Played through the first four or five levels/areas/spots on the map tonight. I'd say I agree with IGN's 9.0, after a rough glance through it thus far.
I was stunned how much RPG'ing there is in this. I mean, you're customizing your character's statistics and weapons throughout. I'd say it's much closer to the arcade dungeons and dragons than the straight up mauling side scrollers like TMNT or X:Men Arcade. At this point, I'm thinking magic might be just about worthless, unless it increases exponentially as you waste your xp points on it. Or, maybe the Ice Knight and Lightning Knight just have shitty magic. I'm not sure.
I was also stunned by how drab the game is in single player, as opposed to multiplayer. I mean, I expected a drop off, but this is a pretty drastic lowering of the fun factor. The enemies gang up with arrows and pretty much make your life miserable. Having folks jump in and out is key, and, frankly, I don't think I'm going to be playing this solo from this point on. Another big issue thus far: sound effects. The music ranges from acceptable to good (I wouldn't say it's ever great), but a good chunk of the sound effects are pretty dull. If I'm swinging a big ass hammer, I want it to sound satisfyingly "crunchy." A lot of the striking sounds are really anemic, even from gigantic boss characters. Maybe I just need to level up my guys, but it's definitely off.
The game seems incredibly deep. I was not expecting each unlocked character to have their own magic. Interesting. Between checking on the weapons you acquire and screaming at your teammates (it is NOT FUN to start a level over the beginning. AT ALL!), you can easily lose track of time.
**I find it endlessly amusing that an XBox Live Arcade game created by what seems like two or three guys understands that you need to see blood and flying limbs if you're trying to create an excitingly violent video game, but Lucas-Arts does not.
I was stunned how much RPG'ing there is in this. I mean, you're customizing your character's statistics and weapons throughout. I'd say it's much closer to the arcade dungeons and dragons than the straight up mauling side scrollers like TMNT or X:Men Arcade. At this point, I'm thinking magic might be just about worthless, unless it increases exponentially as you waste your xp points on it. Or, maybe the Ice Knight and Lightning Knight just have shitty magic. I'm not sure.
I was also stunned by how drab the game is in single player, as opposed to multiplayer. I mean, I expected a drop off, but this is a pretty drastic lowering of the fun factor. The enemies gang up with arrows and pretty much make your life miserable. Having folks jump in and out is key, and, frankly, I don't think I'm going to be playing this solo from this point on. Another big issue thus far: sound effects. The music ranges from acceptable to good (I wouldn't say it's ever great), but a good chunk of the sound effects are pretty dull. If I'm swinging a big ass hammer, I want it to sound satisfyingly "crunchy." A lot of the striking sounds are really anemic, even from gigantic boss characters. Maybe I just need to level up my guys, but it's definitely off.
The game seems incredibly deep. I was not expecting each unlocked character to have their own magic. Interesting. Between checking on the weapons you acquire and screaming at your teammates (it is NOT FUN to start a level over the beginning. AT ALL!), you can easily lose track of time.
**I find it endlessly amusing that an XBox Live Arcade game created by what seems like two or three guys understands that you need to see blood and flying limbs if you're trying to create an excitingly violent video game, but Lucas-Arts does not.




