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Games you HAD to stop playing...

post #1 of 106
Thread Starter 
...in order to calm down and find your 'neutral place'.

System Shock 2.
Call of Cthulhu: Dark Corners of the Earth.
Silent Hill 4: The Room


...and more.
post #2 of 106
The hotel sequence in Dark Corners? Amazing.
post #3 of 106
Doom 3 got to me those first few hours until I vowed to only play the game with a least a little light on in the room. The first AvP game freaked me out in spots as well. I think it was one of the first few encounters with the alien during the Marine campaign. You're staring down a long hallway, the power goes out and the only light is that sickly red strobe light (kinda like a runway). Of course there's the mysterious hissing and chittering of claws, but YOU CAN'T SEE SHIT! Even though I fully knew something was going to come tearing ass after me if I went down the hall, seeing that alien come galloping at me made me walk away from the computer for a while.

ETA: Come to think of it, most of those Alien games were great if only for the sense of dread that motion tracker causes.
post #4 of 106
Do you remember those Nintendo Gameboy advertisments Stands? The ones where you could compete with a buddy on Tetris?
When I was a little kid we used to hit these things after school and waste complete days on them. I did not only have to stop doing this because I wasted my entire day on them and had to "find my neutral place". I had to stop because I just collapsed after 5 hours looking at a gameboydisplay while standing and going berserk on Tetris. Literally. My parents weren´t cricket when they got the call from a doctor at the mall. Needless to say they never bought me a gameboy.

ETA: And after a year or so my parents caved in and bought a 486. Hell yeah. Took me three days to get addicted to Wing Commander. Took my father 2 more days to see turning down the mainpower switch of our house was the only way to get me off that thing.
Me and Computergames did not go well when I was young.
post #5 of 106
EDIT: I think I missed the point of this thread, as it pertains to calming down after being scared. My bad. That said, I can't believe no one has mentioned the original Resident Evil yet. The two moments that scared the bejeezus outta me were when the dogs crashed through the window (a given) and another was when you drained the water from the shark tank and you go back and hear a slapping, which I thought were wet footsteps coming at me. I seriously recall standing there for minutes waiting for whatever it was to show up in my poorly-angled camera shots, with my few bullets and little life, only to brave on and find a stupid shark flopping helplessly on the ground. Then I buried my clip into him.
post #6 of 106
Add Fatal Frame to that list. The scariest moment for me was in this goddamn attic with chains swinging everywhere. There wasn't even anything that jumped out at me, it was just the atmosphere dragging me down... and then I looked up and saw a ghostly person looking down at me from the rafters. I just about jumped through the ceiling.
post #7 of 106
Quote:
Originally Posted by Chris Myers View Post
The hotel sequence in Dark Corners? Amazing.
You mean the part where the fish-men are breaking in to your hotelroom and you have to escape? Damn that part is so fucking hard, i never managed to complete it.
post #8 of 106
Clock Tower.
post #9 of 106
My picks:
-The second AVP game's marine levels were a nightmare to play at night in a dark room and wearing headphones.
-Fatal Frame 2 also gets honors, since I played it with my 14 year old cousin yelling from behind me in every scare....her screams actually enhanced the godamned game.
-Undying takes the top award, though....fuck the scrying spell....fuck it to hell.
post #10 of 106
Quote:
Originally Posted by Chris Myers View Post
Clock Tower.
Nothing like hearing that "SHINK! SHINK!" sound and praying he didn't look in the closet. Underrated couple of games..
post #11 of 106
Quote:
Originally Posted by Chris Myers View Post
Clock Tower.
Thanks for awakening the "midget with giant scissors" nightmares, you black-hearted bastard!
post #12 of 106
I only vaguely remember it, I couldn't have been any older than 12 or 13 I think, but that weird fucking dream sequence in the 1st Max Payne weirded me out. The one where you walk in blackness except for the blood streak and you hear a baby in the distance. Something like that.

I want to play more horror games now though.
post #13 of 106
Also want to add "Condemned: Criminal Origins" to the list, because having a 2x4 brek when surrounded by crazy hobos is pants shitting terrifying
post #14 of 106
Gotta love the sound of shaking drain pipes while you're on the rooftops in Ravenholm.

