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F.E.A.R. 2: Project Origin - Page 2

post #51 of 127
I don't get the complaints about the graphics. Sure, they're not Crysis level, but the art direction is top notch. And strangely enough it reminds me a little of Hellgate:London. But the creepy stuff is creepy indeed and the firefights are good. Especially the school part was great played in a dark room with surround sound.

Anyway all these don't matter. It's a Monolith FPS so that means it's a day 1 buy for me. And who knows, if it's big enough hit they may make NOLF 3 next.
post #52 of 127
Thread Starter 
So I've been playing through the original again on the 360 this time, and I forgot how great that AI was. Game holds up really damn well even after all the fantastic shooters that came our way the last few years... and the Alma parts are still shart-inducing.
post #53 of 127
Thread Starter 
Oh and I'm so glad we've finally got a flashlight that doesn't die after you use it for 10 seconds. Usually when you're in the darkest corner of the darkest section of the world.
post #54 of 127
I was under the impression that the console port of the first FEAR was ass. Is it worth picking up?
post #55 of 127
Thread Starter 
Considering you can probably find it for like 10 bucks, absolutely. There's no one playing multiplayer anymore but the single player modes are worth it. It's a good port.
post #56 of 127
The PS3 version was low-framerate central. That'd be the "ass" one.
post #57 of 127
Dug the demo a lot. The atmosphere is fucking fantastic and genuinely creepy,and the Mech sequence,as short as it may be,is a shitload of fun. And I jumped far more than I wanted too(or should have).

But, if this is any indication of the final product,it's got nothing on the first one as far as I'm concerned. For one, the shoot-outs don't seem nearly as brutal or satisfying here. Which is mostly due to the fact that the guns don't really pack the same punch,in both how they sound(weak and subdued) and how they affect the enemies. And also because the enemy A.I. isn't nearly as impressive as it was the original either. Shooting shit up just felt a hell of a lot better in the first one.

Graphically it's bit smoother and more refined technically than before,and it looks like it has more to offer both artistically, and in terms of environment variety. But I still prefer the visual style of the first.The graphics had a much more tangible,naturalistic quality to them. Here they look and feel a bit too stylized and even somewhat cartoonish for my taste,and like Minsky said in his article the first made great use of normal-mapping,whereas here I'm seeing alot of flat textures.

All that aside,it looks like it could be a damn solid game. And I'll definitely give it a chance.
post #58 of 127
Quote:
Originally Posted by Splitfocus View Post
Which is mostly due to the fact that the guns don't really pack the same punch,in both how they sound(weak and subdued)...
Have to agree here. One of the worst sins an action game like this can commit is to have the guns sound like dime-store firecrackers. These could definitely use some more oomph. I bet there'll be mods for the pc version, seems like the first mods that come out for any FPS are revamped weapon audio.
post #59 of 127
And another issue I have, the bullet-time doesn't sound or feel as good as it once did. It's not terrible,don't get me wrong,but it doesn't have that certain je ne sais quoit.

In the first game,I'm pretty sure they ripped sounds straight from The Matrix films, such as the bullets flying by your head, or that awesome initial sound effect you hear when you switched into slow-mo. It also really amplified(looking for a better word) the sounds of gunfire to the utmost degree;like how everytime you used the shotgun it sounded like a fucking nuclear explosion. And the insane amount chaos you could cause,just never got old,ever. Sparks flying,walls got completely obliterated,particle effects in every damn direction!! It was fucking glorious,I say!

In this one however,everything just seems kinda subdued. Guns sound pretty much the same in slow-mo as they do normally, there's not a whole interactivity and damage to the enviorments,particle effects are a bit weak as well.

I hate to nitpick,I really do. But I loved the first F.E.A.R. so damn much that I can't help it. That, and I've got O.C.D.,so nitpicking comes naturally I guess...
post #60 of 127
Quote:
Originally Posted by Alex Augustine View Post
I was under the impression that the console port of the first FEAR was ass. Is it worth picking up?
My little brother who's played both versions said that the game lost something in the transition from pc to console. I liked it and it's a good investment at $10 bucks.

And yes, there are people still playing multiplayer.
post #61 of 127
Quote:
Originally Posted by Michael Shaver View Post
And yes, there are people still playing multiplayer.
A lot of them are assholes who WON'T START THE FRIGGIN GAME. There is nothing fun about listening to a bunch of idiots yammer on for 20 minutes straight when there's 10 people in the game.
post #62 of 127
Thread Starter 
Yeah, I finally got some multiplayer matches in tonight. Weird, yesterday there weren't any around.

