Well, I've thought about what really bothers me about the game, and I think I've hit upon it. The entire single player story campaign (which is very short and features one of the most truncated final acts I've ever seen) is little more than an extended tutorial for the multiplayer. Once you get past the giant spider, every mission that doesn't involve escorting that fucking bus from one place to another, or that isn't an actual battle, just introduces a unit and basically shows you what its double team attack is. Okay, here's the bass guitar guy, his double team is the stun note. Okay, here's Roadies, you can stealth with them and they've got that sonic blast. Okay, here's the fire baron, okay here's the beast rider, okay here's the Rock Crusher and that's it. You're done.
There's just so many missed opportunities, so many missions that could have been cool but weren't. You go back to Bladehenge after the three month jump, and it's all perverted and evil, and.. then you watch a cutscene and leave and never go back there. It just gets un-evil after the truly uninspiring final boss fight against a demon guy you've seen for a grand total of five minutes up to that point in the game. You go to a place called THE SCREAMING WALL, which is an awesome cliff made completely of amps and speakers, and all the way down to the base, you're told how dangerous it is, how you'll soon learn why they call it THE SCREAMING WALL and how deadly the seagulls are. Then.. you watch a cutscene of Eddie getting a speaker and trudge back up the way you came. The game just promises all this epic confrontation and doesn't follow through on any of it. There's hints of it here and there, like the giant cathedral monster, but even that is just "toss as many units as possible at these targets and drive around a bit".