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| Yeah that really sucked in Left 4 Dead! |
I'd argue that this is a different type of game though. Since your character levels and you're customizing skills and abilities, it's not like L4D where you're just playing the same scenarios with characters who are unchanged from beginning to end.
Also, as I understand it, this game doesn't require you to have just one of each class ... I think you can do co-op with a couple berzerker guys if you want. So it'd be like having a couple Zoey's running around. I don't think it's a huge deal, it just seemed surprising.
BTW, I found
a huge Q&A on it from some of the people who went to Gearbox to give the game a try. The skill trees sound interesting (and the picture below is of them).
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Can I name my character?
Yes, you’ll be able to name your character.
Can I customize my character’s appearance?
You’ll be able to choose the color of three main sections on your character. This can be done at New-U stations.
How do the Skill Trees work?
We actually hit a goldmine of info here.
Starting at Level 5, you will get a point to put into your skills. If you do the math, that means that by the time you reach the level cap of 50, you will have accumulated 46 total points. Your first point must go into a basic starting ability, which will then unlock the Skill Tree for your character. iLXeNk made this super nice chart to demonstrate this:
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---- Starting Power ----
Tree 1 - Tree 2 - Tree 3
A - B -- A - B -- A - B
C - D -- C - D -- C - D
E - F -- E - F -- E - F
- G ------ G ------ G -
5 Points in a combination of A/B for each individual tree lets you get to C/D
5 Points in a combination of C/D for each individual tree lets you get to E/F
5 Points in a combination of E/F for each individual tree lets you get to G of that tree
G = Super Power
You can put 5 points in to G
To max out a tree you would have to use 5x7 = 35 with 45 total skills you could completely max out 1 tree and have 10 points. To reach G takes 5x3 / 15. You could take 3 skills or combinations there-of from each tree by the time you're 50 and never once use any of the "Super Powers"
Points start when you hit level 5 (so cap is 50 you get 46 skill points although you HAVE to spend 1 on the starting power so you get 45) |
Pretty straightforward. Once you spend that one point on the great big Starting Power, you have a choice of A or B in Trees 1, 2, and 3. Once the amount of points between A and B is five, C and D get unlocked. And so on, until you reach G, which is a very strong ability. As you can see, with only 45 points to use in the trees, this will require the player to think about which areas to improve the character, as maxing everything isn't an option.
Describe some of the characters' other skills and abilities.
Well, we know the most about Roland's skills right now. The turret is his starter skill, which unlocks a tree that starts with upping turret damage, a tree that activites an AOE healing around the turret, and his Medic tree. A skill halfway down the Medic tree gave him the ability to heal teammates by shooting them, so this often talked-about ability must be worked toward. The earliest skills in the Medic tree included a personal health regeneration, and a bonus to overall health. The effectiveness or total bonuses of both were decided by how many points were put into them. Healing bullets add a percentage of the damage they would normally cause to an enemy to the target's health; this percentage can be increased by adding more points and heal your teammates quicker and with less ammo.
There might be a mix-up in there, maybe a skill or two listed under the wrong tree, but you get the idea.
Can I go back and add points into previous skills if I don’t like the way I progressed?
Yes, for a fee at a New-U station or shop, you can pay money to re-spec your character. |