On my third match (Ever! Never played Fear's multiplayer before) while fighting 2 guys on another team by my lonesome I won- 16-0. I think I found my new game. The host quit before it finished out of disgust. The big battles I've gotten in have been great as well- really fun stuff, here. Wish I had tried it on the PC before, and hope the multiplayer in the sequel is just as good.
post #63 of 127
Thread Starter 
Quote:
Originally Posted by Splitfocus View Post
Dug the demo a lot. The atmosphere is fucking fantastic and genuinely creepy,and the Mech sequence,as short as it may be,is a shitload of fun. And I jumped far more than I wanted too(or should have).

But, if this is any indication of the final product,it's got nothing on the first one as far as I'm concerned. For one, the shoot-outs don't seem nearly as brutal or satisfying here. Which is mostly due to the fact that the guns don't really pack the same punch,in both how they sound(weak and subdued) and how they affect the enemies. And also because the enemy A.I. isn't nearly as impressive as it was the original either. Shooting shit up just felt a hell of a lot better in the first one.

Graphically it's bit smoother and more refined technically than before,and it looks like it has more to offer both artistically, and in terms of environment variety. But I still prefer the visual style of the first.The graphics had a much more tangible,naturalistic quality to them. Here they look and feel a bit too stylized and even somewhat cartoonish for my taste,and like Minsky said in his article the first made great use of normal-mapping,whereas here I'm seeing alot of flat textures.

All that aside,it looks like it could be a damn solid game. And I'll definitely give it a chance.
Playing through the demo a second time immediately after finishing the the original Fear shows that you're completely correct. The game on a whole is quieter- I didn't change the volume on my surround sound and I had to raise it a bit to get in the mood. The weapons do sound much more muffled than the first game. The shotgun in particular sounds really gimped, and you're right- the enemies don't fly around like they used to. Hopefully the expanded weapon variety will make up for that and they'll give us some more powerful stuff.

Although I do think the environments are just leaps and bounds above the last title- it actually feels like a broken city. There's just such a mass of objects and items scattered all over the place, and if you explore that school a bit you'll find a few little easter eggs for people familiar with the story. Love when the environment tells a story by itself, and it's quite refreshing after walking down a hundred blank gray hallways in the first game.

But yeah, the shooting sections do pale a bit in comparison to the first. Course, this is just a demo, so hopefully these gripes will be fixed in the final game.
post #64 of 127
Quote:
and it's quite refreshing after walking down a hundred blank gray hallways in the first game.
One thing I really dug about those repetitive,monochromatic environments,is that, for me at least,it really put so much more emphasis on the scares and the disturbing imagery, and most importantly to the overall atmosphere. Your running around in these stale,cold and lifeless places over and over again,it almost becomes(deliberately?)maddening.And so when you see shit like little Alma walking upside-down on a ceiling covered in a river of blood,it really stuck out because it felt so out of place.Much more so than it would in creepy school,because lets be honest here,as well done as that sequence is,we've seen creepy schools in games before,so you kind of expect it there.

I can certainly understand why people would crave for some more detail and aesthetic variety. But I really love the minimalism of the first game.
post #65 of 127
Thread Starter 
I prefer clutter in cases like that... while Fear never really got under my skin with the scares (although don't get me wrong, it made me jump a bunch) this friggin' demo made me afraid to continue on. It made me dread what I was going to come across next. There's just so much to look at, so many places a threat can be. It leaves you unsure of where to turn and constantly looking for movement. I much prefer these kind of scares... and just hope they can keep them coming throughout the game.

Although yeah, I don't think anyone's going to ever do a creepy school as well as the first Silent Hill.
post #66 of 127
The school in Silent Hill was almost too unsettling for my liking at the time. I soldiered through it of course, but damn if I didn't want to turn the console right the hell off many times. And those knife wielding gray babies really,really fucked my head up. Like you said,no other game will ever be able to match that.
post #67 of 127
Thread Starter 
I had to stop playing that section a few times just because it was getting to me waaay too much. Besides perhaps Fatal Frame, the only game to really do so. I can take scares, but man, the atmosphere on that one...

