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Originally Posted by Chris Anthony 
I said it before, but it bears repeating: you can't solve the puzzle right away. You have to make your way through the world, and only after you do that do you have enough pieces to make the platform. This is a problem...
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I don't consider that a problem at all. Puzzle games that make you move forward to obtain some item/information then come back to use it are nothing new.
Braid is guilty of not prompting the player for a handful of the rules and requirements of gameplay that most other games would, but I don't mind a little less hand-holding. I've always enjoyed puzzles (video game and otherwise) where they don't tell you the rules of the game, part of solving it is figuring out the strategy to employ towards solving it. Those ones are always the hardest bitches to crack (I've abandoned my fair share), but they're the most satisfying to finally complete, as well.
Quote:
Originally Posted by Chris Anthony 
...but what pisses me off is that the creator has been nothing short of a pretentious bitchfag whining about "PLEASE don't use a strategy guide, guys. It may take hours, I made the puzzles pefectly and if you just stand around and absorb your surroundings, you'll soon figure out the puzzle." Utter bullshit.
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Agreed. Who has the time to spend hours trying to solve a couple of puzzles? Of course it is more satisfying to figure things out on your own, but after a certain point and a certain amount of frustration, it's no crime to give up. No game creator wants players to cheat their way through all their little puzzles -- which were certainly much harder to create than they are to solve, so I can understand the feeling -- but they've got to accept that once it's sold, we get to use the product the way we want.