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Call of Duty: World at War - Page 2

post #51 of 196
Quote:
Originally Posted by Bees?! View Post
That looks insanely fun.
Tried to tell you guys.
post #52 of 196
Treyarch=The Suck.

I have nothing else to add.
post #53 of 196
WWII games =The Suck

I had to add.
post #54 of 196
While you are both technically correct......ZOMBIES!!

Had to add as well.
post #55 of 196
Quote:
Originally Posted by B_MetalSucks View Post
Tried to tell you guys.
I didn't actually get involved in the whole zombie-bonus-level debate that seems to have occurred in here until I saw it anyway.

The criticism at Treyarch (as you can see from my first post in the thread!) is fair and justified. As is the fact it's in a WWII setting (especially since it's not even exclusively the pacific theater, so we're essentially getting even more of a rehash in the form of russian scenarios)

However

And it's a big however - Treyarch knows people don't really respect them as developers and have brought on assistance for this one and learned from the mistakes from previous CoD games. Hell, CoD3 had some multiplayer features that were better than CoD4s - despite it being a much smaller experience and a terrible engine.

The setting, if you hate it - is always going to be a problem. Personally, Modern Warfare has been done to death for me and can go fuck itself. Doesn't make CoD4 any less of a GOTY for me.

My only issue at this stage is the unbalanced rifle/machine gun range-damage problem where rifles are curiously less efficient at ranged killing than the machine guns, the terrible idea of directly porting most of the perks - some of which are completely unbalanced in the new setting - and the fact there's talk of charging us for assets before we've even left the starting gate.

Talk of charging a couple of quid or something to increase the speed in which you rank up. I fucking hate this post-release charged-for-content generation.
post #56 of 196
Does anyone have the XBOX version yet? I'll be picking this up after work today. I might just start not feeling well at lunch.
post #57 of 196
Just read IGN's review(9.2 for 360), I recognized Kiefer's voice of course, but I didn't realize that was Oldman doing the Russian guy. Kind of cool.

Has anyone seen any reviews online for the Wii version?
post #58 of 196
Thread Starter 
You were already at IGN....

http://wii.ign.com/articles/929/929080p1.html

8.0/10

I'm not sure if I'd get it for the Wii. When it comes to FPS's I'm usually more of a PC gamer. I'll probably pick this game up in a few weeks.
post #59 of 196
It hadn't yet been posted at that point in the day. Thanks.
post #60 of 196
Is that the same review for the PS3 version? It sure looks like it. Lazy fucks.
post #61 of 196
It's excellent. The single player is about on-par with CoD2. Nothing more really. Multiplayer's a bit of a struggle connection-wise, but easily on-par with CoD4.
post #62 of 196
This is definitely an improvement over the bugtastic Call of Duty 3...but I'm still being annoyed by the invisible blocker volumes that stop you in your tracks because they want you to see some scripted sequences. At least let me get some fucking cover while this is going on Treyarch.

The opening Russian mission was great and the level design had pretty beautiful use of the engine.
post #63 of 196
Well what do you know?

Zombie mode("NAZI ZOMBIES") is pretty damn cool, even if it is a mix of Horde and that old Timespitters 2 zombie challenge.
post #64 of 196
Quote:
Originally Posted by mongycore View Post
This is definitely an improvement over the bugtastic Call of Duty 3...but I'm still being annoyed by the invisible blocker volumes that stop you in your tracks because they want you to see some scripted sequences. At least let me get some fucking cover while this is going on Treyarch.

The opening Russian mission was great and the level design had pretty beautiful use of the engine.
The single player was so uninteresting I actually forgot to even try enjoy it.

It's solely there for unlocking the wonderful zombie survival mode - which i'm surprised has even hooked the Mrs.

The stunning attention to features hasn't gone unnoticed - 4 player offline AND online competitive and regular co-operative is Goldeneye-like wonderfulness.
post #65 of 196
Quote:
Originally Posted by Bees?! View Post
The single player was so uninteresting I actually forgot to even try enjoy it.

