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Ghostbusters: The Video Game

post #1 of 395
Thread Starter 
I know there was a thread for this before but couldn't find it. Anyway, Kotaku has some early impressions posted from a recent Sierra gamer day. I gotta say, it sounds awesome. Online four-player co-op? Yes, please. I like the possible Wii-DS connectivity too. The Ghostbusters game on the Sega Master System was one of my favorites for that console (even though I was never able to beat Zuul) so it'd be nice to see another good game come out of this franchise.

Russ and Alex, have you guys had a chance to check this out?
post #2 of 395
EVerything I've been reading suggests that even if Sierra ends up not living up to their promises, a good deal of love is going into these games.

Also, in terms of past GB games, it's the Genesis version or nothing.
post #3 of 395
Dan Aykroyd played Ray Stance. But yeah, the game sounds great.
post #4 of 395
Let's just paste all the text from that Kotaku article so we can all point out all the errors the guy made.

Quote:
At Sierra's preview event, I got a chance to take a look at an early build of the upcoming Ghostbusters game, in development by Terminal Reality and slated for a Fall release on PlayStation 3, Xbox 360, Wii, PS2, DS and PC. One of the big things I learned was how involved Dan Aykroyd, who played Peter Venkman in the films, was in the game production.

Apparently it was Aykroyd who got all of the other cast members on board to do the voice-overs, and he was so enthusiastic about the game that he helped name and create specs for many of the game's weapons, to make sure they sounded and played like something that would have really been part of the franchise. In fact, Aykroyd is co-writing the entire script with fellow Ghostbusters writer Harold Ramis, so it's a game adaptation with what look to be strong ties to the original material.

The city of New York plays a major role here, too, and from what I saw and was told, the developers are aiming for a true-to-life NYC that echoes the environment in the films, from indoors to out - the city as a "character," as the reps said.

They told me they're aiming for a "seamless" transition between the game's indoor and outdoor environments. I also learned why you won't get to play as any of the four Ghostbusters.

In the game, you play a new recruit to the team whose primary role is to act as "guinea pig" for all of Egon's new weapons. You play as part of a team with the other Ghostbusters, and the reps told me they really want to capture the "comedic timing" of the interaction among the characters - with the player controlling one, it might interfere, as you can probably imagine.

Ghostbusters: The Video Game is set in 1991, three years after the second film. The mayor has just been re-elected on a pro-Ghostbusters platform, and he's now funding the team's latest activities. However, it looks like the team will end up racking up more in city damages during the poltergeist fights than it earns in fees for eliminating the beasties.

In the scene I saw, the player and two teammates fought a ghost inside New York Public Library. That scene alone, the reps told me, had about 4,000 destructible objects inside it, and as items were destroyed, they got sucked into the ghost's body. Characters can be created out of physics objects in realtime, the reps explained.

And for every shelf, chair, book and lamp the team bashed up, a little running cash tally in the corner of the screen showed how much dollar damage the player had racked up. There's no penalty for this, the reps explained - it's intended as a fun sort of points system.

New weapons become available from Egon and they can be upgraded and customized using your earnings from successful ghost hunts. The way the weapons system works, you can see what's going on on the back of your equipment pack - for example, instead of an ammo system, you watch your heat cylinders and have to take a pause when you overheat. Keep an eye on it, though, and you can vent it manually.

In another scene, I watched the team battle the iconic Stay Puft Marshmallow Man from inside a city building, escaping out onto the roof to trap little bits of him that had separated off and begun attacking. When you use your beam to lasso a ghost, the reps said, the teammate AI knows what you're up to and will provide a trap for you.

I also learned a little bit about how the multiplayer will work on Xbox Live and PlayStation Network - it's cooperative for up to four players who compete against each other for the leaderboards.

