Quote:
Originally Posted by Minsky 
Even in its darkest moments (e.g. Act 3's tombs), Diablo II skewed toward silly. Haku Slayer dolls and fire breathing dwarf shaman coupled with a less realistic art design made it a much goofier enterprise than its predecessor. I never understood why was hell so well-lit that time around. It felt like it was lit with fluorescent bulbs (to be fair, hell may very well be lit this way).
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Those dolls haunted my dreams. I'm not afraid of many things, but living killer dolls are among those that do give me the heebie-jeebies.
I would argue that D2 made a huge improvement upping the creepy factor on staple monsters over D1-- skeletons, ghouls, zombies, etc. I would also argue that D2 got Diablo himself right in terms of execution and animation, but that's a given as time inevitably improves technical aspects of games. D2 also featured quite a few designs that reminded me of stuff from the imagination of Wayne Barlowe, which I can only consider a good thing.
I think what made D1 more consistently effective was the fact that it was for a lot of people the first game of it's kind that they'd seen. When I first installed it, I had never played anything like Diablo before in my life, and it was scary, plain and simple. Between the oppressive darkness and overall design and atmosphere, D1 was a fear-inducing experience. I doubt anyone would claim they weren't clenching their asshole in sheer terror while running away from the Butcher for the first time.
And D1's Hell was much superior to D2's. I can't argue with that. I'm betting that Diablo, seeing that the dark didn't deter heroes the first time around, switched to fluorescent lighting in an effort to blind interlopers.
I can only hope that D3 captures some of the horror of the original and mixes it well with the combat and pace of the second. I did get that feeling from watching the game play footage that took place in the catacombs of what I assume is Tristram, so hopefully that translates to the final build of the game.