I remember recently an interview done by some major gaming website with one of the developers on Call of Duty 4. They asked him about whether they 'were going for the kind of freedom that newer games tried to give people' - or if it was still going to be kinda linear with some locked-off set pieces.
I think his response was something along the lines of "people really don't want that kind of freedom in all their games - sometimes creating restrictions allows them to enjoy the experience more without worrying where to go".
I remember thinking that was kinda stupid. Until I played Call of Duty 4 and realised he was bang on, that the system of a linear level could work really well in our sandbox-crazed gaming community at the moment. I remember that Call of Duty always gave you choices... perhaps gave you the odd objective to do out of order, and yet still led you by the hand while you did all the killing.
Saying this - we've had some fantastic sandbox games recently - STALKER being my current favourite, but Oblivion and Deus Ex were all pretty damn generous with their freedom - even Vampire the Masquerade for all its flaws.
Still, given the choice - would you prefer a well-polished linear experience, like CoD4 - or would you rather it be slightly rough around the edges but give you more choices, a la STALKER and Vampire: Bloodlines?
I think his response was something along the lines of "people really don't want that kind of freedom in all their games - sometimes creating restrictions allows them to enjoy the experience more without worrying where to go".
I remember thinking that was kinda stupid. Until I played Call of Duty 4 and realised he was bang on, that the system of a linear level could work really well in our sandbox-crazed gaming community at the moment. I remember that Call of Duty always gave you choices... perhaps gave you the odd objective to do out of order, and yet still led you by the hand while you did all the killing.
Saying this - we've had some fantastic sandbox games recently - STALKER being my current favourite, but Oblivion and Deus Ex were all pretty damn generous with their freedom - even Vampire the Masquerade for all its flaws.
Still, given the choice - would you prefer a well-polished linear experience, like CoD4 - or would you rather it be slightly rough around the edges but give you more choices, a la STALKER and Vampire: Bloodlines?







(and please no "omg the retard didn't like Oblivion get him!" arguments again.)