Anyway, for anyone wanting to catch up on the story (and who's not going to get that field guide) here's a good option- http://www.youtube.com/watch?v=5ODG6SIy-AA
post #68 of 127
ARGH! After reading this thread I thought I'd dig out my copy of the original FEAR and install it on my new pc. Turns out I'm missing disk 5, dammit. I've turned my garage inside-out looking for that 5th paper-sleeved disk, but can't find it anywhere. This sux.
post #69 of 127
So I played this demo while my girl watched and we both said the same thing: "This game would be more fun without the shooting". Now I'm not saying that there should be no shooting at all, but the "horror" parts are so much more fun than the shooting sections. I just want to fly through those just to get to the creepy parts.
post #70 of 127
I've been preparing for F.E.A.R. 2 not by replaying through the first game (because I've beat it several times at this point) but by watching a British person play through it for the first time.
post #71 of 127
Am I the only one who thinks the weapons behave EXACTLY like the weapons in Rainbow Six:Vegas?
post #72 of 127
The weapons have the same enthusiastic kick to them. Definitely feels chunky like Vegas.

It's alright. I found the scripted sections of "horror" had great production values, but cropped up so much I felt like the whole on-rails experience was just compacted even further. There's zero replay value in that for me. The shooting mechanic is ok. Not flawless - as i've said, little too much kick, and they've upped the amount of damage foes take to make it a little less satisfying.

The blood's that damned awkwardly cartoony stuff that Monolith cracked out in AvP2. Odd, since this game feels very similar in palette.

Worst button config built into the demo i've seen in a long time.
post #73 of 127
Quote:
Originally Posted by Bees?! View Post
Worst button config built into the demo i've seen in a long time.
No. I'm not seeing it. F.E.A.R. on the 360 had a much worse control system.

New trailer!
post #74 of 127
Initial impression from the first minutes of gameplay... The Y button on the 360 demo should not be the time button.
post #75 of 127
Quote:
Originally Posted by Master Shake View Post
No. I'm not seeing it. F.E.A.R. on the 360 had a much worse control system.

New trailer!
I didn't play Fear on the 360 - I rather wisely played it on PC.

Domingo, agreed - time should be opposite whatever the fire button is for maximum carnage.
post #76 of 127
So, has no one bought this yet?
Thought it came out yesterday...
post #77 of 127
Thread Starter 
Nope- today. Not getting it till Thursday or Friday, unfortunately... but I'll get a review up as soon as I can.
post #78 of 127
I'm getting it from Steam, but it's not available until tomorrow night, it looks like.
post #79 of 127
I played through about two levels last night, and it's pretty fun. I've only come across two things that really bother me. First is the controls seem bouncy. I don't really know a better way to explain it. Your character and screen seem to really bob up and down a lot more than most FPS. Second is the way the game seems to really want you to use cover, but doesn't have a cover system. You can flip tables, or move couches and create cover, or the enemy waves will come at you in a way to make you take cover or get shredded, but you can't slide against a wall, or blind fire. You still have to pop out fully open to gunfire.

It's definitely creepy, and has the horror factor going for it. The interactive cutscenes with Alma and the tree with the swing are really nice. The graphics are good, but not mindblowing. Nice touches like shooting enemy oxygen tanks and watching groups catch fire are incredibly fun. The in-game banter between your squad and enemy groups are nice. I loved when they saw my elevator fall and were standing over the shaft saying "That son of a bitch dropped like a rock."
post #80 of 127
Well...your character has a permanent limp...and as he drags himself through bland-looking levels shooting at generic FPS enemies, some supposedly creepy moments come up...which aren't actually suspenseful as these moments are telegraphed by changes in art and gameplay style...

Lame. Just a first impression, but...we'll see.
post #81 of 127
I'm underwhelmed. It's a competent shooter, but being the sequel to F.E.A.R had me expecting more. It feels so lame trying to pull of melee moves that I don't bother. The controls are...sticky. I don't know how else to describe it. Not nearly as fluid as the first. Seriously, after all these years these are the best graphics they could do?
post #82 of 127
How bout the sound effects? Have they improved over the demo,or are they still weak?
post #83 of 127
Quote:
Originally Posted by Splitfocus View Post
How bout the sound effects? Have they improved over the demo,or are they still weak?
Eh. Nothing special. This game is solidly "a good effort"
post #84 of 127
Been playing this all day. Agree somewhat with the people above. Its a solid fps and it does nothing new.. but I'm still having a really good time with it. I played FEAR 1 about half way thru and got kinda bored with the samey enviroments and enemies. Seems like they fixed that up with this one.

