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Next KOTOR is MMO!

post #1 of 44
Thread Starter 
http://kotaku.com/5026492/yep-next-kotor-is-mmo

Goddammit. I thought I was out of the MMO game for good and they had to go and do this. fuck.

And Bioware? Jesus fuck.
post #2 of 44
Thank christ they confirmed it instead of boning me over. Lets call this what finally gets me off of WoW.
post #3 of 44
Finally a Star Wars game where it makes sense to have a bunch of Jedi running around.
post #4 of 44
Yeah, long before Galaxies came out, I wondered what they were smoking to design a Star Wars game set during a time without Jedi...

I'm hopeful that between this and The Agency, we might be seeing the end of the era of mind-numbing grind-fest MMOs.
post #5 of 44
Thread Starter 
You know, with all of the KOTOR love on this board, I thought people would be excited. Guess not.
post #6 of 44
I'll keep this on my radar while I'm grindin' through Age of Conan.
post #7 of 44
I really enjoy KOTOR, but WOW was just too much of a time drain for me. I need time to watch movies, dammit!
post #8 of 44
KOTOR is, and always should be, a single-player franchise. I don't want a KOTOR MMO anymore than I want a KOTOR platformer or a KOTOR racing game.

Plus, there's already been a Star Wars MMO. Enough already.
post #9 of 44
Quote:
Originally Posted by Jacob Singer View Post
Plus, there's already been a Star Wars MMO. Enough already.
I personally didn't care for SWG. If they take another shot at doing a mmorpg based upon KOTOR, I'd give it a shot to at least see if they got it right this time.
post #10 of 44
Thread Starter 
Galaxies was only fun in beta. Once it went live it totally sucked.
post #11 of 44
I swore off MMOs and text based MUDS forever after Telearena 4.0, Meridian, and Everquest.

Now, I see that I will once again be entering the abyss. I hope my family will miss me.
post #12 of 44
Yes, we need a real SW MMO. I really doubt this is the end of single player KOTOR games. Like Final Fantasy, they just want to stick an MMO in between the single player games, which never stopped development despite the launch of the FFXI. Fans of both genres should be satisfied.
post #13 of 44
Quote:
Originally Posted by Imperator GAC View Post
Fans of both genres should be satisfied.
No, they should never be satisfied. With satisfaction comes laziness, laziness spawns low expectations, and low expectations saddle us with KOTOR II, Star Wars Galaxies, and Masters of Teras Kasi.
post #14 of 44
Star Wars Galaxies is an abomination. KOTOR MMO has nowhere to go but up. I'm at work and can't access the link (damn you Websense!), anyone care to post the details in this thread? Thanks.
post #15 of 44
There were no details, just a bigwig making a verbal confirmation, and the companies involved feigning ignorance.
post #16 of 44
Look forward to a million sith running around all named Darth Fill-in-the-blank.
post #17 of 44
Quote:
Originally Posted by Jacob Singer View Post
KOTOR is, and always should be, a single-player franchise. I don't want a KOTOR MMO anymore than I want a KOTOR platformer or a KOTOR racing game.

Plus, there's already been a Star Wars MMO. Enough already.
For the first time in a long while, I agree completely with Singer.
post #18 of 44
Well, by satisfied, I mean that they will cater to both genres, not that both games will definitely be good. Fans of one genre shouldn get irate because fans of another will get a game at them.

Star Wars should've owned the MMO market, but they fucked up galaxies hard. They tried to get cute and offer a different kind of MMO, but we who play those games didn't really want anything new. We wanted a grindfest. (Even though everyone proclaims their hatred for such.) It's the sad truth that grinding type leveling kills time and keeps you entranced for longer periods of time. Blizzard went back to basics and delivered a stable grinder in world loved by nerds and they hit it big.

But now, WoW is getting stale and the timing is perfect for SW to take another shot at it. Give us a grindfest and it will topple WoW.
post #19 of 44
Quote:
Originally Posted by Justin Clark View Post
For the first time in a long while, I agree completely with Singer.

