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Assassin's Creed

post #1 of 33
Thread Starter 
Can't find the other thread. Oops.

So, somebody wanna tell me exactly why this game got shit on during the fall? Saving civilians is probably gonna get old fast, I fortell, and I imagine the payoff to all this talk of morality isn't gonna be nearly as cool as the outcome I envision in my head, but otherwise, there's very little I don't like.

Also, using The Fountain score as a custom soundtrack easily bumps this game up a few points on its own.
post #2 of 33
I started playing bot got incredibly bored quick.

In the first hour of gameplay, there are like 40 minutes of cut scenes and cinematics. I wanted to fucking play!

I still have to get through it. But unless it picks up the pace fast, i might just give it up.
post #3 of 33
I still don't give a shit what anyone says, I fucking loved Assassin's Creed. Seems to me that a few key critics panned it and the rest of the gaming community followed suit without trying it on their own (and those who did allowed the reviews to hold sway while they played).
post #4 of 33
I'm about halfway through it now myself. The backlash was definitely too severe, but at the same time it does feel a little bit like a slog at this point. I feel compelled to finish it though, partly because I'm surprisingly intrigued by the story but also because climbing to the top of all the eagle points and leaping off is scratching some kind of OCD itch I never knew I had.

By the way, I've read elsewhere that one should be playing with the GPS turned off, as it seems to have been added in a last-minute panic that the game was too difficult. I simply don't have the patience to play with it off but I see what they mean--the GPS seems to make many things in the game, like Eagle Vision and visual cues like the eagles flying around sync points, completely irrelevant.
post #5 of 33
I think I love this game. Sometimes I'd get start getting bored with the pattern, but then I'd screw something up and a chase would start. In some of the later areas, this aspect of the game is phenomenal. I remember this one time I was jumping from boat to boat in Jerusalem with a whole army of toughs on my tale, it had to be one of the most exhilarating moments of gaming in my entire life. Good fun, that.
post #6 of 33
I think there were two problems with the game. One, there was too much hype about it before it came out. The other problem is that when you start the game, you play for an hour or two and then you make your first major assassination. Which was all really enjoyable, but then you just move on to another area and literally do the same exact thing there. And then you do that about five or six times more. The only thing that really differentiates the different parts of the game (with the exception of the final encounter, which I didn't find particularly memorable) is the exposition the assassination targets spew when they're dying.

However, I do think a sequel could be interesting. I get the feeling most people would disagree with me on this, but I think they should put a bit more focus on the present day stuff. While the gameplay of the present day parts in Assassin's Creed was pretty awful (You really don't do much of anything there anyway) I found it to be more intriguing than the historical crusade stuff.
post #7 of 33
How does the monotonous aspect of Assassin's Creed, then, differ from any other game that gets high praise while still being highly based on repeated side missions, open-worlds and the occasional assassination? In other words: Why does GTA get jacked off so much, and AC panned so badly?

And what I love about AC is that, with sequels, you could go just about anywhere, whether past, present or future.
post #8 of 33
I dug the game. I'd usually devote an hour or two to it at a time. Mainly, later on in the game once you got your skills up, I would just pick fights and destroy 20-30 guards viciously in those seemingly never-ending brawls.

The game could've used more variety. It's pretty criminal how the devs created that whole buffer world that you end up skipping over, through quick travel, and didn't bother filling it with missions and such.

Cutting peoples arms off or slicing them up never gets old.
post #9 of 33
The chases were exciting, the 'boss' assassinations were fantastic and the engine was sublime.

The problems lay outside of these - the sub-missions were not fun, nor varied enough. Unskippable cutscenes. The "future" section was dull. The ending. The horse riding was a complete waste of everyone's time. The final boss was awful. There was no real need for a lot of the "stealthier" features implimented - you could just pray and you'd be essentially invisible.

Lots of people complained about the controls, but I thought they were actually pretty fluid.

