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Resistance: Retribution (PSP)

post #1 of 17
Thread Starter 
http://blog.us.playstation.com/2008/...d-walkthrough/

Most PSP games don't deserve their own thread. There have been few (GoW, Patapon etc) and this is definitely one of them.

Wow.

EDIT: I appreciate Resistance isn't a title to get excited about. Ignoring the brand name - this looks amazing.
post #2 of 17
I still haven't gotten around to beating God of War: Chains of Olympus on my PSP ... the reason I actually bought the dumb thing. I just leave my house too seldom to be able to justify buying games that cost more than $20 for the system.

That said, the game looks pretty good. The fact that he's got no innate healing capabilities of his own and you have to find health packs makes me less excited. I'll give the demo a try though and consider it.
post #3 of 17
Thread Starter 
They give you a fairly generous autolock, which to be fair is probably to counter the lack of a second analogue stick - but i'm pretty sure that'd make it far less challenging if you can just hide and reheal with such a game-tipping difficulty balance.

Didn't Syphon Filter have a partial recover?
post #4 of 17
FPSs and TPSs don't work on the PSP because there is only one analog stick. This problem cannot be reasoned with, cannot be bargained with, and it absolutely will not stop fucking over the entire genre.

GoW CoO was awesome. My PSP since then has been a paperweight.
post #5 of 17
Thread Starter 
Syphon Filter overcame the problems fine, true it'd have worked better with one - but it was the first game where it wasn't an issue.

At all.
post #6 of 17
Quote:
Originally Posted by Bees?! View Post
Syphon Filter overcame the problems fine, true it'd have worked better with one - but it was the first game where it wasn't an issue.

At all.
Yeah, it was still an issue. I played both Syphon Filters, and while the button mapped helped, it definitely detracted from the game.

PSP=needs a second analog stick. Badly.
post #7 of 17
I can understand why they can't add one now but I don't know why they didn't add one from the beginning. What makes the PSP interesting is its decent 3D and without dual analogs there's no good way to really handle looking one way while running another. You're basically stuck with a crappy lock-on mechanism for every game.
post #8 of 17
Quote:
Originally Posted by dontEATnachos View Post
I can understand why they can't add one now but I don't know why they didn't add one from the beginning. What makes the PSP interesting is its decent 3D and without dual analogs there's no good way to really handle looking one way while running another. You're basically stuck with a crappy lock-on mechanism for every game.
I have never heard a good explanation as to why they haven't added one.

Also, isn't a mechanical add-on possible? Some kind of joystick that attaches to the face buttons and presses them when you push it in the corresponding direction? SOMETHING!
post #9 of 17
The trouble is if you lose those 4 face buttons, you've only got the two shoulder buttons left. How many games only use 2 buttons?

As for why they don't add one now, it's because everyone who currently owns one would not immediately upgrade. So then people would be coming out with new games that only work on the dual stick model OR they'd have to spend time basically creating two different control schemes, one for single stick and one for dual. Sony might fear that may add too much cost to the development time.

I can see how they don't want existing PSP owners to feel screwed over with an 'inferior' version. If they had enough significant upgrades to make it a 'different' system though, that's when they can finally add the second nub and current owners won't feel 'screwed.'
post #10 of 17
The Syphon Filter games were fine. I used the classic control scheme in those games. I used auto aim/lock on when I was running around (which was rare), and manual aim from behind cover(which was most of the game). It never annoyed me. Without a second analog stick, I expect an auto aim button. Fuck trying to use the face buttons as a second stick. I'll admit, that it probably helped that I played those games as more of a slow paced stealth action game like MGS. It probably wouldn't have worked if I tried to play it like a shooter.

As far as this game, I look forward to it, as long as I can shoot from cover. I enjoyed the two Syphon Filter games and it's from the same team so I have high hopes.
post #11 of 17
Thread Starter 
Quote:
Originally Posted by Overlord View Post
Yeah, it was still an issue. I played both Syphon Filters, and while the button mapped helped, it definitely detracted from the game.

