temple gets way more time consuming. Luckily, new items can cut down on how long it takes to get through the upper levels. That temple is like a big cruel joke on how difficult Zelda's water temples traditionally are.

I'll say this much about Phantom Hourglass. I love the innovation and the gameplay. I wish it were more epic and a bit more difficult though. Makes me crave a genuine Wii Zelda (that would focus on swordplay or innovate on the waggle controls.)
post #26 of 71
did anyone get an email from Nintendo regarding a survey on this game? If you fill it out you get a cool Zelda themed stylus.
post #27 of 71
This game is owning my soul. I haven't been this into a Zelda game in years. I think I'm nearing the end, and now that I finally have all the sea scrolls I hope I never have to go into that damn Ocean King temple ever again. But I probably will.
post #28 of 71
beat it a couple of days ago. fantastic game.
post #29 of 71
Quote:
Originally Posted by Straight Edge
did anyone get an email from Nintendo regarding a survey on this game? If you fill it out you get a cool Zelda themed stylus.
My wife bought me the game at Circuit City and it came with the following: a clicky-top Zelda stylus (which I've actually been using), a Link green wiping cloth for the screen, and silly ass Zelda earphones emblazoned with pictures of Link and Zelda.

I still haven't started it yet. I'm forcing myself to finish the never-ending Puzzle Quest first (I'm a Level 50 Druid and the game isn't over).
post #30 of 71
Bought this yesterday, in a vain attempt to get my mind off my current lack of Orange Box.

The game could be harder, but to be fair, I'm not that far yet. I'm also not that crazy about the stealth, but even then, its more a matter of the reward not equaling the effort than anything else.

Minor quibbles in a game that can only otherwise be described as pure love in cartridge form.
post #31 of 71
This is the first Zelda game where I didn't feel the need to grab every heart container in order to beat it. Still, its a great game with fresh features.
post #32 of 71
Not a bad game. It's mini-Zelda in just about every way.
post #33 of 71
The Temple of the Ocean King is the shittiest idea ever. It's weird that every other element of the game seems designed for especially stupid six year olds, while that Temple exists only to fuck with you.
post #34 of 71
Metal Gear Zelda.

The game does make these huge leaps. There are times where it's amazingly easy and there are others where it requires a tremendous amount of intuition or use of GameFAQs (if you knew to "press" your sea chart on to the wall by closing your DS, you're a liar).
post #35 of 71
Quote:
Originally Posted by Matt Goldberg
Metal Gear Zelda.

The game does make these huge leaps. There are times where it's amazingly easy and there are others where it requires a tremendous amount of intuition or use of GameFAQs (if you knew to "press" your sea chart on to the wall by closing your DS, you're a liar).
What a "breaking the fourth wall" type puzzle. Reminds me of that Nintendo game where you had to dip your uncle/grandfather/old mentor's note in water, and that meant you actually had to open up the game box, retrieve the paper note, and dip it in real-life water to get the code and proceed.
post #36 of 71
I haven't had to cheat to figure anything out yet. I'm just not having very much fun.

The Temple wouldn't be so bad if you could just breeze through each floor, but Nintendo fucked that up, too. Sloooooooooooowly patrolling guards, floors that prevent you from running, items that slow you to a crawl. It's like they're begging me to sell this fucker back to Gamestop.
post #37 of 71
I honestly enjoyed how the Ocean King temple mixes up the Zelda formula.

I couldn't imagine trying to beat it without the map system though. Its pretty crucial that you can erase your old notes and write in new one as your way through the temple changes.
post #38 of 71
Quote:
Originally Posted by Slater
I haven't had to cheat to figure anything out yet. I'm just not having very much fun.

The Temple wouldn't be so bad if you could just breeze through each floor, but Nintendo fucked that up, too. Sloooooooooooowly patrolling guards, floors that prevent you from running, items that slow you to a crawl. It's like they're begging me to sell this fucker back to Gamestop.
Having to go back and redo the same dungeon over and over again, with minor changes each time, sounds ridiculous.
post #39 of 71
It's not an action game, so its not a game you go full throttle through. A lot of gamers complained that the Zelda formula is getting stale, so they tried something different.