Which one's shaking? WHICH ONE'S SHAKING?! AAAAAAAAAGGH!!!
post #15 of 106
Resident Evil 3 is the only game that comes to mind.That bloody Nemesis caused me nothing but stress.
post #16 of 106
Eternal Darkness: Sanity's Requiem.

Pick a scene.
post #17 of 106
Penumbra: oberture.
post #18 of 106
Are we talking scary games or frustrating games?
post #19 of 106
I talked unhealthy obsessions with games. And obviously I have to enhance my reading skills.
post #20 of 106
Quote:
Originally Posted by Renn Brown View Post
I only vaguely remember it, I couldn't have been any older than 12 or 13 I think, but that weird fucking dream sequence in the 1st Max Payne weirded me out. The one where you walk in blackness except for the blood streak and you hear a baby in the distance. Something like that.

I want to play more horror games now though.

This was one of the games I was going to mention. i kept dying in that part and probably spent close to an hour trying to complete that stupid maze. I had to turn down the volume after the constant baby cries really creeped me out.


Recently though was Resident Evil 4. The first time you encounter the chainsaw guy was traumatizing. Every once in a while I'll still get startled at the sound of a chainsaw starting up.

The intro cut scene to Silent Hill was one of the scariest moments for me. As was the first time I saw the zombie turn its head while he was eating my buddy in the first Resident Evil for the Saturn.
post #21 of 106
Second Eternal Darkness...playing as Alexandra in the mansion, I was starting to lose a little sanity. The screen was shaking and the knocking sounds started up all around me. It's was pretty tense, and just as it started to peak, a friend knocked on my door. The three friends with whom I was playing and I jumped about a foot off of our seats. So terrifying.
post #22 of 106
Shadow Man (on the Dreamcast) was pretty creepy if I recall. The sound of babies crying accompanied by the sound of chainsaws cutting through something wet just isn't right.
post #23 of 106
Throw in another vote for Eternal Darkness.


The worst part for me was that I had to play it on a 15 inch screen. I was about three feet from the screen at all times.
post #24 of 106
Eternal Darkness didn't give me nightmares. It gave me wet dreams.
post #25 of 106
Games I had to stop playing to get back to my "neutral place" ?

that fucking Tomb Raider Angel of twatness.

It cost me several controllers in rage.
post #26 of 106
The first Silent Hill game had some sort of dead cat thing that I remember made me afraid.
post #27 of 106
Yeah, first Silent Hill. Wandering in the "evil" library and hearing my radio go crazy with static. Slowly I walked, step by step...pipe raised high above my head and I round the corner, the radio spikes...and it's a couple of fucking ghost babies. They can't hurt me, I can't hurt them and it took awhile to calm down from there.

Also, Clive Barker's Undying. It came off more actiony than scary, but there was some creepy shit with Scrye and being all alone on the moors.

Also, 98% of System Shock 2. I wasn't unnerved during the training sequence. That's the 2%.

Also, Resident Evil 2. I prefer more of a sense of dread as opposed to spring loaded cat scares, but the Tyrant busting through a wall...a FUCKING WALL!...to get at you and then, as I walk back down the hallway and see where he busted through, open the door and he busts through another wall...man, those designers were a bunch of dicks to me.
post #28 of 106
The first couple of Silent Hills managed to throw me.
Nothing's seemed that bad since. I love the genre, but I'm rarely bothered by them anymore.
post #29 of 106
Quote:
Originally Posted by Jeremy Jochman View Post

ETA: Come to think of it, most of those Alien games were great if only for the sense of dread that motion tracker causes.


I second that, my buddies and i would play the game with nights out...just to get that freaked out effect...good times.
post #30 of 106
Also going to agree with Silent Hill. I still remember being over my friend's place and watching him play the game after we rented it. The first time was played in the dark and the shit creeped the hell out of the both of us.
post #31 of 106
I had been playing Resident Evil 2 for a few hours late one night in complete darkness, my body just one big mass of tension. About 2:30 in the morning, when I'm the middle of an intense sequence, the telephone rings. I pick it up and this lady is yelling into the phone "you gotta get outta there man, they're coming to get ya. They're gonna come get me and then they're gonna come get you" in this shrill Newport growl. Prank call, obviously, but I'll never forget the fucking Richter-scale tripping shiver that sent down my spine. I turned the game right off, headed upstairs, and curled up in the fetal position on my bed buried under about 4 thick blankets.