It's solely there for unlocking the wonderful zombie survival mode - which i'm surprised has even hooked the Mrs.

The stunning attention to features hasn't gone unnoticed - 4 player offline AND online competitive and regular co-operative is Goldeneye-like wonderfulness.
When do you hit the zombies? After game completion or do I have to unlock it? I'm barely into it and the game has been boring me to tears.
post #66 of 196
Can anyone who owns CoD5 confirm the details of the 4-player split screen? Does it work in every multiplayer mode, or only some of them?

More than anything, if I were to buy a 360 Call of Duty game, only for the multiplayer features, which would you recommend; CoD4 or CoD5?

Thanks!
post #67 of 196
Quote:
Originally Posted by Anderson View Post
When do you hit the zombies? After game completion or do I have to unlock it? I'm barely into it and the game has been boring me to tears.
I'll be the bearer of bad news. Single player completion. The flame-thrower missions are entertaining enough.
post #68 of 196
Well, I could probably blast through this pretty quickly. Afterwards, I'll just finally head out and grab GOW2.
post #69 of 196
Quote:
Originally Posted by A. Lively View Post
Can anyone who owns CoD5 confirm the details of the 4-player split screen? Does it work in every multiplayer mode, or only some of them?

More than anything, if I were to buy a 360 Call of Duty game, only for the multiplayer features, which would you recommend; CoD4 or CoD5?

Thanks!
CoD5. Split-screen four-player is Co-op, Co-op competitive and Co-op zombies. Then there Team Deathmatch, CTF, HQ, Domination, Search & Destroy, Sabotage & Free for all. This means it's only missing WAR from the multiplayer - which you couldn't really play with 4 players particularly effectively.

It's your better bet if that's the only real kind of gaming you do. CoD4 lacks the co-op.
post #70 of 196
Quote:
Originally Posted by Anderson View Post
Well, I could probably blast through this pretty quickly. Afterwards, I'll just finally head out and grab GOW2.
The multiplayer is the only reason to play this really. If you're playing it just to complete the single player you should probably just give it a miss?
post #71 of 196
This game is practically unplayable right now. My roomate has been screaming at the tv for an hour, having only played 2 or 3 games in that hour. It keeps closing games on him saying "no hosts found" or he gets signed out of the playstation network, or nothing will happen at all when he tries to join a game.
post #72 of 196
I've not played it this weekend.

Sounds like exactly the same stuff that happened to CoD4 though. Exactly.
post #73 of 196
I play these COD's online for fun. I just don't get the fevered frenzy some can work themselves up into with these games. The best and most enjoyable matches I've had with folks online in COD4 have been when folks are just rollin with it. No animosity or small dickery. XboxLive has no shortage of that.

Just played the first few sequences in the campaign to get a feel for the setting, then went straight online. Multiplayer on WAW is pretty smooth and fairly satisfying, setting aside the frustration of having to start from rank 1 again. Once the culture shock of going back to some fairly antiquated weaponry fades(basically reminding yourself of a world where a good trigger finger mattered!) the game really takes off.

The map variety is nice, a good mix of Pacific and European theater sites. Most, fairly sprawling with way too many nooks and crannies. The soviet railyard is a nightmare, especially when you're some cherry running around with grampa's wonky thompson.

Everyone seems to hate them, but I think the dogs are brilliant. They add a nice layer of aggravation and unpredictability. I've tried to hone knifing the bastards so as to avoid the waste of ammo and announcing my position with the louder-than-shit guns. My wife, however, did not appreciate my driving over them with the tank.

For me though, the real fun is with the constant colorful dialogue chatter. Paraphrasing "Those scoundrels have sent dogs to do their dirty work!" It often has a nice period-relevant nationalist twang to it. The wehrmacht even gets a peppy little march upon winning the round. Reminds me of the heady days of Wolfenstein:ET.

