I'm not sure anyone likes QTEs, but i'm pretty sure in this case they're the only way to get across the choices your character can make - especially since the developers on this have always been into making it a cinematic experience.
QTE allows your character to do something they wouldn't be able to do with a conventional control scheme - but it's definitely all about how they use it, and these guys have at least attempted to mix up the use of QTEs - the dialogue choice selection for example in Farenheit were certainly unique (and possibly frustrating).
I'm not defending it, I think it's lazy and leads to the same action every time - but I think the point here is that it won't lead to the same action every time because you have multiple choices.
Or maybe you're right, and it'll be one long QTE. These guys made a game where half of it was better than anything else done that generation for the genre, whilst the second half was merely cliche. They've got a good track record.
QTE allows your character to do something they wouldn't be able to do with a conventional control scheme - but it's definitely all about how they use it, and these guys have at least attempted to mix up the use of QTEs - the dialogue choice selection for example in Farenheit were certainly unique (and possibly frustrating).
I'm not defending it, I think it's lazy and leads to the same action every time - but I think the point here is that it won't lead to the same action every time because you have multiple choices.
Or maybe you're right, and it'll be one long QTE. These guys made a game where half of it was better than anything else done that generation for the genre, whilst the second half was merely cliche. They've got a good track record.







