
A2 Hell Difficulty feels about right, but it worries me that Inferno is going to be brutal. For some reason it feels easier with 2 people, as Bob Loblaw and I did our share of dying but nothing too overwhelming last night. Then he logged off and I racked up repair bills. The game likes to clump Champion mobs right next to a Boss mob which in almost all circumstances means dying a few times at least. I went into one cellar last night and by the time the game loaded the Boss mob already had me walled in next to the door (but walled off the door preventing escape) and I was being hit by 3 minions while his arcane beams all slowly turned me to ash. My previous checkpoint was a 4 minute walk across the map, I entered the cellar twice and gave up.
Also, Bob Loblaw and I encountered the most annoying Champion group possible. Wasps with invulnerability, jailer and molten. Especially as a melee that was just hell. Chase a wasp down (stopping to get jailed every 2 seconds), get to him and watch him bring up his invulnerability shield. Get jailed and watch 3 wasps shoot at your helpless butt. Get jailed right as you run across a molten patch. It was a good 5 minutes to take those guys down. Just brutal.
We work well together mainly because our guys compliment each other so well. The monk basically acts as tank allowing me to DPS without much problem. In message boards that I have read it seems we have to get used to the idea of avoiding certain packs altogether...which is going to be tough for us since we like exploring every bit of the map, and killing every champion because they dropz the lootz.