I loved this game and played it through to the end, but the criticism of it, while overly harsh, was pretty accurate - there were far more dull moments than exciting moments - even if the exciting moments were fantastic.
post #10 of 33
I just played through it again to grab some of the acheivments I missed and I still think its a pretty solid game. The main problems with it are that the missions are so repetitive and some of the voice acting gets on my nerves. I swear I hear " You dare steal in my presence, That will cost you you life " in my sleep. But I agree with YellowHare , I can't wait to see where the sequel goes with the story.
post #11 of 33
Just started playing this on the PS3. OK so far, but the beginning is pretty boring. Nothing to do in the future, just walk around and sleep. Looks like it could be more though once I get farther into it.
post #12 of 33
I adored this game. Far from perfect, sure, but what game is? I agree with many of the faults listed here, but overall I thought it was great.
post #13 of 33
Just finished this one today. I've had it since it first came out.. got upto the fifth assassination and then started playing it sporadically since. After playing resistance, conan, oblivion and Drakes fortune I finally decided I need to really put some effort into this and finish it. So I did.. and I was quite suprised with where the story took me. Fuckin ace and I love the implications of it all. And its perfectly setup for a bigger better sequel. They could take the game anywhere for the sequel. I think the present day section should be expanded upon with missions etc and the middle ages world hub (if they do indeed use the same time period in the sequel.. again they could go anywhere with it..) should definately have more varied side missions and just plain more variation. Leave all flag collectiing out of sequel, pls.

So, yeah. Glad I got the game, looking forward to the sequel (2009 I hear) and now the game is up on ebay.
post #14 of 33
Thread Starter 
Just beat it.

I cannot emphasize enough how badly I want to play this game's sequel, like, NOW. Despite the fact that the last half hour turns into a really cheap beat-em-up (although killing in this game just does not get old, ever), where this story leaves us blows the door WIDE open for some true awesomeness to happen, in both present and modern day. The cultures alone that are hinted at after Desmond gets his new eyes make me absolutely giddy.

As for the game? Yeah, a little repetitive towards the end, and I saw Al Mualim being a double crossing snake almost from minute one, but so much noticeable love went into every single little inch of this game within the Animus I couldn't complain.

So, yeah, I kinda love it.
post #15 of 33
I started off hating it, but after the first assassination I grew to love it.

What happened was that the marketing of the game completely fucked it over, with Jade Raymond being inexplicably forced in front of cameras at all times to tell us how awesome the game would be.

The game was set up as a medieval Hitman, a freeworld in which to carry out the missions. In reality it is just a really, really, well constructed Prince of Persia update with lots of boss battles.
post #16 of 33
Quote:
Originally Posted by Spike Marshall View Post
I started off hating it, but after the first assassination I grew to love it.

What happened was that the marketing of the game completely fucked it over, with Jade Raymond being inexplicably forced in front of cameras at all times to tell us how awesome the game would be.

The game was set up as a medieval Hitman, a freeworld in which to carry out the missions. In reality it is just a really, really, well constructed Prince of Persia update with lots of boss battles.
Seriously. I don't know how so many people loved the shit out of Prince of Persia but hated this game. I would love to see a combination of the two, with the fighting and exploration engine of AC while getting the environmental puzzles of PoP.
post #17 of 33
Thread Starter 
The game doesn't need environmental puzzles so much as it just needs a bigger variety of stuff to do. Mauling the shit out of harassers, rooftop guards, shanking templars around the city, all fine and good. There needs to be more: The ability to steal food and money for the poor, eavesdrop from more places than park benches (i.e. looking into windows), bust up thief/templar hideouts (ala Spider-Man 2)...a bigger variety of non-assassination activities would kick things up a perfect notch.

Also, does the game actually have music? Because I saw the Music Volume option, and it was never on. Granted, the aforementioned Fountain soundtrack, Isis' In The Absence Of Truth, and The Mars Volta served me well, but if there's an actual score, I'd love to hear it.
post #18 of 33
Quote:
Originally Posted by Justin Clark View Post
Also, does the game actually have music? Because I saw the Music Volume option, and it was never on. Granted, the aforementioned Fountain soundtrack, Isis' In The Absence Of Truth, and The Mars Volta served me well, but if there's an actual score, I'd love to hear it.
The always-great Jesper Kyd did the soundtrack, and the game does a good job of letting it hide in the background except when the fights break out.