HEY!
post #20 of 44
Oh, shut up, you know I love you, ya crazy senile bastard.
post #21 of 44
Quote:
Originally Posted by Jacob Singer View Post
KOTOR is, and always should be, a single-player franchise. I don't want a KOTOR MMO anymore than I want a KOTOR platformer or a KOTOR racing game.

Plus, there's already been a Star Wars MMO. Enough already.
As usual Singer is 90% correct. KOTOR should be a single player franchise; however, setting a MMO in the KOTOR universe isn't a bad idea (if one wanted to create a SW MMO). Just finish off the damn trilogy as it started, then MMO to your heart's delight.
post #22 of 44
Quote:
Originally Posted by HBarr View Post
As usual Singer is 90% correct.
A day late and a dollar short, as always. Nice try, old man!

(I think he's 100% correct. I'm just wondering if my love for KOTOR will have any affect on my disdain for MMOs, and I'm guessing it won't)
post #23 of 44
Yeah, I'm also a fan of the KOTOR games (the second one has major flaws, but I still enjoyed it). But I'm not a big fan of MMO games. It's just not my style. I'd love to see another single player KOTOR game come out. The MMO announcement doesn't do anything for me.

Then again, when SWG was first announced I wanted to jump right in and play it. But I waited, and then heard about all the problems people had with the game. Maybe I'm just gun shy after that debacle, and maybe the KOTOR MMO will convince me to jump online with everyone else. I doubt it, but stranger things have happened.
post #24 of 44
I'd much rather see Bioware making something else than spending the lifespan of this next product patching online bugs and tweaking gameplay balance.
post #25 of 44
A KOTOR mmo is not being made in place of a single player game. They are two different product models completely. Most likely Bioware wanted a cash cow mmo, and got the license for KOTOR for it. It was not as if they decided to make a mmo instead.

Its got to be better than SWG. That game just felt sloppy, and I played it long after launch. This is still way too short on details to even have a real opinion.
post #26 of 44
I keep saying I'm done with MMO's but every once in a while, one intrigues me. This one does. Not because it's Star Wars, or KOTOR, but because it's Bioware.

Champions Online also has my attention, whenever that shows up.
post #27 of 44
Quote:
Originally Posted by Greg David View Post
I keep saying I'm done with MMO's but every once in a while, one intrigues me. This one does. Not because it's Star Wars, or KOTOR, but because it's Bioware.

Champions Online also has my attention, whenever that shows up.
Same here. Bioware's name is what interests me in this. I like the art style on CO, and really hope they have 'fixed' the problems that COH had. I would like to not get bored running the same missions over and over by level 20. Its fun flying around the city and knocking gang members 30 feet, but then to run around the same freaking warehouse (or exactly the same tile set anyway) 400 times, it all losses its luster.

If we are going to wish for things from Bioware, I would love for a Baldur's gate sequel, and not an action RPG, but rather a team based game.
post #28 of 44
I briefly went back to City of Heroes earlier this year, then promptly quit again. The addition of a player economy and crafting abilities was nice, but it didn't make up for the whole "been there" feel of the missions. I'd really like some developer to rethink all of the basic assumptions of what an MMO is. I think Bioware might be the people to do just that.
post #29 of 44
I can barely fit a real big RPG into my life, let alone a MMO. KOTOR just passed me by, and a damn shame.
post #30 of 44
Player economy, loot, etc do make the game more interesting. Unfortunately you are still running the same tile sets over and over again. They have a great city set up, but yet its almost never used for anything other than traveling from point A to point B. The best part of that game is running or flying around the city seeing some villains up to no good, seeing other heroes in action. They never really managed to take advantage of that environment they had, while other mmos manage it.

I find its actually easier playing a mmo than a normal rpg. The story is not as tight, so if it annoys me or i don't play for a long period its no big deal. Plus teaming up with others to take on bosses or dungeons is a lot of fun. I also like a persistent world, something to measure my progress or lack off against. Then again I am not a big video game player.
post #31 of 44
I just hope they find a way to make non-Jedi classes effective and fun, or it's going to nothing but lightsabers.

