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Spore

post #1 of 360
Thread Starter 
Cause I don't know where the other thread went.

Official release date, September 7th.

http://www.dailytech.com/Spore+to+Br...ticle10667.htm

Quote:
“The wait is almost over,” said Maxis Chief Designer Will Wright. “We're in our final stages of testing and polish with Spore, and the team at Maxis can't wait to see the cosmos of content created by the community later this year.”
post #2 of 360
Christ, that's a long way off. I thought we were getting this soon, like April or May.

By the time it comes out, I'll have evolved into a new species myself.
post #3 of 360
Thread Starter 
It seems Will wanted to brand this one across the known gaming cosmos. So that's probably why he has delayed the release.
post #4 of 360
Quote:
Originally Posted by Kevin K View Post
Christ, that's a long way off. I thought we were getting this soon, like April or May.
The universe wasn't built in a day, ya know.

Can't wait for September 7? Creature-only Spore to launch sooner...

Official site: http://www.spore.com

DS version as well:
http://www.1up.com/do/previewPage?cId=3166218
http://ds.ign.com/articles/851/851789p1.html


PC Game details:

The next evolution in gaming is upon us. From the mind of Will Wright, the creator of The Sims™, comes SPORE™, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough!

All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion! As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited.

Key Features
  • Take complete control of your creature's fate as you guide it through the following six evolutionary phases:
  • Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level.
  • Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours.
  • Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence.
  • City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city.
  • Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry-either way, the goal for your creatures is to unify the planet.
  • Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe.
  • A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning.
  • The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature's ability. In turn, your creatures are uploaded to the server to be shared with other gamers.
  • With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there's no pre-determined path you must follow-the game evolves based on your decisions.
  • Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature's origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is SPORE.
post #5 of 360
Quote:
Originally Posted by DARKMITE8 View Post
The universe wasn't built in a day, ya know.
According to the bible it was. You're thinking of Rome. Much more complex to build than the universe. All those columns...
post #6 of 360
Quote:
Originally Posted by Kevin K View Post
According to the bible it was.
C'mon that took atleast a full work week.


But seriously, it's like 6 games rolled into one, with endless possibilities. I'll be patient.

A nice (if not dated) article on the intent and complexity.
post #7 of 360
The game looks incredible. Certainly revolutionary.

Can't fucking wait.
post #8 of 360
Thread Starter 
Quote:
Originally Posted by Tati View Post
The game looks incredible. Certainly revolutionary.

Can't fucking wait.

I know what kind of creatures you will be making...
post #9 of 360
Enlighten me.
post #10 of 360
How would this work on DS?
post #11 of 360
Thread Starter 
Quote:
Originally Posted by Tati View Post
Enlighten me.
3 tits, 5 asses, 12 vaginas.
post #12 of 360
Don't know what kind of girls you pay, i mean, date;

But 2, 1, 1 is a nice combination.
post #13 of 360
Quote:
Originally Posted by Tati View Post
Don't know what kind of girls you pay, i mean, date;

But 2, 1, 1 is a nice combination.
Spoken like a man who has never had the 3, 5, 12 special.
post #14 of 360
Quote:
Originally Posted by Patrick Ripoll View Post
How would this work on DS?
Read the linked articles above. Simplified version. More like an adventure-style Nintendogs.
post #15 of 360
Quote:
Originally Posted by Patrick Ripoll View Post
How would this work on DS?
Horribly.
post #16 of 360
Thread Starter 
post #17 of 360
I played this today. It's fucking amazing.
post #18 of 360
Thread Starter 
Quote:
Originally Posted by Alex Riviello View Post
I played this today. It's fucking amazing.
Cock.
post #19 of 360
Quote:
Originally Posted by Alex Riviello View Post
I played this today. It's fucking amazing.
Die.



But not until you get more free screenings!
post #20 of 360
I may have to spring for a video card and RAM upgrade just so I can play this game.
post #21 of 360
Maybe not- according to the guys behind the game, the specs will be minimal. I made sure to ask that, cause it's what keeps me away from most PC games.

