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Silent Hill 5: Vagtastic Voyage

post #1 of 112
Thread Starter 


There's some gameplay footage posted here.

I don't know. Looks like another trip through the same old Tool videos with a moderate visual upgrade. I was hoping for something a little more radical in terms of the whole design of their bizarro horror. But I guess folks can't get enough hellish boiler rooms and randomly placed wheelchairs.
post #2 of 112
After the more "actiony" style of Resident Evil 4, a plodding Silent Hill game just doesn't interest me. I loved the first 2, but by time the 3rd came around it just felt like a chore. The fighting shouldn't be a chore like it degraded into.
post #3 of 112
post #4 of 112
Thread Starter 
Quote:
Originally Posted by billylove
Games need more vag entries.
They couldn't have made it more obvious short of fitting the hero with a purple helmet.
post #5 of 112
I really wish Silent Hill 4 had stayed in that room. As soon as it hit the 3rd person shit it was the same ol', same ol' again. But the room was fucking creepy. It's the only game that really feels like you're in a trippy Asian horror film.... besides Fatal Frame, of course, but that's much more of a ghost story than visceral, mind-fucking horror.

I'm with Egg. They really need to take this series in another direction, and this doesn't look like it's it.
post #6 of 112
Another Silent Hill=another Akira Yamaoka soundtrack, meaning no matter what, something great comes of this. Still, I'd hoped next gen Silent Hill would mean we'd be getting something a bit more, I dunno...next gen?
post #7 of 112
What are you talking about? If Prey taught us anything, it's that bajingo doors are totally next-gen.
post #8 of 112
EDIT: Damn you, Minsky.
post #9 of 112
Is there going to be a little clit 'doorhandle' thing you need to rub in some context-sensitive minigame to open that up?

Y Y X B A B X Y B
post #10 of 112
Quote:
Originally Posted by Trejo
Is there going to be a little clit 'doorhandle' thing you need to rub in some context-sensitive minigame to open that up?
If so, thousands of gamers will be baffled by it.
post #11 of 112
Quote:
Originally Posted by Trejo
Is there going to be a little clit 'doorhandle' thing you need to rub in some context-sensitive minigame to open that up?
Door handle? Don't you just force your way in?
post #12 of 112
Well, you sometimes are forced to wine and dine and listen to its nonsense for hours.
post #13 of 112
Quote:
I really wish Silent Hill 4 had stayed in that room.
That's not really a reasonable request, but then again, a 10 hour game set in that CREEPY fucking room with no escape would probably make me insane like in the Mouth Of Madness.
post #14 of 112
SH4 was pretty much garbage all-around, aside from the room itself (and the theme, "Room of Angel"). The third-person stuff actually felt like it was from a totally different series, and seemed really half-hearted. I don't remember a single even vaguely frightening or interesting area. It also had the most generic, stupid enemies of the series. Ghosts, and monkeys with ....baseball bats or something. Awful.

BUT...

I still love the shit out of this series. I'm one of those suckers who'll probably never get sick of wandering around in the fog, being scared by "randomly placed wheelchairs."

I do hope the story is a standalone, though. The occult bullshit (which actually started with the first game) that serves as the "main" storyline of the series is actually quite bad.

As an aside, Silent Hill 3 is really underrated.
post #15 of 112
Thread Starter 
Quote:
Originally Posted by Cogs of Fate
As an aside, Silent Hill 3 is really underrated.
I liked Silent Hill 3, but that was my saturation point for their brand of tricks. In gameplay and atmosphere, it combined the best elements of the first two. And they even had a moment of absolute brilliance with the trip through the Haunted Mansion attraction. Not knowing what was going to be a theme park gag or an actual life-threatening event was about the most fun I'd ever had playing a horror game.

After four console entries and a handheld version, they've got to work alot harder to keep us guessing. What was so endearing about the first couple of games was the uncertainty, and never knowing what your surroundings would become. When the player's no longer surprised to see a piece of sentient meat wriggling along the ceiling, it's time to change up a few things.
post #16 of 112
I think I'll just buy the soundtrack and watch Jacob's Ladder, it's pretty much the same experience and you get the better part of the experience without having to deal with the awful fucking gameplay.

