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More 360 Achievements Means Better Scores, Sales

post #1 of 11
Thread Starter 
From the dumb press release of the day:

Quote:
San Diego, Calif. – Oct. 16, 2007 – Electronic Entertainment Design and Research (EEDAR) has just released a revealing new study based on the Microsoft Xbox 360 Achievement System. The study concluded that, in general, game titles that have a higher volume of Accomplishments correlate with both a higher Metacritic Metascore and higher gross sales in the United States. The data also indicated that not all developers are utilizing these design options. In fact, 29% of all Accomplishments are Completion Accomplishments; one of the easiest to develop and integrate – leaving way for additional opportunities within the Accomplishment categories.

The new study, Accomplishments Unlocked 2007, conducted by EEDAR, the first company to provide a published classification system for Accomplishments, focused on the Xbox 360 Accomplishment system and the impact it has on Metacritic scores, sales and profitability. The results showed a strong connection between a game title’s diversity of Accomplishment types with that game’s profitability – pointing to the idea that the more diverse the Accomplishments available to the user, the more enjoyable the game, higher review scores, more units sold.

“Consumers want their games to include both variety and abundance of Accomplishments,” said Geoffrey Zatkin, COO, EEDAR. “Our research shows that incentives such as Accomplishments impact sales choices such as which game title to buy and which platform to buy it on; they also extend the replayability of a title.”,
http://www.eedar.com/News/Article.aspx?id=9
post #2 of 11
Wow. Correlation does not equal causation, someone send them a fucking memo.

"The most popular games have lots of achievements, therefore achievements make games popular".
- Someone who actually gets paid to present research
post #3 of 11
They need to put this on Live and watch the high ratings come rolling in.
post #4 of 11
I also read somewhere that rehab is a "sobering" experience.
post #5 of 11
I guess this means that The Orange Box is going double Halo 3's sales.
post #6 of 11
Thread Starter 
Quote:
Originally Posted by Owen
I guess this means that The Orange Box is going double Halo 3's sales.
We could fucking pray that it does.
post #7 of 11
It's amazing how much education and experience it takes to miss the point like this.
post #8 of 11
Quote:
Originally Posted by Russ Fischer
We could fucking pray that it does.
Oh don't think I haven't been. Half-Life is far an away my favorite entertainment property.
post #9 of 11
Why do they call the Achievement system by its proper name only once?
post #10 of 11
I've been playing TF2 the past week like it's my damn job, so I've gotten a few of these "achievements" which is neat and all, but they do nothing to further the game play. While games like BF2 and BF2142 use their "achievements to upgrade your solider for better weapons and so fourth, so am i missing the point in all this? that some think that collecting these little "points" will add in higher sales? Like stated earlier, someone missed the boat on this study. It's about gameplay, not collecting little neat icons.

on a side note, portal, yeah, fun as HELL
post #11 of 11
Or maybe the games with Achievements are the ones everybody plays and are, gasp, actually worth owning.
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