Echoing the Silent Hill series. The sense of dread those games pile on often became suffocating (EX: the jail in SH2), but they also threw in the odd pant-shitting jump scare. I can't remember which one it was, but there was this part where you enter a room, and there's a table covered with phones. You approach, and they all start fucking ringing at once.
I don't recall thinking Eternal Darkness was particularly scary. Just cool. It was too ...'bright' and 'open' to be really frightening.
Props to Fatal Frame 2, fo' sho'. I rented it once, and it was actually scary enough I decided that was plenty. If a sequel comes out this gen, I'll definitely jump on it.
Quote:
Originally Posted by Spike Marshall 
But the concept of what was essentially a Zelda game, but with a plot revolving around a demon prince and his possessed army of serial killers was fucking awesome.
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I remember loving Shadowman on the N64. I'm pretty sure that was mostly for the plot and general production of it, though, moreso than the pretty awful gameplay. I got to I think the asylum before I decided it wasn't fun anymore, but a buddy of mine showed me a level in an abandoned (or under construction?) building that looked pretty sweet.
Anyone play Shadow Man 2? Jesus what a fucking pile.