I love the Soundtracks to the games, and I love the absolutely batshit insane mythos the series has, but I realised with Silent Hill 3 that I didn't actually like the gameplay all that much...and Resident Evil 4 really did kill my enjoyment of traditional FPSs.
post #17 of 112
Quote:
Originally Posted by Spike Marshall
but I realised with Silent Hill 3 that I didn't actually like the gameplay all that much...and Resident Evil 4 really did kill my enjoyment of traditional FPSs.
Furd-person shooters?
post #18 of 112
Fuck, that was a bit of a slip. I've gotten so used to FPSs on the 360 that my fingers automatically type it now. I meant Survival Horror games. When you have what is viewed as the granddaddy series (although it got pipped by Alone in the Dark) saying 'This Shit Don't Work No More' it's hard to take any games which still use the system seriously.
post #19 of 112
Quote:
Originally Posted by Egg
I liked Silent Hill 3, but that was my saturation point for their brand of tricks. In gameplay and atmosphere, it combined the best elements of the first two. And they even had a moment of absolute brilliance with the trip through the Haunted Mansion attraction. Not knowing what was going to be a theme park gag or an actual life-threatening event was about the most fun I'd ever had playing a horror game.
I like the fact Silent Hill 4 did at least try something different, but otherwise I'd mostly agree- 3 wasn't quite as clever as 2, but it developed quite a few things better.
4's the only one I have not yet finished, which probably says something.
post #20 of 112
It's really not even worth finishing. There's one short interesting area near the end, a lame-as-shit final boss, and the worst story of the series. Hooray?

I love RE4, but Silent Hill does not need to go that direction (action-heavy). They had a good thing going with The Room. That would be worth expanding on and doing "right".
post #21 of 112
The only thing which Silent Hill 4 does better than Resident Evil 4 is the soundtrack, Room of Angel, Wounded Warsong, Traversing the Portals of Reality are some of the best pieces of game music you'll ever hear.
post #22 of 112
Quote:
Originally Posted by Spike Marshall
The only thing which Silent Hill 4 does better than Resident Evil 4 is the soundtrack, Room of Angel, Wounded Warsong, Traversing the Portals of Reality are some of the best pieces of game music you'll ever hear.
I didn't say SH4 did anything better. It doesn't (except, yeah, music). What I'm saying is that while a "twitch-oriented" direction worked to revitalize Resident Evil, I wouldn't want to see the same happen to Silent Hill. The series needs to evolve, but not into an action game. The "Room" element of SH4 has the potential (given a lot of work) to be that new direction.

Is all I'm sayin'.
post #23 of 112
I'm the only one who thinks Silent Hill 4 is the underrated masterpiece eh? I love that game to death. It's like the brilliant black sheep of the Silent Hill franchise.

Plus the story is brilliant really, they took a little note mentioning Walter Sullivan in SH2 and made a great brain bending story out of it.

http://www.gamefaqs.com/console/ps2/file/919554/32557
post #24 of 112
Quote:
Originally Posted by billylove
That's the only opportunity all those silent nerds have to see one from the inside.
post #25 of 112
The man browsing a video game/movie message board is making virgin jokes... Huh.
post #26 of 112
Quote:
Originally Posted by Blueharvester
That's the only opportunity all those silent nerds have to see one from the inside.
Statement is broken on about ....I count 3 different levels. Could be more.

I never remembered any Walter Sullivan in SH2, so that never connected for me. Who was he? I also don't remember a God damned thing about the SH4 story, and I just beat that one like 5 months ago.
post #27 of 112
Walter Sullivan had a grave in Silent Hill 2, he's just next to Laura's open grave.

When the team started gutting and redecorating whatever game became Silent Hill 4 they went back to the mythos and tried to find any lose ends to connect to the 'new' game.
post #28 of 112
There's a document in SH2 that tells of his murder of two small children, with an axe or something. It then said he killed himself with a spoon in prison. Those two children turned out to be the first few of many.
post #29 of 112
There was a hole here. It's gone now...
post #30 of 112
That's what she said.
post #31 of 112
good news for SH fans who don't own a PSP- Silent Hill Origins is coming over to PS2.

http://www.gamespot.com/news/6184991.html
post #32 of 112
Like every successful PSP game.

I'm a fan, but this game is going to A) Look like shit and B) Last about and hour and a half. For probably close to retail.



Fuck SH Origins.
post #33 of 112
For what it's worth, if the two GTA ports are any indication, it'll cost $20.

