CF: Overall, would you say there is an ignorance of film history among some of the newer FX artists?
RICHARD EDLUND: Yes. A lot of the people who come into the VFX arena these days are not sufficiently schooled in filming. They need to go back and look at historical movies. There are fantastic shots in Metropolis and Citizen Kane!
JEFF OKUN: To a lot of them, the history of VFX is Star Wars. But Citizen Kane, Gone With The Wind - some amazing stuff was doen in those movies from the '30s and '40s. It is my firm belief that if you understand those old techniques, then you can use new digital techniques more effectively. A lot of the VFX supervisors out there today don't understand glass shots. They don't understand throwing a piece of tape across the lens and doing two passes to get an in-camera composite. Nobody coming up today has ever worked in a darkroom. Whenever I do my little speaking engagements I always ask - and nobody in the audience has ever touched film. They don't know what sprockets are! I guess it's not mandatory to know that; but I always take film with me, rip off pieces and pass them out, just so they'll know what it feels like.
ALEX FUNKE: I think all digital artists should go out and shoot film, and then study it - "Oh, I get it; that's what happens with a highlight that's three stops overexposed." They can be the most brilliant keyboard-and-mouse artists in the world, but they still need experience with real photography and the way film and images work.
IAN HUNTER: One of the common things that happens with people who are looking at monitors all day is that they have no sense of depth, no understanding of the simplest things like, "Those mountains in the background should be lighter than the mountains in the foreground, because they're off in the distance." To know that stuff, you have to be a keen observer of the real world, a participant in the real world.
JOHN DYKSTRA: You know what I did when I started out? When I was working at Doug Trumbull's place, we raced motorcycles, flew airplanes, flew gliders, we sailed, we surfed - you name it. We were out in the world, doing stuff! And we brought all of that real-world experience to moviemaking - as opposed to trying to make up a real world based on what you know about movies. Now, I'm not saying people have to go out and ride motorcycles. But you've got to know about the real world. You've got to figure out - is this table hard wood or soft wood? Is this part glass or plastic? How can you tell by looking at it from here? How does it feel? You need all that tactile experience. Learn how to use a camera, how to compose, how to use color and light in the real world, sketch, paint, force yourself to cross-train - all of those things bring verisimilitude to digital images.
RICHARD EDLUND: Yes. A lot of the people who come into the VFX arena these days are not sufficiently schooled in filming. They need to go back and look at historical movies. There are fantastic shots in Metropolis and Citizen Kane!
JEFF OKUN: To a lot of them, the history of VFX is Star Wars. But Citizen Kane, Gone With The Wind - some amazing stuff was doen in those movies from the '30s and '40s. It is my firm belief that if you understand those old techniques, then you can use new digital techniques more effectively. A lot of the VFX supervisors out there today don't understand glass shots. They don't understand throwing a piece of tape across the lens and doing two passes to get an in-camera composite. Nobody coming up today has ever worked in a darkroom. Whenever I do my little speaking engagements I always ask - and nobody in the audience has ever touched film. They don't know what sprockets are! I guess it's not mandatory to know that; but I always take film with me, rip off pieces and pass them out, just so they'll know what it feels like.
ALEX FUNKE: I think all digital artists should go out and shoot film, and then study it - "Oh, I get it; that's what happens with a highlight that's three stops overexposed." They can be the most brilliant keyboard-and-mouse artists in the world, but they still need experience with real photography and the way film and images work.
IAN HUNTER: One of the common things that happens with people who are looking at monitors all day is that they have no sense of depth, no understanding of the simplest things like, "Those mountains in the background should be lighter than the mountains in the foreground, because they're off in the distance." To know that stuff, you have to be a keen observer of the real world, a participant in the real world.
JOHN DYKSTRA: You know what I did when I started out? When I was working at Doug Trumbull's place, we raced motorcycles, flew airplanes, flew gliders, we sailed, we surfed - you name it. We were out in the world, doing stuff! And we brought all of that real-world experience to moviemaking - as opposed to trying to make up a real world based on what you know about movies. Now, I'm not saying people have to go out and ride motorcycles. But you've got to know about the real world. You've got to figure out - is this table hard wood or soft wood? Is this part glass or plastic? How can you tell by looking at it from here? How does it feel? You need all that tactile experience. Learn how to use a camera, how to compose, how to use color and light in the real world, sketch, paint, force yourself to cross-train - all of those things bring verisimilitude to digital images.




