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Red Dead Redemption - Page 45

post #2201 of 2231

Rockstar's ass deep in development on GTA 5. It's gonna be a while before they start thinking about this series again.

 

The easy cash grab solution, of course, would be to give Red Dead Revolver an HD spitshine and some of Redemption's gameplay upgrades.

post #2202 of 2231

Just listening to this game's soundtrack at work and it really is reminding me what a truly singular and memorable experience playing through this was. With time and distance RDR is only growing in my estimation.

 

Hell, just listening to the soundtrack makes me want to play it again, and I only finished Undead Nightmare a little under a year ago.

 

I really do think it'll be rated as one of the great classics of this current generation.

post #2203 of 2231

Totally agree. It's in my all-time top 3. The graphics and sound are gorgeous and evocative, the gunplay and horse riding feel just right, the storyline sticks with you, everything works. 

post #2204 of 2231

Well they have been rumblings of another GTA so if we are getting another RDR it will come after that.

post #2205 of 2231
Quote:
Originally Posted by grubstreeter View Post

Totally agree. It's in my all-time top 3. The graphics and sound are gorgeous and evocative, the gunplay and horse riding feel just right, the storyline sticks with you, everything works. 



yup.  But it ruined GTA for me.  Can't play that anymore.  After the variety of RDR the "same old same old" of GTA just bored me.

 

post #2206 of 2231
Quote:
Originally Posted by Ken Savage View Post

Well they have been rumblings of another GTA so if we are getting another RDR it will come after that.



Yeah it'll be a while, but if Rockstar are smart they'll use that time to produce a worthy sequel.

 

I also think GTA5 is going to benefit massively from what Rockstar learned and developed to tell the tale of John Marsden.

post #2207 of 2231

GTA5 needs to go back to the balls out fun that San Andreas was and Saint's Row currently is.  I don't know why, but the super seriousness didn't work for 4.  It worked like gangbusters on RDR though.  Even when they put in zombies.

post #2208 of 2231
Quote:
Originally Posted by wydren View Post

GTA5 needs to go back to the balls out fun that San Andreas was and Saint's Row currently is.  I don't know why, but the super seriousness didn't work for 4.  It worked like gangbusters on RDR though.  Even when they put in zombies.

The Ballad of Gay Tony brought back a great deal of the fun, I felt. It was more along the lines of Vice City than the total insanity of San Andreas, but I think the developers saw a slight error of their ways with the standalone GTAIV.
 

 

post #2209 of 2231
Quote:
Originally Posted by Nexus-7 View Post



The Ballad of Gay Tony brought back a great deal of the fun, I felt. It was more along the lines of Vice City than the total insanity of San Andreas, but I think the developers saw a slight error of their ways with the standalone GTAIV.
 

 


I've been playing through Lost & Damned for the first time recently and I was stalling on it for precisely the reason Andy mentioned; RDR has upped the bar significantly on sandbox expectations. I've got Ballad Of Gay Tony and haven't started it yet, maybe I'll jump to that one.

 

Hell, maybe I'll just crack and replay RDR again...

 

post #2210 of 2231

I'm sure some lessons from RDR will carry over to GTAV. The controls for one thing - GTA IV feels quite stiff. The Ballad of Gay Tony was great fun. I think Rockstar knows they went too far into realism in GTA IV. A zombie DLC in a GTA game would be sweet.


Edited by grubstreeter - 9/8/11 at 7:49am
post #2211 of 2231

So I thought I'd start a new game of RDR, play  for under an hour and see if it still grabbed me...

 

...five hours later I can say yes, yes it does.

 

This fuckin game man...

post #2212 of 2231
Quote:
Originally Posted by Nexus-7 View Post
The Ballad of Gay Tony brought back a great deal of the fun, I felt. It was more along the lines of Vice City than the total insanity of San Andreas, but I think the developers saw a slight error of their ways with the standalone GTAIV.

 

 


 

Yeah, I've got the disc with both the expansions, currently working through The Lost and the Damned.  We'll see if Gay Tony is better, but something (mainly Rain Dog) is telling me it won't be as good as RDR.

post #2213 of 2231

Basically played this most of the weekend without even needing to do too many main storyline quests. Just huntin', killin', doing stranger quests and playin porker (oh, so much poker). Hell, I haven;t even progressed far enough in the game to activate the dead eye on it yet I must've dropped nearly twenty hours on this replay already.