You can find it here for free: http://assassinscreed.us.ubi.com/soundtrack/index.php (Password: Target).

EDIT: This one isn't on the soundtrack, but it's gold.

The marketing and hype really did screw the game I think. It's certainly not my favorite game of 2007, but the free-running and free-climbing elements save it from any further qualms I had with the game (Climbing that huge church in Acre was a highpoint for me). I think it's a great 'one-shot' game: I enjoyed my playthrough and I didn't feel the need to go through the game again.
post #19 of 33
Quote:
Originally Posted by Justin Clark View Post
Granted, the aforementioned Fountain soundtrack, .
I'm so glad I'm not the only one who adopted that soundtrack as gaming music. Tree of Life and Death is the Road To Awe are just epic tracks for defending a control point on TF2.

I found myself listening to Passion by Peter Gabriel whilst playing, it's the original soundtrack for the Last Temptation of Jesus Christ and it works so well in the game it is unreal.
post #20 of 33
Thread Starter 
Death Is The Road To Awe came on a little bit after the final fight kicked in. I have trouble believing ANYTHING could've scored that better.
post #21 of 33
Picked this game up again as a part of my effort to finish a bunch of games that I let slide late last year. I'm gonna try to milk them for as much gamerscore as I can then trade them in while they're still worth something.

Whoever decided that it would be a good idea to put one of the assassination targets on a boat at the end of a dock crammed with pushy winos/retards and tricky jumps over insta-death water needs to be sodomized with a honey-covered cactus and seated on a fire-ant nest.

I can't recall being more frustrated with any part of a video game in my entire life. It's a testament to my stubbornness/stupidity that I got the bastard though. Shivving that fucker sure felt good. I even tried to make my escape over the boats a couple of times before I gave up and pretty much just shoulder-checked my way down the guard-infested stone dock.

Good times.
post #22 of 33
Quote:
Originally Posted by CountZero View Post
Whoever decided that it would be a good idea to put one of the assassination targets on a boat at the end of a dock crammed with pushy winos/retards and tricky jumps over insta-death water needs to be sodomized with a honey-covered cactus and seated on a fire-ant nest.
This was probably my favorite kill. It wasn't too tough, took me 3 or 4 attempts, but the knife to his back definitely felt good.
post #23 of 33
Quote:
Originally Posted by BillyG View Post
This was probably my favorite kill. It wasn't too tough, took me 3 or 4 attempts, but the knife to his back definitely felt good.
A truly immersive experience, when you lust for the assassination for your own vengeful needs. I felt the same way.
post #24 of 33
Are you talking about the last Assassination in Acre, because I was expecting trouble but I had no difficulty with it at all. I just clamboured onto the bow of his boat and got him when he was shouting at the sea. Then I proceeded to break the captain of his guards hand and lob the rest into the sea. I played my Altair as an unstoppable psychopath and as such I was well versed in taking on platoons of soldiers by that point. I even got to the point where I was countering exclusively with the hidden blade.
post #25 of 33
Yep that's the one.

It wasn't so much the challenge. I don't mind that. hell the assassination of the guy who was doing the public executions went horribly wrong for me and ended up being a 15 minute parry and counter fest against an army of pissed off guards.

That I don't mind. I don't mind when things go badly and I can adapt and overcome. Hell it's one of the reasons I play games like this. What I do mind is missing the same jump 3 times in a row because the camera picks the the moment before I hit the 3rd of three pilings that I have to hop across as a good time to reorient itself slightly and send me a few degrees wide of the mark and straight into what looks like knee-deep water in which I promptly drown flailing. Then I restart, wander all the way back to the dock, try to run past the pushy nutjob I've run past successfully a dozen times already and he gets in a lucky shove and I drown again.

I feel less like an assassin at that point and more like Wile E. Coyote on a bad day.

Don't get me wrong though, I love the game and this experience was the only blemish on my experience of it.
post #26 of 33
Welp finished it off tonight. Good, satisfying ending that sets things up for the next installment. Judging by the stuff scrawled in blood (pyramids and pagodas) in the test chamber I'd say we're off to Japan or Egypt next. I actually stared at the word jumbles til I translated them with the eagle vision on. Creepy stuff.