The team also said the PlayStation 3 was the game's "anchor platform," and built in Sixaxis controls for the beam weapons on that version. For the less-powered system, developer Red Fly is preparing a more stylized, cartoon version that's more mission-based for Wii and PS2, while the DS version is more focused on being a "throwback to the 90s." (We also hear the DS can connect up to the Wii and act as a PKE meter). Each version, I was told, is totally different, but they're all "by fans, for fans," as the reps said.
And Dross, it's Stantz. Shame on you.
post #5 of 395
Fuck.
post #6 of 395
Quote:
In another scene, I watched the team battle the iconic Stay Puft Marshmallow Man from inside a city building, escaping out onto the roof to trap little bits of him that had separated off and begun attacking.
It really is Gozerfield.
post #7 of 395
Thread Starter 
That's the only part that seems a little stupid to me. There was a video released a few weeks ago that showed a peek of the building interior Stay-Puft fight and it looks cool. Reminded me of the giant statue fight from God of War II, except with proton packs instead of the Blades of Chaos.
post #8 of 395
Can't wait for this, as soon as I heard all the Ghostbusters were actually voicing their characters I was into this idea.
post #9 of 395
Huh.

I was wondering what happened to him in general. That explains it, I guess.
post #10 of 395
Quote:
Originally Posted by Justin Clark View Post
Huh.

I was wondering what happened to him in general. That explains it, I guess.
Damn my work filter.
post #11 of 395
Quote:
Originally Posted by Justin Clark View Post
Huh.

I was wondering what happened to him in general. That explains it, I guess.
Well, there goes my hope for a My Blue Heaven sequel.
post #12 of 395
yea..money..riiight

and his wife dying had nothing to do with it at allll *eye roll*

though the whole retirement thing is kinda up in the air isn't it?? i mean there is a bob and doug mckenzie cartoon coming out soon isn't there??
post #13 of 395
Thread Starter 
Oh crap, EPA Dick is going to be in this?! Awesome.
post #14 of 395
Evidently after one of the opening missions, the Ghostbusters get in trouble with the city government again and get put under the supervision of the EPA..which means, yup, they have to answer to Mr. Pecker.
post #15 of 395
Quote:
Originally Posted by gravedigger View Post
Oh crap, EPA Dick is going to be in this?! Awesome.
Wouldn't surprise me, just what is William Atherton doing these days?
post #16 of 395
Thread Starter 
I assume he's living off fat REAL GENIUS residuals.
post #17 of 395
He was pretty awesome in The Girl Next Door.
post #18 of 395
He's also a repeat offender in Law & Order.
post #19 of 395
At least Wally Wick is gonna be in it.

I wonder which Janine we'll get... mousy or... mousy?
post #20 of 395
I played a Ghostbusters game for the NES that I think was impossible to beat. Ahh, early gaming.

Really looking forward to this one, and will probably get it for the Wii if the controls are good.
post #21 of 395
Thread Starter 
Trailer! Puh-lease let this game not suck.
post #22 of 395
Crap. That trailer does not fill me with hope. Come on guys. You have 3 months left to work on it. Don't fuck up.
post #23 of 395
I really don't get what's wrong with the trailer. The guy at Kotaku is worried about all the movie footage in the trailer. The actors' voice work probably hasn't been implemented yet, God forbid they attempt to advertise the thing that makes most people want to ply the game.
post #24 of 395
Quote:
Originally Posted by Alex Riviello View Post
He was pretty awesome in The Girl Next Door.
He was in that? Who was he playing?
post #25 of 395
The Girl Next Door 2007, not 2004. Veeeery different films.
post #26 of 395
Quote:
Originally Posted by Minsky View Post
The Girl Next Door 2007, not 2004. Veeeery different films.
Heh, I would love to see video of someone not making that distinction. "Wow, that Emile Hirsch looked so young in th...OH MY GOD!!"
post #27 of 395
Ohhhh, never mind then.
post #28 of 395
2007's TGND version has a scene with a blowtorch that kept me up that night. It's a great little film that manages to shock and disturb while relying on very little gore, but wow, talk about off topic.

The Manhattan exteriors look pretty great- definitely on par with GTA IV from what we see in the trailer. Since it's a teaser, I can forgive the film footage. The intro could have been cleverer and more fun. Wasted opportunity.
post #29 of 395
Thread Starter 
Quote:
Originally Posted by The Gulager View Post
Crap. That trailer does not fill me with hope. Come on guys. You have 3 months left to work on it. Don't fuck up.
Really? I think the graphics looks really good so far and there appears to be a lot of blasting. Sure, a lot of it looked like a recreation of the first movie but, hell, I'd be willing to deal with that as long as it's fun.
post #30 of 395
http://kotaku.com/5031283/will-we-se...s-game-in-2009