Article with my impressions coming shortly...
post #22 of 360
Will it be Pc only?
post #23 of 360
XP and Vista only for now, yeah...
post #24 of 360
Great

Allow me a small moment of self joy while i look down on all of you xbox owners with your RockBands, Assasins Creed, Mass Effect, etc...
post #25 of 360
Quote:
Originally Posted by Alex Riviello View Post
I played this today. It's fucking amazing.
Seconded. It's very well done, and the scope of the thing is fucking HUGE.
post #26 of 360
Quote:
Originally Posted by Alex Riviello View Post
XP and Vista only for now, yeah...
Mac, too, right?
post #27 of 360
Press Release:

SPORE CREATURE CREATOR AVAILABLE WORLDWIDE JUNE 17
Free Demo and Complete Retail Versions Deliver Powerful Creativity Tools to Create, Play and Share
post #28 of 360
post #29 of 360
Sweet it will be out on mac the same day as PC!
post #30 of 360
Requirements announced-

Quote:
FOR WINDOWS XP

* 2.0 GHz P4 processor or equivalent
* 512 MB RAM
* A 128 MB Video Card, with support for Pixel Shader 2.0
* At least 6 GB of hard drive space

FOR WINDOWS VISTA

* 2.0 GHz P4 processor or equivalent
* 768 MB RAM
* A 128 MB Video Card, with support for Pixel Shader 2.0
* At least 6 GB of hard drive space

MAC SYSTEM REQUIREMENTS
Spore requires at least the following:

* Mac OS X 10.5.3 Leopard or higher
* Intel Core Duo Processor
* 1024 MB RAM
* ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
* At least 4.7GB of hard drive space for installation, plus additional space for creations.
* This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac).
Not bad at all. Creature Creator hits next week!

Also, we're going to be a part of something pretty cool with Spore over here at Chud... news to come soon.
post #31 of 360
They are VERY forgiving. I really hope that the game can be tuned up for people with high end pc's.
post #32 of 360
http://kotaku.com/5015380/stan-lee-e...eature-creator
Now, normally getting celebrities to create creatures for a contest would be kind of non-news.
However, this lot appear to include Stan Lee, Elijah Wood, and, of all people, David Lynch.
A little intriguing, at least.
post #33 of 360
I bet the Lynch-creature only survives on cigarettes and sugar.
post #34 of 360
Well, since they spilled the beans... Chud's going to be in on this too.
post #35 of 360
Quote:
Originally Posted by Alex Riviello View Post
Well, since they spilled the beans... Chud's going to be in on this too.
Do you plan on just making something cool looking or will it be an homage to some cinema monster?
post #36 of 360
I was thinking of trying my hand at a Sewer Chewer.... but we'll see what I can figure out. They haven't sent out the Creators just yet.

If I'm allowed to I'll try posting screenshots to get your guy's opinions on everything.
post #37 of 360
post #38 of 360
Thread Starter 
post #39 of 360
Quote:
Originally Posted by Alex Riviello View Post
Well, since they spilled the beans... Chud's going to be in on this too.
I was wondering if that was what you'd referred to earlier.
Looking forward to seeing what you guys come up with!
post #40 of 360
The trial version (25% of parts) has hit torrents. You know where to look.
post #41 of 360
Is this still set to come out for the consoles or is it PC only now?
post #42 of 360
It was never set to come out for consoles. Just that DS version.

And here- http://chud.com/articles/articles/15...IES/Page1.html
post #43 of 360
It's called evil, kid.

Awesome. I recognized that peanut eating bastard immediately.
post #44 of 360
Quote:
Originally Posted by Yomad View Post
The trial version (25% of parts) has hit torrents. You know where to look.
Or you could go to to Filefront here, which is legitimate.
post #45 of 360
Outstanding. I won't say it's been a long, long wait but.. it's been a long, long wait.

Trumpy just needs some company now.. from Torgo. "Big knees!"
post #46 of 360
post #47 of 360
post #48 of 360
Also, Trumpy. (which people seem to really dig on my Community Page)

We're going to need a whole thread just for these things, aren't we?
post #49 of 360
I was all jazzed when they said they were cross-developing this for the Mac. And so I go over to sign up this evening, to find out it's only for Intel Macs, which I missed out on by six months. Goddammit!!!!!
post #50 of 360
Grr... the Filefront page is giving me an error about me making multiple connection attempts, even though I just tried for the first time. Anyone else get this?
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