Some of the final battles were real marathons, though I still didn't find any of them as frustrating as the first Robert(a?) De Sable assassination. It was something about the rain of arrows plus the damn Templars with their bloody cheap guard break maneuver that turned it into a chore. Once I finally figured out that a well timed dodge could avoid the guard breaker's follow up attack the rest was cake. Didn't try the all hidden blade counter method I saw advocated on some message boards because... lets face it... I'm not that fast and at least when you miss a counter sometimes you can still block.

(spoilers) The final battle with Al Mualim was a bit of an anti-climax. Once I figured out that I could get rid of the one hit kill fog by getting close enough to whip a knife at him, it turned into a simple act of elder abuse. (end spoilers)

Ended the game off with 800/1000 GS, and there's no goddamn way I'm going back for the flags. I also skipped the pickpocketing and throwing knife kill achievements. I just had too much fun rushing the rooftop guards and either body checking them off or grabbing them and tossing them to the street below. Somehow I also missed the conversationalist one. A quick read of Gamefaqs however informed me that if I wanted this one, I'd have to play the whole damn game over from start to finish.

Pass.

All told, a very enjoyable gaming experience. A bit late to the party I know, but maybe I can still get a decent trade in for it. Next up... Bioshock.
post #27 of 33
I would have felt bad if i'd have paid full price for it - however I got it for half retail value from a store that regularly does stuff stupidly cheap for no apparent reason.

I'll be trading it in after I get it back (swapped it with a mate for Uncharted for a while)
post #28 of 33
Thread Starter 
Quote:
Originally Posted by CountZero View Post
Welp finished it off tonight. Good, satisfying ending that sets things up for the next installment. Judging by the stuff scrawled in blood (pyramids and pagodas) in the test chamber I'd say we're off to Japan or Egypt next.
There's even Mayan/Aztec references in there (the 13.0.0.0 in the bedroom, the spider line drawing on the far right side of the Animus room). I doubt they're going that route, but I get goosebumps at the very idea of something resembling a playable Apocalypto showing up in the next game.
post #29 of 33
Quote:
Originally Posted by CountZero View Post
Ended the game off with 800/1000 GS, and there's no goddamn way I'm going back for the flags. I also skipped the pickpocketing and throwing knife kill achievements. I just had too much fun rushing the rooftop guards and either body checking them off or grabbing them and tossing them to the street below. Somehow I also missed the conversationalist one. A quick read of Gamefaqs however informed me that if I wanted this one, I'd have to play the whole damn game over from start to finish.

Pass.
Nice job! The only achieves I missed were all flag-based ones (except Keeper of the Creed; there were only a few flags in Masyaf), Conversationalist and the killing of every Templar. I still have my game, with the intent to go after those Templars some time on a random whim, playing in brief 30 minute sessions for kicks. But, yeah... F that Conversationalist one.
post #30 of 33
Quote:
Originally Posted by Justin Clark View Post
There's even Mayan/Aztec references in there
I saw that... wasn't there a reference to Quetzalcoatl in the bedroom too? Something about "Quetzcoaltz's hunger lies the Answers"?

The big square of text and the triangle I managed to decipher without googling, but there was an 8-letter block by the drawings of the pagodas in front of the conference room window that I couldn't make heads or tails out of. Until I found this that is...

Assassin's Creed Ending Explained

Yonaguni is apparently a Japanese version of Atlantis. Anomalously advanced civilization that mysteriously disappeared. Hmm.

In the article, they interpret the pyramids as Aztec however, which is odd because I distinctly remember seeing the pyramids on the floor in close proximity to an eye of Ra.
post #31 of 33
Thanks for that link. That just made the game (and my anticipation for the sequels) even better.
post #32 of 33
First in-game footage of the next Assassin's Creed game!!!11giornodeglisciocchidiaprile

http://www.youtube.com/watch?v=cxw91PSTRq8
post #33 of 33
Haha, all im going to say is awesome.
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