 

This.

 

Fuckin.

 

Game.

 

Maaaaan.

 

 

post #2214 of 2231

If I just hadn't replayed the whole game (and run through Undead for the first time ever) earlier this summer, Rain Dog, your posts would have me running right back to my 360 yet again.

 

As much as I enjoyed GTA IV back in the day, Redemption sticks to your ribs far longer after you finish the meal. This is one of those rare, "owns-your-soul" games you seldom ever truly believe the hype on.

 

...Ah, who the fuck am I kidding? Penciling in some time for later this week.

post #2215 of 2231

Look, I'll admit I'm a lifelong western geek, but then that hasn;t had me running to Gun or any of the other attempts to bring the western to gaming in the past.

 

No it's that this game hits so many marks - and marks that I personally cherish, like an open world that feels real and lived in, top notch writing and voice acting - and hits them so well that, even as a 34 year old man, I can't help but get a kid-like thrill as this is the closest I'll ever come to being in my own western. It's simply the next evolutionary step up from the hours and hours of games and stories I'd play out with my plastic cowboys and Indians. When I was that age, I used to dream of games as immersive as Red Dead.

post #2216 of 2231

I... I have a cowboy hat I wear sometimes when I play. I feel like this a safe place to admit that.

 

 

post #2217 of 2231
Quote:
Originally Posted by TCD View Post

I... I have a cowboy hat I wear sometimes when I play. I feel like this a safe place to admit that.

 

 


You're among friends here. Pull up a hay bale.

 

post #2218 of 2231

Way late to the party on this one since I just bought a 360 but I just wanted to say what an awesome experience it was to play this game.  I do have one question though and it involves spoilers I guess...

 

Warning: Spoiler! (Click to show)

When you are about to get shot by a firing squad is there ANY way to take Edgar Ross down with you?   There probably isn't a way but it would have been sweet to have that option.

 

Anyway, going to dl the Zombie Expansion pack and hope a sequel isn't too far off.   What's a good game to follow this up with? 

post #2219 of 2231

There is no way to do that - it's just how things go down.

 

Warning: Spoiler! (Click to show)

But keep playing. Ross gets what's coming to him.

 

 

What a game. Probably the second best game I ever played (after Bioshock.) The zombie DLC is great fun.

 

There's nothing quite like it, but for a similar open world/story missions/side missions/ random stuff vibe, the Assassin's Creed games are great.

post #2220 of 2231

Yeah I got to the "real" ending and got some satisfaction from that but....

 

Warning: Spoiler! (Click to show)

It would have been sweet to have a cut scene where Ross is about to light up, looks down and sees he's been shot and cut to a smile on John Marston's face as he dies......Yeah Rockstar's version was way better.

 

post #2221 of 2231

Easily one of my most beloved playing experiences. The only thing I think RDR has been eclipsed by this console gen is Skyrim to be honest.

post #2222 of 2231

I've heard alot about Skyrim.   Is it pretty accessible?   Playing the Undead Nightmare right now and......

 

Warning: Spoiler! (Click to show)

It's so damn fun playing as John Marston again.

 

I don't think I have the heart to kill those sasquatches though.   It's like killing puppies.   Big 500 pound puppies.

post #2223 of 2231

It's worth killing them for the scene at the end of the quest, which is hilarious.

post #2224 of 2231

Great avatar Radical. Big MST fan here.

 

Skyrim is great, but accessible isn't the first word that comes to mind. The game is all about discovery, including discovery of all of its mechanics as you play. Be warned, if you start Skyrim, kiss the real world goodbye. It's the biggest game I've ever played.

post #2225 of 2231

Yeah I think one guy at Gamestop said that Skyrim is rated at 500 hours while most RPGs top out at 50.   That seems insane. 

 

Anyway, still playing Undead Nightmare and it's a blast so far.   Nowhere near as deep as RDR but a great way to come off the high of playing the game.   I can't keep from laughing my ass off at the Seth cut scenes and Herbert Mooooooooon.   That one was a VERY satisfying mission.  