Can't really argue the other points, though.
post #34 of 112
yeah well, I don't care if it looks shitty. it's still another chapter in the SH universe and thus a must.
post #35 of 112
Quote:
Originally Posted by Disciple_72 View Post
yeah well, I don't care if it looks shitty. it's still another chapter in the SH universe and thus a must.
Agreed. Even a sub par SH game is better than 99% of the crap out there.
post #36 of 112
Unless you've played Resident Evil 4. Or Condemned. Or Bioshock. Or Fatal Frame. Or F.E.A.R. Or Haunting Ground. Or any of the other games that have been doing new, great, innovative things with horror in games for the last 5 years while SH has been sitting stagnant since 3.
post #37 of 112
Quote:
Originally Posted by Justin Clark View Post
Unless you've played Resident Evil 4. Or Condemned. Or Bioshock. Or Fatal Frame. Or F.E.A.R. Or Haunting Ground. Or any of the other games that have been doing new, great, innovative things with horror in games for the last 5 years while SH has been sitting stagnant since 3.
That's why I said better than 99% of the crap out there. The games you mentioned would be in that 1% I excluded. Surprised you mentioned Haunting Ground, I only know one other person that has played it.

And to say that the SH series has been stagnant since part 3 is just being flat out ignorant of part 4. It was certainly a step in a new direction, with ties to the older games as well. A new game in a series DOES have to keep some bits of older games to keep the feel of the series.
post #38 of 112
Alex pretty much nailed it months ago: Once 4 goes 3rd person, all that game's originality bleeds out.

And while I'm certainly not opposed to making sure Silent Hill remains Silent Hill, RE4 pretty much invalidates the idea that overhauling your tried-and-true franchise will destroy it. Capcom caught onto that years ago, throwing weird little experiments into the mix in the process (remember: Devil May Cry started as Resident Evil 4, Haunting Ground started as a Clock Tower sequel, etc). Silent Hill's way behind the curve in that respect.
post #39 of 112
Quote:
Originally Posted by Justin Clark View Post
Alex pretty much nailed it months ago: Once 4 goes 3rd person, all that game's originality bleeds out.

And while I'm certainly not opposed to making sure Silent Hill remains Silent Hill, RE4 pretty much invalidates the idea that overhauling your tried-and-true franchise will destroy it. Capcom caught onto that years ago, throwing weird little experiments into the mix in the process (remember: Devil May Cry started as Resident Evil 4, Haunting Ground started as a Clock Tower sequel, etc). Silent Hill's way behind the curve in that respect.
I can see where you're coming from. But to me, the 3rd person segments bring a different feel to the series than the other games. The variations in the levels, the non-linear progression to each level, and the look and feel of the main character and monsters really bring a freshness to part 4. It's the only SH game that took me a good long while to finish, because the atmosphere was SO oppressive at times.

Was it as much as a leap as RE4 took? No. But the segments in The Room really set the game apart from its predecessors.
post #40 of 112
So this is coming out at the end of this month. Anyone planning on picking this up? I figured it would be better off for me to skip SW:Force Unleashed and get this instead. I just don't know what system I should get it for.
post #41 of 112
Probably PS3 optimized.
post #42 of 112
I should probably be waiting for reviews, but I'm way too much of a sucker for this series.

Day 1 purchase for me.
post #43 of 112
Unfortunately, Team Silent no longer exists. This one is being handled by a Western team for Konami, Akira Yamaoka is doing the soundtrack.

As much as I loves me some Silent Hill, I feel there isn't much else you can do with the material.
post #44 of 112
I haven't been disappointed with an entry yet, although I haven't played the PSP game yet, so this is an instant purchase for me as well but I am a little worried that a new development team is working on this one.
post #45 of 112
Considering Silent Hill: Shes a Man Baby!!! (aka SH5) is being done by a new team under Konamis watchful eye, I am very hopeful for this one....trailers look great
post #46 of 112
Looks alot like Silent Hill Origins. "An American guide to imitating Team Silents games."
post #47 of 112
I saw in a trailer that Pyramid Head was in this one. Why? Wasn't he created in James Sunderland's mind from Silent Hill 2?
post #48 of 112
They're borrowing quite a bit from the film's iteration of things. That is, Pyramid Head as judge and executioner rather than psychological manifestation of James Sunderland's wang.
post #49 of 112
Pyramid head did exist in the town of Silent Hill as a death row dude hundreds of years ago... Though it made perfect sense in James mind for him to be there thematically other games and the film just used him because, well he's cool.
post #50 of 112
Yeah, that guy's cell was fucked up.

Still I guess technically, it could all have been in his mind.
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