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There's nothing wrong with games like Final Fantasy 6 or Chrono Trigger eliciting an emotional reaction. The level people took it to later on, in the post-FF7 world is the problem. People crying over Aeris and making that particular moment in gaming a part of their identity takes the whole thing quite far.
I don't think, now that I'm older, that I'd have the same level of investment or emotional involvement (however you want to put it) in a game like Chrono Trigger. But I do remember a time where I did, and I think of that as maybe being a result of the fact that those RPGs were sort of like childrens' fantasy novels. I don't really have a problem with the younger me being strangely saddened by the final words of Azla, the Reptite, as he chooses to die with his entire species even though Ayla tries to rescue him.
Call me mentally unstable! |
I totally agree with you. I was 11 years old when CT and FF6 came out and they were like my childhood fantasy novels. I'm not gonna say I cried during Aeris' death (I didn't), but I think that it's inappropriate to make claims that one is unstable because a video game elicited an emotional response.
I think that plays into the definition of art. Art is what you make of it. There is no real definition of it. While I don't find most recent (post 1990) mainstream horror films to consist of art, someone else may see differently. That's not a knock on them, but it's just personal preference.
I find video games, especially many recent ones, to be art. I just believe that the emotional element of video games goes back a lot longer than suggested.
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| There's nothing about them that couldn't have been done last generation, in fact - Second Life has proven it was done last generation. |
I disagree. Many of the services that are provided by xbox live could not have been done or done well enough to be worthwhile until the 360's release. Whether it's downloadable content, downloadable games, or downloadable movies to watch on the 360, I really don't believe the online programs of the 360 or the ps3 could have existed with the xbox or the ps2.
As for online co-op play... I hate split screen immensely. I think the idea of playing a game with people scattered around the world is a novel and great idea. I'm not a real fan of co-op play in most games per se, but the idea is changing the way games are made today.
Just look at the recent games. Can we really think of a truly single-player game that has no co-op or online play? I think of Bioshock as the only one.