PSP=needs a second analog stick. Badly.
Bruce Wayne's answer is correct. You were playing it wrong

It does need that second stick - but the game was fine without.
post #12 of 17
Looks like there's going to be a lot of linking between the Retribution and Resistance 2. I don't think I'll try to play it on TV using the DualShock 3 because it seems a bit convoluted: Supposedly you do this by putting Resistance 2 in the PS3, connecting the PSP to the PS3 with a USB cable, and then hooking the PSP up to the TV using the A/V cable. I think we'd all be better off just waiting for a PS2 port.

The other thing though, Infected mode sounds cool:

Quote:
Originally Posted by Kotaku
PlayStation Portable owners, you're about to get a bit more value our of your copy of Resistance: Retribution. If you also own a copy of Resistance 2 for the PlayStation 3 — and if you're actually going to grab Retribution, there's a good chance you'll have one — connecting your PSP to the PS3 will "infect" your copy of Retribution.

What does that actually mean? All new gameplay features, unlockable items and new areas that can only be reached with an infected copy.

James Grayson, protagonist of Resistance: Retribution, will be infected by the Chimera virus similar to the original game's Nathan Hale. He'll be able to regenerate health — all health packs will be removed — and experience the game in an all new way.

In addition to health regeneration, Grayson also gets a new weapon, the HE .44 Magnum featured in Resistance 2.

Grayson also gets the ability to breathe underwater, letting him access areas of Resistance: Retribution that a normal version of our hero could never reach. That will likely play into finding the new unlockable intel only available if your copy of the PSP game is "infected."

It's a cool little feature that looks to add some replayability to Bend Studio's PSP game, something that hardcore Resistance fans will likely get a kick out of. We'll go play it on those lovely new PSP 3000s right.... NOW.
post #13 of 17
Downloaded the demo and while I like that the narration is back, the gameplay itself is pretty frustrating. The lack of a second analog nub just makes it painful to play. I'd rather have a side scrolling shooter if it's just going to control like this. I guess if you liked the PSP version of Syphon Filter though, this may work for you.

As it is, the graphics are pretty good and the level design seems interesting so I'm kind of bummed I didn't like it more.
post #14 of 17
Tried the demo last night and was a bit more challenging than I expect from a game with "auto aim assist". Will be buying it.

Will this have online multiplayer?
post #15 of 17
Quote:
Originally Posted by dontEATnachos View Post
I don't think I'll try to play it on TV using the DualShock 3 because it seems a bit convoluted: Supposedly you do this by putting Resistance 2 in the PS3, connecting the PSP to the PS3 with a USB cable, and then hooking the PSP up to the TV using the A/V cable. I think we'd all be better off just waiting for a PS2 port.
You can skip the AV out cables, too, and just control the PSP with the DualShock3. That's what I've ended up doing.

I like the game, and the multiplayer is pretty damn good. esp for a PSP game. I still like the two Syphon Filter games from Bend better, but given that the studio had to work with the boring Resistance franchise and framework, this is a fairly impressive result.
post #16 of 17
Quote:
Originally Posted by Russ Fischer
You can skip the AV out cables, too, and just control the PSP with the DualShock3. That's what I've ended up doing.
Don't you have to have your PSP hooked up to your PS3 to be able to use the DualShock3 though? I'm a little confused on exactly what you need to do to make this work. From what I understand, you hook your PSP up via USB and then you can use the PS3 controller while it's hooked up that way. That seems like it would be inconvenient.

I just saw that apparently the demo may support infecting/PSP plus mode so maybe I'll give it a shot.
post #17 of 17
Yep, PSP has to be tethered to PS3 to use the controller.

In general, that mode is silly -- I'd rather see Bend just fully embrace the PSP rather than dicking around with this connectivity thing -- but I played around with it for a while.

As far as connectivity goes, Infected mode is solid, but it should have ended there.
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