Nachos, Bruce. Feel free to join.
post #101 of 130
12/19/08 at 7:52pm
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I don't know if I even want to go back to the single player campaign after this. It's just so fucking boring and standard for a shooter. But taking down that big fucker with a whole team- man, that's fun as hell.
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| The main character of Resistance: Fall of Man and Resistance 2 is Nathan Hale, a human that has been partially affected by the Chimeran virus that gives him regenerative abilities but has not completely taken over his body. It is revealed in Resistance 2 that Hale participated in an American experiment named Project Abraham. The Americans tested the chimeran virus on human subjects, and tried to inhibit the virus in some way. Hale however, was tested with a different strain originating from what Dr. Malikov describes as Ancient Chimera. They are more than 60 million years old. The Chimera are much stronger than regular humans, and have between two and six yellow eyes. The Chimeran metabolism is said to be roughly twelve times that of humans', which allows for extraordinary healing abilities, but it also causes their bodies to overheat quickly. For that reason, Chimeran soldiers have cooling devices implanted into their backs. The Chimera thrive in very cold temperatures, which has led them to alter the Earth's climate through unknown means, reducing temperatures to the point where London is frozen over in July. The Chimera are led by creatures called Angels (large, flying monsters with multiple limbs emanating from their backs and extending toward the front around their heads) which possess a telepathic link to the Chimeran soldiers. Individual Chimera die without this psychic link. It is said in several intelligence reports during the game that the Chimera will devour their own kind, usually their wounded or dead. In Resistance: Fall of Man it is revealed that the angels take shelter in areas known as Chimeran towers which are massive spire like structures that are often hundreds of feet tall. In the Resistance: Fall of Man Level "A mysterious discovery" it turns out that the towers are excavated rather than constructed as was originally believed. This suggests that the Chimera were on earth before humans. This turns out to be true when in Resistance 2 it is revealed that the towers were on earth several million years ago. Apparently something radical happened in the Gulf of Mexico, which incapacitated all the towers that are scattered around the world. It is presumed that the Chicxulub event is linked to this due to a mysterious object being described by intel in the second game and the location in the Gulf. In Resistance 2 a Chimera known as Daedalus, which originated from the very same experiment as Nathan Hale, takes control of the Chimeran forces world wide after the surprise Chimeran attack on station Igloo. It is speculated that because he is supposed to be an older form of Chimera that he has more precise control over the Chimera than the Angels. It is revealed in several intelligence documents and mission briefings that the Chimeran command structure became more and more complex since the arrival of Daedalus and that the Chimeran offensive strategy has also become more tactical. |
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I'm glad this game exists. Because of this game, I now understand how it would be to be a blind video game enthusiast.
Seriously, how did this game get released without anyone noticing how it's IMPOSSIBLE to see anything in any indoor locale and most of the outdoor locales? Were all the QA guys playing on TVs with super fucked up brightness settings or what. |
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Originally Posted by gravedigger
What's the trick to getting a ridiculous amount of XP in the co-op game?
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| * Ironheart - reduces enemy damage by half. Available at level 1. * Overload - a suicide bomb that will kill nearby enemies. Requires level 4. * Backlash - causes enemies to attack the soldier. Any damage absorbed by shields during this time will reflect back to the enemy. Requires level 12. |
| Resistance 2's first batch of DLC is coming soon, with details already spilling out of GDC. Insomniac has revealed the lineup in a video with Gamespot, which you can see after the break. The new content is split into two pieces: a patch (v1.50); and paid content from the PSN Store. Both will arrive on Thursday, March 26. The patch will add a new multiplayer mode -- Meltdown -- as well as a new difficulty setting for co-op play. This will give higher EXP rewards, but will be much more challenging. Finally, the patch will also allow a local co-op player to sign in with his PSN profile, saving his accumulated scores. As for the paid content, there are a number of maps being released which have been designed to allow more intimate, small scale battles. The Aftermath map pack will cost you $5.99. There are also a number of skins which will be purchasable for $0.99 each. For more details and footage of the maps, check the video after the break. |
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Originally Posted by gravedigger
I'm still working for the "get all the co-op intel" trophy and am lightyears from maxing out any co-op character.
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