I was going to mention the time Doom 3 literally made me shit myself, but I'll save that for another post.
post #32 of 106
Penumbra: Overture- was that good? Noticed it's up on GameTap.
post #33 of 106
Quote:
Originally Posted by Alex Riviello View Post
Penumbra: Overture- was that good? Noticed it's up on GameTap.
Hurmh...I wouldnt call it good, but it does have a great atmosphere and a couple good scares.
Avoid it if you cant handle frustrating puzzles and little to no action in games.
post #34 of 106
I'll throw the original Manhunt for PS2 out there. The atmosphere really got to me when playing in an empty house. It made me so paranoid and alert that I'd start to freak out over the smallest noise. I had to walk away from that game several times to find that "neutral place" Graham spoke of.
post #35 of 106
In Resident Evil 4, those fucking invisible bugs...fuck those guys.

Shadowman I had to put down not because it scared me, but because I had no idea what to fucking do (a case of a game being TOO non-linear) and the lag time was awful (PS1).
post #36 of 106
I'll echo the Shadow Man mentions for one stage only: Mordant Ave. Only one enemy in the entire fucking building, and it's still one of the most heartpounding hours of gameplay in existence.

Also, while the effect wasn't as lasting, the giant hanging corpse boss in Castlevania Symphony of the Night was just all sorts of creepy to the point that I wanted the thing dead as fast as possible.
post #37 of 106
Some good ones mentioned already, so I won't mention them again...

One "scary" game that gets overlooked is Nosferatu: The Wrath of Malachai for the PC: excellent atmosphere, creepy music, eerie sound effects, suspense, and lots of unexpected jolts and frights. The people who made this obviously had a real fondness for classic horror flicks.

The production values (read: graphics) aren't the best, but this a good "play it at night with the headphones on" sort of game.
post #38 of 106
I LOVED the tyrant from RE2. Up until that point, in those games once you switch rooms, you're safe. There's no monster nasty enough a good door cannot handle, so the fear when that safety is suddenly completely removed... Yikes.
post #39 of 106
I actually think that conceptually Shadowman had the potential to be truly terrifying, but never really pulled it off. Partially due to the limitations of the technology, that was a fucking Next-Gen game working on the N64/PS2.

But the concept of what was essentially a Zelda game, but with a plot revolving around a demon prince and his possessed army of serial killers was fucking awesome.
post #40 of 106
Echoing the Silent Hill series. The sense of dread those games pile on often became suffocating (EX: the jail in SH2), but they also threw in the odd pant-shitting jump scare. I can't remember which one it was, but there was this part where you enter a room, and there's a table covered with phones. You approach, and they all start fucking ringing at once.

I don't recall thinking Eternal Darkness was particularly scary. Just cool. It was too ...'bright' and 'open' to be really frightening.

Props to Fatal Frame 2, fo' sho'. I rented it once, and it was actually scary enough I decided that was plenty. If a sequel comes out this gen, I'll definitely jump on it.

Quote:
Originally Posted by Spike Marshall View Post
But the concept of what was essentially a Zelda game, but with a plot revolving around a demon prince and his possessed army of serial killers was fucking awesome.
I remember loving Shadowman on the N64. I'm pretty sure that was mostly for the plot and general production of it, though, moreso than the pretty awful gameplay. I got to I think the asylum before I decided it wasn't fun anymore, but a buddy of mine showed me a level in an abandoned (or under construction?) building that looked pretty sweet.

Anyone play Shadow Man 2? Jesus what a fucking pile.
post #41 of 106
Quote:
Originally Posted by Cogs of Fate View Post
Echoing the Silent Hill series. The sense of dread those games pile on often became suffocating (EX: the jail in SH2), but they also threw in the odd pant-shitting jump scare.
I gotta agree with this statement, although many other people have touched on it. No game (for me, at least) has such an effect on me as these games, where as I want to play them, but at the same time, dread what's in store next.

