What are some small details in otherwise-great games that seem to have been implemented solely for your own annoyance? I'm not speaking of glitches, but rather gameplay elements.
Developers wish to make games more 'realistic' now - a new illusion similar to that of omnipresent handheld cameras in Hollywood blockbusters.
A major factor in this goal is the breakable gun - since System Shock 2 they have sucked fun out of first-person shooters. The latest couple games I bought also feature this - Fallout 3 and Far Cry 2.
You're still able to enjoy shooting things and people, but in the back of your head you know you'll have to find and repair your gun, in addition to finding more ammo.
It's gimmicky. In Fallout 3, for example, your weapons are far too fragile. And trying to repair most of them is pointless - may as well find another one.
I imagine a region rife with strife (!) such as war-torn Africa and even a hellish post-apocalyptic wasteland would have decent guns foremost to anything.
Developers wish to make games more 'realistic' now - a new illusion similar to that of omnipresent handheld cameras in Hollywood blockbusters.
A major factor in this goal is the breakable gun - since System Shock 2 they have sucked fun out of first-person shooters. The latest couple games I bought also feature this - Fallout 3 and Far Cry 2.
You're still able to enjoy shooting things and people, but in the back of your head you know you'll have to find and repair your gun, in addition to finding more ammo.
It's gimmicky. In Fallout 3, for example, your weapons are far too fragile. And trying to repair most of them is pointless - may as well find another one.
I imagine a region rife with strife (!) such as war-torn Africa and even a hellish post-apocalyptic wasteland would have decent guns foremost to anything.