 

The one thing I'm still having trouble with is the whole "throwing bate on the bad guy" thing.    Even in wolf infested areas, they don't seem to take the bait.   Perhaps for the best of my soul.   Anyway, great great game.   Being a late adopter, it's going to be fun catching up to all those sandbox titles I've missed over the years.

 

 

post #2226 of 2231
Quote:
Originally Posted by dynamotv View Post

Yeah I think one guy at Gamestop said that Skyrim is rated at 500 hours while most RPGs top out at 50.   That seems insane. 

 

Anyway, still playing Undead Nightmare and it's a blast so far.   Nowhere near as deep as RDR but a great way to come off the high of playing the game.   I can't keep from laughing my ass off at the Seth cut scenes and Herbert Mooooooooon.   That one was a VERY satisfying mission.  

 

The one thing I'm still having trouble with is the whole "throwing bate on the bad guy" thing.    Even in wolf infested areas, they don't seem to take the bait.   Perhaps for the best of my soul.   Anyway, great great game.   Being a late adopter, it's going to be fun catching up to all those sandbox titles I've missed over the years.

 

 



You're playing the best of the bunch right now I reckon. Unless we're counting Skyrim as sandbox, but that's more classic rpg isn't it?

post #2227 of 2231

I'm just killing some time, and need to do some aimless writing. Keep the muscle-memory toned. Please forgive this post, it means no harm.

 

 

I've been meandering through the GOTY edition for a while now. Hardcore mode is no joke, but my trusted horse and I had almost assembled the implements for the Fort Mercer assault (which is about as far as I got my last go around, before I inexplicably lost the game).

I was hunting down bounties down near Rio Bravo, trying to take this guy alive (it's incredibly difficult on Hardcore, because you have to drop your pursuers with free-aim or they will simply kill you). I shot the bounty in the leg, lassoed him up and had just tossed him onto Strangles when a mountain lion pounced from a high escarpment. The lion killed my fucking horse. I stabbed that sonofabitch to death, shot the bounty in the head, and kneeled down next to Strangles. My hand rested on the my dead friends torso, as John Marston stared into the blue sky. It was one of the most cinematic moments I've ever seen in a video game, from the way Marston cocked his head to the subdued sounds of nature offering a contrast to the immediate violence of the scene. Here was a story that I actually felt, that succeeded on its own merits as a visual narrative, but more impressively, it was a truly unique and individual experience co-authored by myself, the gamer.

After skinning the mountain lion, I began to make my way back to civilization. I was fucking trapped in the wilderness. For the first time, I was made aware of the vastness of this landscape. I shot some birds, and decided to set up camp as evening fell. I took the opportunity to reflect. In reality, I was sipping on a beverage, sitting next to my sister in my house. This was escapism at it's finest. Forget the deficit, the dishes, the bills and all that. I'm a fucking cowboy.

It's harder to lose myself in things, as I become older and fatter. When I was younger, books and atlases and globes consumed me. I imagined myself as a Fremen naib, as a footsoldier of Gondor, as a samurai pizza delivery driver. I would make maps of imagined realms, carefully foot-noted and colored in with map pencils. I would spin a globe and stare intently at the potent names of far-off places, tracing travels and adventures through the primary hues of carefully bounded places. Being young is an awesome thing, which is why it's so easy to become bitter at having taken it for granted.

These days I shred through 10,000 word journalism articles, knock out some contemporary fiction, grapple with endless updates from all corners of the internet; generally, my responses to all this tops out with an abrupt snort of laughter at a clever turn of phrase.

What I mean to say, is, I greatly appreciated the illusion. I appreciated the role of imagination in the whole thing. It was unexpected.

 

Obviously, you can fast-travel from your campsite, but where's the fun in that. I picked my way down the face of a steep hill in the dying light of day, eventually taking a position on the side of a worn desert path. It didn't take that long to spy my quarry: two vaqueros storming down the road, possibly en route to Plainview for a bout of drinking, perhaps heading elsewhere. (I wish the draw distance in the game was a bit more robust: seeing clouds of dust kicked up by horses far off on the horizon would be nice.) I leaped into the road at the opportune moment, and knocked one of the dudes off his horse. Have hoof, will travel. I was in the saddle before the victims companion knew what was happening, and I spurred the horse off the path and into the expansive scrublands.

