Direct feed trailer:
http://game.snkplaymore.co.jp/official/kof-xii/
Each character took up to 16 months to be animated.
Gamespot's Hands-on.
Cam-shot vids:
http://www.youtube.com/watch?v=Wo8Hidhmi-8&fmt=18
http://www.youtube.com/watch?v=4amnM3GTEN0&fmt=18
http://www.youtube.com/watch?v=ntdr53WoGYc&fmt=18
There are many more videos around, but... You get the picture.
If you have a good eye, you'll notice the real-time shadowing. Not like any other 2D game... The shadows from the trees actually interact with the individual limbs, due to invisible 3D models being used with the 2D sprites.
http://game.snkplaymore.co.jp/official/kof-xii/
Each character took up to 16 months to be animated.
Gamespot's Hands-on.
Quote:
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Originally Posted by Gamespot
Character animations are extremely smooth, and our experience with the game blasted away any of our doubts that the developer has just thrown its best animations into the previously released trailer to make it look good. According to the game's producer, there are about 400 to 600 animation frames per character, and it showed. You can see animation even in detailed parts such as the hair, and the characters are animated even when they're crouching in neutral position, not doing any sort of attack. Up until now, Capcom's Street Fighter III series has been considered by many to be the epitome of 2D fighting game graphics. KOFXII is of the same caliber, but with much larger sprites.
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http://www.youtube.com/watch?v=Wo8Hidhmi-8&fmt=18
http://www.youtube.com/watch?v=4amnM3GTEN0&fmt=18
http://www.youtube.com/watch?v=ntdr53WoGYc&fmt=18
There are many more videos around, but... You get the picture.
If you have a good eye, you'll notice the real-time shadowing. Not like any other 2D game... The shadows from the trees actually interact with the individual limbs, due to invisible 3D models being used with the 2D sprites.



