Quoth a famous horse: "No sir, I don't like it."
I'm all for throwing a changeup into this series. While I loved Revenge to death, and the changes made to Crash mode were all for the better, one can't deny that the game as a whole was basically a loose-playing update of 3, and I was kinda looking forward to the overhaul. So, don't take it as me entirely missing the structure of 3 and Revenge.
But everything about the demo just strikes the wrong chord. For one thing, I knew there was gonna be trouble the second they brought DJ Cunthat back, and now there's no option to silence his ass. I at least pray the lack of that option's just for the demo.
The map system's a disaster. If you're going to have a city this dense, the least you can do is have a zoom function, or at least a way to mark sections of the map outside of the start menu. The present design, admittedly, will do wonders for the field of cataract research.
Same goes for the city itself, which *looks* beautiful, but it's also a cluttered fucking mess, which, for a game that, while Takedowns are great, prides its race portion on speed, is just self-defeating. Where you once had stretches allowing you to track your enemies while dodging in and out of traffic is now a game of "Guess What The Fuck That Black Thing Is Up Ahead?" The fact that the world of a racing game is open now certainly isn't a bad thing: Midnight Club's been handling this in stride for years now. But that series has always been much better at making it abundantly clear what you can do, shouldn't do, and where you're at least advised to go. Judging from the demo, these principles have not yet made their way into this game.
But worst of all is, of course, the lack of Crash mode. It's a huge part of the reason this game stood out to begin with, and although the crashes and takedowns do look extremely pretty this time around, I can't lie and say I don't miss that mode, and what I've seen of Stunt mode and Showtime don't even hold the jock of what Revenge's Crash mode was.
So, yeah, I'm disappointed.