Quote:
Originally Posted by gravedigger 
Maybe you didn't think to block because both your character and the boss were hidden behind a door because of the camera. I played the demo and, while it's fun to chop limbs and stuff, it is the opposite of fun to babysit the camera while I'm surrounded by bad-ass ninjas hellbent on separating me from my head.
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Objectively, I know the camera is bad. It was a big point in the review I just wrote. But personally, I'm not as bothered by it as I thought I would be.
I've had a lot of conversations about game cameras with developers and journalists in the past week, in part because of things that came up at Capcom's event. I find that compared to other people, I ride the camera constantly in some games (GTA4 is a big recent example) to get the POV where I want it. NG2 really isn't that different. The camera here is certainly more aggressive in moving where it wants to go (i.e. looking right at Ryu instead of his enemies) but between keeping a thumb on the right stick and popping the right trigger occasionally I have a handle on it.
(And the Armadillo is super-cheap. You 'kill' it, then it explodes. If you don't block, you die and have to do the battle over. Very very lame.)