In the Grand Theft Auto games, I am a monster criminal. I achieved an ultimate level of notoriety in GTA3 - I considered any death or arrest to be a game-killer, and re-loaded from the most recent save. At the end I had an infinite arsenal that I deployed against any and all laws. I stole an FBI car, escaped the laws and stashed it in my downtown garage (perhaps my greatest gaming achievement). Next to that I parked the Dodo, having managed to glide over the bay in a true feat of skill. I never got off the first island in Vice City, so consumed was I by cruising the strip and katana-dicing pedestrians. Vice City had those pills that slowed down time, and my progress in the actual story of the game was forever stymied by PCP-laced shootouts with the police, their sirens shifting into an obtuse growl as Vercetti died on the pavement. San Andreas was the tits. I plied the gang-wars for months. Drive-bys were mandatory. CJ took on the rampaging form of Tupac's ghost, stuntin on bicycles in the hood, ghost-riding police-cars, swangin corners in a firetruck. I managed to get to San Francisco, and studied some martial arts, but that's as far as I got. Me and my best mate discovered the two-player mode, and scribbled down every cheat code we could find into a journal. Any notion of San Andreas as a linear series of goals and obstacles was replaced by non-stop co-op mayhem. Spawn a couple jet-packs, set the laws to 6-stars. One time, we were chased into a primo two-story car dealership, with an Infernus in a display room on the second floor. We blasted through the plate glass as a police helicopter hovered behind us. My friend sprayed the chopper with machine gun fire as I got into the sports car. He jumped in as I drove the car out of the building, over the helicopter, and onto the streets. But there is no profit in that sort of mindless chaos. Our break for freedom ended shortly in explosion.

Jesus, what a tangent. Maybe it's shit like that that has eroded my enjoyment in casual reading. It's hard to compete. But enough of that foul gibberish, I was trying to explain something. Yes, about the relative morality of these open-world adventures. In Red Dead, I am an honest sort. John Marston just naturally walks down the righteous path. I have no idea what would happen if you were to attain negative fame in that world: do people shun you? Are the prostitutes less forward with you? Do shopkeepers rip you off? I hope so, but I wouldn't know. John Marston wouldn't know. 

I did murder an obstinate home-steader as part of a plot to take the water under his land. The $200 he asked for at the time seemed awfully steep. I pulled my pistol, intending to intimidate him into just giving me the damned deed - I believe my moon was soured from dealing with Seth, who is really just an awful thing to deal with. But the old man pulled a shotgun and shot me in the fucking leg. The choice was made before I could consider it, and I felt bad, man. I returned the deed to my partner in the scheme, and it was covered in blood. The disgust in his voice was evident (extremely good voice acting, there), and he warned me of that the old-man still had a son somewhere south of the border. He admonished me to keep silent about what had taken place, unless I wanted to murder the old-man's entire family. Goddamn, that shit was chilling. Will I come across this young man in future? Will he come for revenge?

 

It was a regretful incident, and out of character. But I feel it adds some dimension to Marston's story. So stealing this horse was actually a novel experience. I hadn't crossed the law in any meaningful way until that point. A posse was quickly summoned to hunt down the stolen horse, and we made chase through the desert. I managed to lose the laws in the Gaptooth Breach, creeping through shadows under a greenish moon. When the hunt had been called off, and a $20 bounty placed on my head, I ventured back out into the wild. I intended to find a quality steed in the wild, and to tame the beast. But my quest was interrupted by a yokel sheriff who asked me to lend my guns in retrieving a stolen safe. I agreed, somewhat in atonement for backsliding into the criminal way.

 

I shot a bunch of outlaws in the face. My experience with the ambiance of the West seems to lose some of its appeal whenever it comes time to mow through hordes of nameless goons. Hardcore makes it a bit more enjoyable, in that you have to be very precise in your approach, but I would still prefer the occassional full-throated against a handful of worthy foes than the duck shoots that get served up. There's a real challenge in game design, I would imagine, in scaling down the number of enemies while scaling up the scope for conflict. 