Fuck fuck fuck. Does anyone even give a shit about the 25th anniversary of Ghostbusters?
post #31 of 395
Quote:
Originally Posted by Scott View Post
]Fuck fuck fuck. Does anyone even give a shit about the 25th anniversary of Ghostbusters?
I think the better question is does anybody not care about the 25th anniversary of Ghostbusters?
post #32 of 395
Fucking Activision. First Brutal Legend, now this? Fucking assholes. Maybe if Ghostbusters was just Call of Duty with different weapons. Unoriginal fucks.
post #33 of 395
Quote:
Originally Posted by Mattioli View Post
I think the better question is does anybody not care about the 25th anniversary of Ghostbusters?
I love the shit out of Ghostbusters (I'm talking Greg Clark levels of GB love), and I don't really give a shit about the 25th anniversary.
post #34 of 395
This gives Sierra an extra year to tighten this thing up. There's ZERO excuse for this to turn out less than quality.
post #35 of 395
Quote:
Originally Posted by Scott View Post
I love the shit out of Ghostbusters (I'm talking Greg Clark levels of GB love), and I don't really give a shit about the 25th anniversary.
What? No candlelight vigils in honor of the anniversary? No linking of hands 'round the family Ghostbusters tree while singing Ray Parker Jr.'s classic paean? No Ghostbusters pudding? No Roast Beast? Don't tell me I'm the only one?!?
post #36 of 395
Thread Starter 
Quote:
Originally Posted by Ninhead View Post
Fucking Activision. First Brutal Legend, now this? Fucking assholes. Maybe if Ghostbusters was just Call of Duty with different weapons. Unoriginal fucks.
This is what annoys me the most. They are a huge mega-conglomerate publisher now. I would think that allows them to put out games OTHER than Tony Hawk 83 or Call of Duty 143. The fact that they have only chosen to publish the established franchise games is kind of sad and frustrating.
post #37 of 395
Wait, so did Brutal Legend get axed? If so, that sucks balls. I was really looking forward to that game and I was wondering why I haven't heard much about it since it was announced.
post #38 of 395
Activision isn't publishing it- I'm guessing due to the low sales of Psychonauts.
post #39 of 395
Goddammit. There go my plans for playing this game this Halloween season. I thought this thing was pretty much done.
post #40 of 395
There's gotta be something more to this. It doesn't make sense. Even this past week, we got a bunch of POP merch for this game from Activision. The game's over half done and the buzz is huge. Why is it just now, three months from release, that they're deciding they don't want anything to do with it?
post #41 of 395
this is one of the reasons why I wanted to get a X-Box 360...what the hell
post #42 of 395
Quote:
Originally Posted by David L. C. View Post
Wait, so did Brutal Legend get axed? If so, that sucks balls. I was really looking forward to that game and I was wondering why I haven't heard much about it since it was announced.
The programmers own the rights to it, so we're going to see it at some point.
post #43 of 395
They had the game playable on display at comic-con. Maybe everyone hated it.
post #44 of 395
i seriously hope thats it. its like the guy who came up to me at work who told me nintendo pushed SSBB back because of a fan petition to change sonic's voice. apparently this group thought said voice actor was a dick.

comic-con is funny. you'd think nerds who take themselves that seriously would bathe or use deodorant.
post #45 of 395
I kinda thought the graphics looked poor. Also, for a game that should only contain a small handful of weapons - the enemies and environments better be beyond awesome - cos i'm not buying it if it's just a cash-in on the name.
post #46 of 395
One of the Gamestop employees yesterday told me that this game was canceled. Anyone want to confirm/deny?
post #47 of 395
Vivendi and Sierra both swear on a big bucket o' bibles the game's still coming. Activision's just not the publisher anymore, and the game's being shopped around.
post #48 of 395
New speculation is that it'll be released by or on the 25th anniversary of Ghostbusters 2 (next year).
post #49 of 395
Well I think it being released next year would be the safe bet, if it's released at all.
post #50 of 395
Quote:
Originally Posted by Brad Witzel View Post
New speculation is that it'll be released by or on the 25th anniversary of Ghostbusters 2 (next year).
You mean Ghostbusters. The original was released in that dim, dead year of 1984.
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