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Boom Blox- the Spielberg/EA game

post #1 of 21
Thread Starter 
post #2 of 21
The third title should be a goddamn upgraded, retooled fully fuctional version of Trespasser that pushes this gen's systems to their max potential.

Instead, we get games about knocking over blocks. Wii owners, hang your heads in shame, unless you are/have small children.

ETA: Also, we need a thread for that Dracula game, I don't know where to post about how cool it looks!
post #3 of 21
Is it sad that the chicken in the second screenshot instantly sold me on the game? I'm pretty sure it is.
post #4 of 21
Wasn't this announced months ago?
post #5 of 21
Yeah, I think it was but these are the first screens. And here's the first trailer. Wii is teh kiddie!1!11

I like puzzles and I like explosions so I think it looks like a lot of fun.
post #6 of 21
No, we had screens and a video of it for months as well.
post #7 of 21
Why did this require Beard involvement?
post #8 of 21
Thread Starter 
Yeah, yeah, go ahead, laugh. I'm excited for this one. http://chud.com/articles/articles/14...CKS/Page1.html
post #9 of 21
Why should anyone laugh? Because it's not about Warhammer 40K rip-offs with gigantic shoulder-pads being gruff and homo-erotic? It looks like a lot of fun.
post #10 of 21
This game looks great. I laugh at those damn chickens every time I see them.
post #11 of 21
This game is fantastic.

I haven't touched single player yet but the multiplayer is too much fun. There are a number of different gametypes and a bunch of games within each style. So far the only one that hasn't been completely awesome is the shuffleboard-like game. And that's mostly because the score limit is set way too high. There's probably an option to change it but I didn't check. The "quick grab" option, or whatever it's called, is really nice because it's basically a sampler of all the different gametypes. My favorite event so far is the Jenga inspired game.
post #12 of 21
Thread Starter 
Yeah, the multiplayer is really where it's at. There doesn't seem to be much in single player at first but that adventure mode is a lot longer than it appears. Should have a review up soon but all my friends are loving this one.
post #13 of 21
Nifty ass game. Haven't seen any of the physics produced slow down that some mention in the reviews. Had some decent fun knocking shit down. Presently waiting on the wife to learn the controls before we start some multiplay.

So, you have to register wii console codes to share custom levels?
post #14 of 21
I'm mentally deficient: how do you activate multiple Wii remotes to play this without having everyone share a remote? I couldn't for the life of me get that to work out last night when I first popped this in.
post #15 of 21
Turn the remote on and point it at the player slot to which you want to assign it.

mongy, I haven't played around in the menus too much but from reading the instruction manual, it does look like you can only share custom levels with your friends. You somehow send them a message containing the level.
post #16 of 21
Still digging the level editor. I'd play the game but have been working on working out the explosion radius. Got it to the point where a chain explosion really is a chain explosion (space your bombs 5 tiles apart) instead of everything blowing up all at once.

Favorite creations so far include a Helms Deep inspired wall and an Empire State-ish building that gets obliterated like in ID4.

There's still a ton of content that's locked for me though so at some point I'll need to play the game a bit more to unlock more toys.
post #17 of 21
This is one of my favorites for the Wii. I rented this on Wednesday and my arms are still sore from it.

Just goes to show how out of shape I am.
post #18 of 21
Holy Christ, this is fun. It's too much in my opinion, but I'm a cheap bastard. If this were $30, I would buy it this afternoon.

So, is there anyway to download maps that others have made? I'm too lazy to start building stuff off a rental, but I wouldn't mind playing with other people's creations.

Despite beating a good portion of the exploration stuff, I still feel like a damn genius anytime I can get that gold with one throw.
post #19 of 21
Ok, I guess I'll have to pick this up now--my son saw the first commercial for it and he was sold. Now that I see the feedback is positive, I'll have to get it.
post #20 of 21
Ugh, I hate the grab tool. It's too loose or something. I two-handed the remote on most of the grab tool Explore challenges and it still shook things around too much. I do not like seeing all those bronze medals on the stage selection screen. Those should be gold, dammit!
post #21 of 21
Thread Starter 
I'm incredibly late on this, but decided to finally finish it up- http://chud.com/articles/articles/14...LOX/Page1.html

Just because it's probably the only Wii game to come out all summer that's been worthwhile.
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