Enemy AI seems intelligent on Hard. Love shooting those guys with the tanks on their backs and watching them blow apart in slow mo.
post #85 of 127
I thought the game was pretty standard, at first but once I hit the streets of the city, it has really started to grow on me.
post #86 of 127
Quote:
Originally Posted by Alex Augustine View Post
I thought the game was pretty standard, at first but once I hit the streets of the city, it has really started to grow on me.
The level design in this game takes the level design from FEAR 1 and kicks it's ass over and over again for hours. Taking 'places you've been' and perverted them to be unsettling is always better for the creepy factor than 'generic factory/office/lab'.
post #87 of 127
I finally got the demo and really liked it. Although I must say I really hate the way ennemies explode when shot with the sniper rifles. Reminds me of Blood 2. Not a good thing.

I got an email from Amazon saying my copy was getting shipped today. Really happy about this game so far.
post #88 of 127
Quote:
Originally Posted by The Alexor View Post
I finally got the demo and really liked it. Although I must say I really hate the way ennemies explode when shot with the sniper rifles. Reminds me of Blood 2. Not a good thing.
Really? I love the splatter. It's like you're actually shooting them with a .50 caliber bullet rather than the bloodless crumple most FPS sniper rifles provide.
post #89 of 127
I'm liking it so far. Only about 3 levels in, and if you turn down the lights and crank up the sub-woofer, it's pretty entertaining. I wish the story was spelled out in a more engaging way than reading intel pick-ups, but so far I'm having a blast.

Playing it on the pc, btw, in 1920x1080p with graphics maxed. Mouse control is super-fast (in fact, I had to drop the sensitivity quite a bit to keep from doing a 360 with a mere flick of the mouse).
post #90 of 127
The ending is terrible.
post #91 of 127
Quote:
Originally Posted by Master Shake View Post
Really? I love the splatter. It's like you're actually shooting them with a .50 caliber bullet rather than the bloodless crumple most FPS sniper rifles provide.
I feel it takes away the physicality of the gun. It's like a magic item that makes ennemies explode when I point it a them. It would be alright if the damage was localized to where I aimed.
post #92 of 127
Quote:
Originally Posted by Michael Shaver View Post
The ending is terrible.
I personally liked the ending.
post #93 of 127
Thread Starter 
Almost near the end and absolutely loving this game. Possibly even more than the first.

It's pretty interesting to note what they did with the demo. It's not actually a section from the game- it's about three that have been spliced together, in order to give you a hand on more weapons and more experiences from the game. Pretty awesome, actually.
post #94 of 127
Hate to ask the question yet again. But did the sound effects improve since the demo like you had hoped,Alex? Or are they still kinda sucky?
post #95 of 127
Thread Starter 
Well, shotgun's still a little gimpy. But the rest of them are decent- and the surround sound is definitely improved. I found myself almost ducking when I heard the hammerhead bolts whizzing over my head and clacking into the wall behind me.
post #96 of 127
Funny story(to me) the other day. I was playing F.E.A.R. on my newly fixed cranked up surround system. I get into an intense gun battle and I here a muffled "Holy shit!"from my neighboor through the wall next door. Then a knock at my door, he's like "what the fuck is everything ok?! - I thought I heard fucking gunshots!". I told him he did,but it was my game, then he told me to turn that shit down. I laughed my ass off.

Seriously that game has some of the best gun sound effects ever. Which is why I'm a little obsessive about that for the sequel.
post #97 of 127
Still not getting the level of disinterest and hate for this sequel. The pacing for this game is MUCH better than No. 1, the level design and graphics are better and the added stuff like the mechs is just awesome.

Just got to snakefist and I'm really digging it.
post #98 of 127
Thread Starter 
post #99 of 127
Great review,dude thanks. I'm definitely gonna pick this up when the price drops. Sucks about the gun sound effects and the lack of slow-mo multiplayer.But hey,what can ya do? Maybe they can fix those things with DLC,like you said.
post #100 of 127
Nice review Alex.

I just got out of the hospital today and I'm loving the game so far. Although I am insanely pissed at the absence of dual pistols. I take it there are no dual machine pistols? These were my favorite weapons in the first game. Going into "reflex" and shooting the machine pistols while particules were flying all over the place made me feel like I was in the Matrix like no other game.
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