Hate on the game if you like, but there's very little backtracking in the game overall and the level design is still very well thought out.
post #40 of 71
Quote:
Originally Posted by Overlord
Having to go back and redo the same dungeon over and over again, with minor changes each time, sounds ridiculous.
Thankfully, they designed the dungeons so that with every new item you can speed through the levels you've already beaten with far greater ease.
post #41 of 71
Quote:
Originally Posted by Pop Zeus
but there's very little backtracking in the game overall
BULL and SHIT. I've made five trips through the Ocean King Temple already, and I'm sure there's more pain in store. Couple that with all of the time-wasting "Hey, I've finally decided to sell you a cannon, so it's time to travel across the map again" sailing segments and I don't see how the game could cram in any more backtracking.

It's the equivalent of Ocarina of Time forcing you to replay the Water Temple in between every single stage.
post #42 of 71
Thread Starter 
Quote:
Originally Posted by Matt Goldberg
Metal Gear Zelda.

The game does make these huge leaps. There are times where it's amazingly easy and there are others where it requires a tremendous amount of intuition or use of GameFAQs (if you knew to "press" your sea chart on to the wall by closing your DS, you're a liar).
well to be fair, it was also a puzzle swipe from Hotel Dusk. But to be honest, I totally couldnt figure this puzzle out.. and looked on GameFAQS. And then yelled out "dammit Hotel Dusk!"
post #43 of 71
Quote:
Originally Posted by Slater
It's the equivalent of Ocarina of Time forcing you to replay the Water Temple in between every single stage.
If the Water Temple was ridiculous easy and Ocarina of Time was a mediocre game with about half as much stuff to do.
post #44 of 71
Quote:
Originally Posted by neaux
well to be fair, it was also a puzzle swipe from Hotel Dusk. But to be honest, I totally couldnt figure this puzzle out.. and looked on GameFAQS. And then yelled out "dammit Hotel Dusk!"
I hate it no matter what form it takes. Then again, I also hate writing on the touchpad.
post #45 of 71
Is it really that bad?
post #46 of 71
Quote:
Originally Posted by Slater
BULL and SHIT. I've made five trips through the Ocean King Temple already, and I'm sure there's more pain in store. Couple that with all of the time-wasting "Hey, I've finally decided to sell you a cannon, so it's time to travel across the map again" sailing segments and I don't see how the game could cram in any more backtracking.

It's the equivalent of Ocarina of Time forcing you to replay the Water Temple in between every single stage.
I should have clarified that outside of the Ocean King temple, there's very little backtracking especially if you use the golden frogs.

Quote:
Originally Posted by Brad Millette
Is it really that bad?
I wouldn't call the game mediocre. Everybody seems to be enjoying the game, except Slater. There's no mistaking it for a real Zelda though.
post #47 of 71
Quote:
Originally Posted by Brad Millette
Is it really that bad?
No, it's not. But that's exactly what it is: not bad.
post #48 of 71
it's better than any of the other hand held Zeldas, and the touch screen allows for some cool stuff with the subweapons.
post #49 of 71
I think it's easily the weakest of the handhelds. The Minish Cap and the Time/Seasons games had tighter combat and much better puzzles (which are really the only reason to play a Zelda game). And Link's Awakening was a port of one of the best games ever made.

All that Phantom Hourglass can boast is the best graphics, really. Compared to previous adventures, the controls are too sloppy, the story is too slight, and the puzzles are way too easy.
post #50 of 71
Quote:
Originally Posted by Overlord
What a "breaking the fourth wall" type puzzle.
The upcoming Daffy Duck game has a similar bit. To catch a monster you need to "turn off the lights" by closing the DS and then Daffy instructs you which way to go (you navigate with the shoulder buttons) to capture the thing. It sounds pretty neat. ...but I liked the Hotel Dusk puzzle.
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