 

The point being, the outlaws were murdered and not mourned, and I commandeered the carriage carrying the safe. Then I drove that motherfucker off a cliff, because fuck the banks.
 

post #2228 of 2231

Zhukov, please feel free to post your 'aimless writing' anytime you see fit.

 

"I was hunting down bounties down near Rio Bravo, trying to take this guy alive (it's incredibly difficult on Hardcore, because you have to drop your pursuers with free-aim or they will simply kill you). I shot the bounty in the leg, lassoed him up and had just tossed him onto Strangles when a mountain lion pounced from a high escarpment. The lion killed my fucking horse. I stabbed that sonofabitch to death, shot the bounty in the head, and kneeled down next to Strangles. My hand rested on the my dead friends torso, as John Marston stared into the blue sky. It was one of the most cinematic moments I've ever seen in a video game, from the way Marston cocked his head to the subdued sounds of nature offering a contrast to the immediate violence of the scene. Here was a story that I actually felt, that succeeded on its own merits as a visual narrative, but more impressively, it was a truly unique and individual experience co-authored by myself, the gamer."

 


Just remember, games aren't art!

post #2229 of 2231

Here's a teaser trailer for an upcoming RED DEAD REDEMPTION fan film I'm going to be shooting in early September. These are all shots taken from THE SCARLET WORM, a Western I made that got released on DVD and BLU-RAY earlier this year. Enjoy!

 

http://www.youtube.com/watch?v=U2gHQAmvR38&feature=plcp
 

post #2230 of 2231
Quote:
Originally Posted by Zhukov View Post

I'm just killing some time, and need to do some aimless writing. Keep the muscle-memory toned. Please forgive this post, it means no harm.

 

 

I've been meandering through the GOTY edition for a while now. Hardcore mode is no joke, but my trusted horse and I had almost assembled the implements for the Fort Mercer assault (which is about as far as I got my last go around, before I inexplicably lost the game).

I was hunting down bounties down near Rio Bravo, trying to take this guy alive (it's incredibly difficult on Hardcore, because you have to drop your pursuers with free-aim or they will simply kill you). I shot the bounty in the leg, lassoed him up and had just tossed him onto Strangles when a mountain lion pounced from a high escarpment. The lion killed my fucking horse. I stabbed that sonofabitch to death, shot the bounty in the head, and kneeled down next to Strangles. My hand rested on the my dead friends torso, as John Marston stared into the blue sky. It was one of the most cinematic moments I've ever seen in a video game, from the way Marston cocked his head to the subdued sounds of nature offering a contrast to the immediate violence of the scene. Here was a story that I actually felt, that succeeded on its own merits as a visual narrative, but more impressively, it was a truly unique and individual experience co-authored by myself, the gamer.

After skinning the mountain lion, I began to make my way back to civilization. I was fucking trapped in the wilderness. For the first time, I was made aware of the vastness of this landscape. I shot some birds, and decided to set up camp as evening fell. I took the opportunity to reflect. In reality, I was sipping on a beverage, sitting next to my sister in my house. This was escapism at it's finest. Forget the deficit, the dishes, the bills and all that. I'm a fucking cowboy.

It's harder to lose myself in things, as I become older and fatter. When I was younger, books and atlases and globes consumed me. I imagined myself as a Fremen naib, as a footsoldier of Gondor, as a samurai pizza delivery driver. I would make maps of imagined realms, carefully foot-noted and colored in with map pencils. I would spin a globe and stare intently at the potent names of far-off places, tracing travels and adventures through the primary hues of carefully bounded places. Being young is an awesome thing, which is why it's so easy to become bitter at having taken it for granted.

These days I shred through 10,000 word journalism articles, knock out some contemporary fiction, grapple with endless updates from all corners of the internet; generally, my responses to all this tops out with an abrupt snort of laughter at a clever turn of phrase.

What I mean to say, is, I greatly appreciated the illusion. I appreciated the role of imagination in the whole thing. It was unexpected.