(Unlike COD4, I actually plan on eventually playing through the solo campaign. I'm hoping something in there will live up to the experience of fighting across Arnhem all those years ago in MOH. Between the musical score, the tooth-and-nail crawl through the rubble and the painful loss of my Brit allies along the way, no fps has produced such an emotional response from me since. Giacchino's 'Arnhem Knights' is still the best example of video game scoring I've ever experienced.)
post #74 of 196
You should try playing the campaign through co-operatively. It's all kinds of better, especially if you were going to play it through anyway.

Also, the maps are the only thing not really growing on me - the oriental themed ones are good, as is Asylum - Seelow or whatever it's called - has moments of greatness, but it's really just a bit too open. Could have done with one or two more tunnel networks to make it easier for people not in a tank.
post #75 of 196
The campaign is pretty, but pretty boring, yeah. Everything we are presented with, we've done before.
I do love the flamethrower though, burning bodies is awesome.
post #76 of 196
The flamethrower is very entertaining. In co-operative it only issues it to the party leader (unless you're quick enough to swipe it in the first mission you get it). This applies to the tanks as well.

Still, amazing watching someone in the distance burning people out of trees. The actual flamethrower effect is great - but the fire on the ground looks terrible.
post #77 of 196
post #78 of 196
I agree with all points and the score. The fire effects - as i've just said, look great coming from the weapon, but on terrain look incredibly poor.

The single player campaign ironically only has merit when played co-operatively.
post #79 of 196
I'm always on PSN playing this game. My handle is Dylanf84. Any time you guys wanna play, I'm up for it.
post #80 of 196
We need to try to set up a game. I'm usually on this at night.
post #81 of 196
Night where you are is not night here. It makes things confusing.

Admittedly I haven't fired this up in a week. It's CoD exhaustion.
post #82 of 196
I've only been working on this for three evenings. However, Flamethrowers rock. The main story is so boring I keep thinking of watching the dukes of hazzard for something to keep your interest. lol.
post #83 of 196
I never played campaign mode for any CoD outside of this game, just multiplayer.... so maybe that's why I'm totally diggin' it?
post #84 of 196
Quote:
Originally Posted by cyberwaste View Post
I never played campaign mode for any CoD outside of this game, just multiplayer....
Never has a screenname been more appropriate.
post #85 of 196
Yeah, the campaign on this one is definitely bad. Not just weak - the series has given us some decent campaigns, but bad for a shooter in general.
post #86 of 196
What's so bad about it? Sure it's not nearly as exciting as GoW2's campaign but it's pretty fun to play, changes things up, makes you feel like a bad ass, looks great, and is totally immersive.

And as far as not playin' other CoD's solo mode.... cause I never owned CoD prior to this one.... cause I'm a dick. Dick.
post #87 of 196
What's the strategy you guys use for "nazi zombies" mode?

I usually play co-op with one friend on splitscreen and we've made it to level 13. By holding the "random gun crate" room with one person covering the main door and the other taking care of the windows and wall. It all depends on the guns you get from the crate though, which is annoying.

I've tried convincing other people online that it's the way to go, but they never, ever listen.
post #88 of 196
After playing through the campaign and some of the multiplayer, the crown still adorns the head of CoD4. By a wide margin.

CoD:WaW is not shit. Far from it. But it's definitely no CoD4.
post #89 of 196
Quote:
Originally Posted by Nexus-7 View Post
What's the strategy you guys use for "nazi zombies" mode?

I usually play co-op with one friend on splitscreen and we've made it to level 13. By holding the "random gun crate" room with one person covering the main door and the other taking care of the windows and wall. It all depends on the guns you get from the crate though, which is annoying.

I've tried convincing other people online that it's the way to go, but they never, ever listen.
I managed 13 with the mrs on her first try - i've managed 14 online. Definitely open up the randomizer room. You can have the 1 on a doorway - 1 on windows/cave tactic up until about round 8. Then you both need to move down to the far end of the room with the window, one of you gets in the corner and guns them down as they enter the room, the other covers the windows and makes sure to be prepped when the other's out of ammo.

With 4 players it becomes messy about round 10, but it's important to constantly randomize - even if you don't need it, just to make sure at least 2 of you have ray guns by round 10-11ish. Then one of you sits at the top of the blocked stairs, covering the door - one sits opposite the cave, the other two stay in the two corners.