Ever since I read the first review for Silent Hill in EGM years ago, I've have a personal rule of only playing SH games in complete darkness, most times by myself. To this day some of the most effective gaming experiences for me have come from this series.

Anyone I tell this to calls me a pussy and says it's merely a game, but I feel as though if you can play these games alone late at night with the only light being the glow of your television, and not be semi-afraid, you should check your fucking pulse.
post #42 of 106
To add to my long-winded yet uninformative(thread-wise) post, there was a moment late at night where I was playing one of the SH games(I can't remember which one, either 1 or 2).

I'm wandering through a bathroom and I hear some sort of noise like a chain is being dragged across the floor. I attempt to open one of the stalls, but it's locked, so I open the next one. Just as I do, what sounded like a man's head being slammed into a brick wall, complete with a cry in pain, rattles me from my chair.

I opened the stall door, reluctantly at first, and I find nothing inside.

I can still remember gently placing the controller on the floor and immediately turning the game off, in fear that I had no more clean underpants to continue on.
post #43 of 106
I've never played any of these. Silent Hill sounds like great fun.

Quote:
Add Fatal Frame to that list. The scariest moment for me was in this goddamn attic with chains swinging everywhere. There wasn't even anything that jumped out at me, it was just the atmosphere dragging me down... and then I looked up and saw a ghostly person looking down at me from the rafters. I just about jumped through the ceiling.
This sounds fun too. Creepy and fun.
post #44 of 106
Virtual Boy. AIDS.
post #45 of 106
In the first SUFFERING there's a sequence where you check out some security cams in the prison and look at one of the screens just in time to see a demon about to swing an axe into your back - but when you turn around he's nowhere to be seen.

SHAT MYSELF!
post #46 of 106
I've never had a game get to me so bad that I had to stop playing it, but my wife did request that I start playing Bioshock with the headphones on, because it was freaking her out.
post #47 of 106
I don't understand that. Yeah, something like Silent Hill can become a little upsetting with its blood soaked walls and weird creatures but Rapture, though very atmospheric and scary, was so beautiful.

What was getting to her? The inhabitants or the vibe?



Edit: Fuuuuccckkk Yooouuu, guys. I just got scared going to the bathroom, twice.
post #48 of 106
Quote:
Originally Posted by Nick Hexum View Post
I feel as though if you can play these games alone late at night with the only light being the glow of your television, and not be semi-afraid, you should check your fucking pulse.
Yeah, I've got the same rule. Some games can only be played after the sun goes down, period. I used to also have to play them alone, but I sorta broke that rule in college when me and my room-mate worked through Silent Hill 4 together.

It was not remotely as affecting, but I think that's mostly due to Silent Hill 4 being an awful not-scary piece of crap.

What really separates the SH series for me is the sound design (to say nothing of the soundtracks). The way they fuck with your head, and ratchet up the tension. It's interesting, certain rooms or halls I simply will not want to go in because the sound or music in that small area happens to be incredibly tense. I know I've been there before, I know nothing is actually about to happen, but still I'll go in, and there'll be chanting and/or banging and/or heavy percusive noise and/or whatever and my heart will beat faster and I'll feel like I really have to get out of there like rightthefucknow.
post #49 of 106
Quote:
Originally Posted by Vader View Post
I don't understand that. Yeah, something like Silent Hill can become a little upsetting with its blood soaked walls and weird creatures but Rapture, though very atmospheric and scary, was so beautiful.

What was getting to her? The inhabitants or the vibe?
Specifically, I think it was the voices of the Little Sisters.
post #50 of 106
Alone in the Dark 4.

Had never heard of the series...was given this game as a Christmas present by my estranged step-father. I was bored one night and installed it at like 2 AM. The first time those zombie dog things rounded a corner and my wicked looking double-barreled pistol did almost nothing to them, I realized that this game was gonna be freaky.

Never finished it, though...not b/c of the overall creepy factor or the "Holy shit this guy is trying to eat me." scares...but b/c the controls are just so damn frustrating. I got to where I would have a friend over to play it b/c half of the commands are on one side of the keyboard while the other half occupy the opposite side!

It was madness!!!
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