I also hope that they preserve the good/evil system from the two games, so that rather than decide at character creation that you want to be a jedi or a sith (instead of something else entirely) your in game choices determine what powers open up, and how pale and messed up your face looks.
post #32 of 44
I would love to see it be a viable option to do nothing but run missions for the Hutts. Sure, you can be the noble Jedi and run around doing the Council's bidding, but you should have the option to play the more shadowy side of things too.
post #33 of 44
Thread Starter 
Shit I remember being a Master Smuggler in SWG for a year and not being able to smuggle anything. At all. Fuck SWG.
post #34 of 44
Quote:
Originally Posted by Rob Hughes View Post
Shit I remember being a Master Smuggler in SWG for a year and not being able to smuggle anything. At all. Fuck SWG.
Haha ! I remember flying around a desert in my speeder more than anything else about that game. Then I had to reload the game on a new hard drive and my guys speeders were gone from his inventory, so that was that.
post #35 of 44
I'd expect every player will be at least "Force-sensitive", as it's really not possible to make a balanced game if some people are seuperheroes and some are schmoes. Besides, the whole draw of the KotOR era for games is that the force was rampant, so you can have 1000 people running around the universe w/ force powers to some degree without exploding immersion.

Since KotOR is all about the light/dark choice, I'd be stunned if the game didn't focus heavily on the players' choice between Jedi and Sith.
post #36 of 44
Quote:
Originally Posted by Rob Hughes View Post
Shit I remember being a Master Smuggler in SWG for a year and not being able to smuggle anything. At all. Fuck SWG.
The Entertainer class was the ultimate in "what the fuck" design decisions.
post #37 of 44
Was that essentially a stripper?
post #38 of 44
Quote:
Originally Posted by Farsight View Post
I'd expect every player will be at least "Force-sensitive", as it's really not possible to make a balanced game if some people are seuperheroes and some are schmoes. Besides, the whole draw of the KotOR era for games is that the force was rampant, so you can have 1000 people running around the universe w/ force powers to some degree without exploding immersion.
But I don't want to have to be Force sensitive if I don't want to be. So there needs to be a balanced, compelling non-Force powered progression path in this for me to be really interested.

As for Galaxies, for me the biggest sin was how you got absolutely no sense that there was a goddamn civil war going on. You'd see stormtroopers standing around, but you never got the feeling huge events were going on out in the galaxy.
post #39 of 44
Thread Starter 
Quote:
Originally Posted by Greg David View Post
The Entertainer class was the ultimate in "what the fuck" design decisions.
They were, but they could buff you like no tomorrow after a while which was needed after the many, many nerfs. Although, I don't know what would posess someone to strictly play that class. But the "holocron debacle" made sure that everyone who wanted to be a jedi had to sludge through that horrible class.
post #40 of 44
I was long gone by then. Spending twenty minutes in a landspeeder crossing Tatooine to get to a mission, only to be killed in under a minute once I got there; that pretty much killed the game for me.

But yeah, I never could figure out what kind of a sad sack would play an Entertainer. And I got really sick of all the broadcasts from them reminding us to tip them. Here's a tip, Nancy: play a different character.
post #41 of 44
Maybe this game can finally break the tank, dps,and healer combo that makes up almost all of mmo's. Is does not need to end up like COH, because monkeys pounding on keyboards could group and do well in that game.
post #42 of 44
There's no reason why this won't use a template from the other successful MMO games, reign it back in fellas.
post #43 of 44
They just need to balance classes well. Don't let Jedi wear armour or use blasters. Give heavy armour to the Bounty Hunter class etc...
post #44 of 44
Quote:
Originally Posted by Bees?! View Post
There's no reason why this won't use a template from the other successful MMO games, reign it back in fellas.
There's no reason it wouldn't try to do something original, either. Is it okay with you if I stay optimistic?
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