It gets messy if someone runs out of ammo, that's usually where we lose someone, open up the stairway in the randomizer to upstairs - and hide in the room with the grenades - it's only got 2 points of entry and you can top up with BAR ammo between rounds if you're quick. You lose the randomizer, but by that stage you should have a ray gun.

So cool. I wanna play it now dammit.

Quote:
Originally Posted by cyberwaste View Post
What's so bad about it? Sure it's not nearly as exciting as GoW2's campaign but it's pretty fun to play, changes things up, makes you feel like a bad ass, looks great, and is totally immersive.
If you'd played CoD4's single player you'd appreciate how lazy this one is. It's probably very entertaining for a first entry to the series, but it's not great at all. It's good you enjoyed it - you can pick up CoD4 now and play it, it'll look better, play better and you'll pay peanuts for it too! That's not to say CoD:WaW is bad, just that it's a weak link in the series.
post #90 of 196
Finally endured finishing the main story mode. Now I'm to the part that truly rocks, ZOMBIES!!!! We have only made it to level 8 so far, but this is crazy fun!
post #91 of 196
Managed a high of 16 last night. Randomize until everyone has the ray gun, then hope to god you can get hold of an ammo powerup every so often.
post #92 of 196
Just bought the game and love it. I've played the multiplayer only so far. If anybody else is interested in joining up online, let me know. My tag is: lukyJACK.
post #93 of 196
Quote:
Originally Posted by Bees?! View Post
Managed a high of 16 last night. Randomize until everyone has the ray gun, then hope to god you can get hold of an ammo powerup every so often.
A flame thrower for one person who knows how to use it will get you closer to level 20 as that thing owns when used correctly. Or it has for my groups anyway.
post #94 of 196
LOVE this game. Can't wait to unlock Zombie Mode.
post #95 of 196
I haven't played too much Zombie mode, but the campaign is a Grade A snoozer. Please let the FP(WWII)S die.
post #96 of 196
Quote:
Originally Posted by B_MetalSucks View Post
A flame thrower for one person who knows how to use it will get you closer to level 20 as that thing owns when used correctly. Or it has for my groups anyway.
I've found it's only really effective against them up until about round 12. After that, we generally dont bother with most boarded up windows besides one or two - which are the place they really earn the chance to shine.

That, and with instakill on.

Personally a ray gun and heavy machine gun are the only way to go - but if you're getting to level 20 it's probably not all about the weapons - it's about being nimble enough to keep yourself out of corners too.
post #97 of 196
Quote:
Originally Posted by Bees?! View Post
I've found it's only really effective against them up until about round 12. After that, we generally dont bother with most boarded up windows besides one or two - which are the place they really earn the chance to shine.

That, and with instakill on.

Personally a ray gun and heavy machine gun are the only way to go - but if you're getting to level 20 it's probably not all about the weapons - it's about being nimble enough to keep yourself out of corners too.
Flamethrower with a friend backing you up with a machine gun with the other two watching the windows in the Hell room will get you pretty far. The most fun strategy I've used is to go upstairs via hell room and wedge two guys with plenty of points to spare right against the grenades and just spam the shit out of them. The other two guys watch the window to the right and clean up the crawlers. Won't get you much further than what you're already pulling but damn if it isn't funny.
post #98 of 196
This is on sale at Target for $39. I wouldn't buy it full retail, but it's a great buy at that. Enjoying it a lot so far. I'll be on XBL tonight and over the weekend with this.
post #99 of 196
Ok, so I'm having a hard time being interested in playing the campaign, kudos for being right in the end... I just finished the airplane gunner mission... how much more til I get to the damned zombies?
post #100 of 196
Quote:
Originally Posted by cyberwaste View Post
Ok, so I'm having a hard time being interested in playing the campaign, kudos for being right in the end... I just finished the airplane gunner mission... how much more til I get to the damned zombies?
You're right at the end. Keep on keeping on.
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