 

Obviously, you can fast-travel from your campsite, but where's the fun in that. I picked my way down the face of a steep hill in the dying light of day, eventually taking a position on the side of a worn desert path. It didn't take that long to spy my quarry: two vaqueros storming down the road, possibly en route to Plainview for a bout of drinking, perhaps heading elsewhere. (I wish the draw distance in the game was a bit more robust: seeing clouds of dust kicked up by horses far off on the horizon would be nice.) I leaped into the road at the opportune moment, and knocked one of the dudes off his horse. Have hoof, will travel. I was in the saddle before the victims companion knew what was happening, and I spurred the horse off the path and into the expansive scrublands.

In the Grand Theft Auto games, I am a monster criminal. I achieved an ultimate level of notoriety in GTA3 - I considered any death or arrest to be a game-killer, and re-loaded from the most recent save. At the end I had an infinite arsenal that I deployed against any and all laws. I stole an FBI car, escaped the laws and stashed it in my downtown garage (perhaps my greatest gaming achievement). Next to that I parked the Dodo, having managed to glide over the bay in a true feat of skill. I never got off the first island in Vice City, so consumed was I by cruising the strip and katana-dicing pedestrians. Vice City had those pills that slowed down time, and my progress in the actual story of the game was forever stymied by PCP-laced shootouts with the police, their sirens shifting into an obtuse growl as Vercetti died on the pavement. San Andreas was the tits. I plied the gang-wars for months. Drive-bys were mandatory. CJ took on the rampaging form of Tupac's ghost, stuntin on bicycles in the hood, ghost-riding police-cars, swangin corners in a firetruck. I managed to get to San Francisco, and studied some martial arts, but that's as far as I got. Me and my best mate discovered the two-player mode, and scribbled down every cheat code we could find into a journal. Any notion of San Andreas as a linear series of goals and obstacles was replaced by non-stop co-op mayhem. Spawn a couple jet-packs, set the laws to 6-stars. One time, we were chased into a primo two-story car dealership, with an Infernus in a display room on the second floor. We blasted through the plate glass as a police helicopter hovered behind us. My friend sprayed the chopper with machine gun fire as I got into the sports car. He jumped in as I drove the car out of the building, over the helicopter, and onto the streets. But there is no profit in that sort of mindless chaos. Our break for freedom ended shortly in explosion.

Jesus, what a tangent. Maybe it's shit like that that has eroded my enjoyment in casual reading. It's hard to compete. But enough of that foul gibberish, I was trying to explain something. Yes, about the relative morality of these open-world adventures. In Red Dead, I am an honest sort. John Marston just naturally walks down the righteous path. I have no idea what would happen if you were to attain negative fame in that world: do people shun you? Are the prostitutes less forward with you? Do shopkeepers rip you off? I hope so, but I wouldn't know. John Marston wouldn't know. 

I did murder an obstinate home-steader as part of a plot to take the water under his land. The $200 he asked for at the time seemed awfully steep. I pulled my pistol, intending to intimidate him into just giving me the damned deed - I believe my moon was soured from dealing with Seth, who is really just an awful thing to deal with. But the old man pulled a shotgun and shot me in the fucking leg. The choice was made before I could consider it, and I felt bad, man. I returned the deed to my partner in the scheme, and it was covered in blood. The disgust in his voice was evident (extremely good voice acting, there), and he warned me of that the old-man still had a son somewhere south of the border. He admonished me to keep silent about what had taken place, unless I wanted to murder the old-man's entire family. Goddamn, that shit was chilling. Will I come across this young man in future? Will he come for revenge?

 

It was a regretful incident, and out of character. But I feel it adds some dimension to Marston's story. So stealing this horse was actually a novel experience. I hadn't crossed the law in any meaningful way until that point. A posse was quickly summoned to hunt down the stolen horse, and we made chase through the desert. I managed to lose the laws in the Gaptooth Breach, creeping through shadows under a greenish moon. When the hunt had been called off, and a $20 bounty placed on my head, I ventured back out into the wild. I intended to find a quality steed in the wild, and to tame the beast. But my quest was interrupted by a yokel sheriff who asked me to lend my guns in retrieving a stolen safe. I agreed, somewhat in atonement for backsliding into the criminal way.

 

I shot a bunch of outlaws in the face. My experience with the ambiance of the West seems to lose some of its appeal whenever it comes time to mow through hordes of nameless goons. Hardcore makes it a bit more enjoyable, in that you have to be very precise in your approach, but I would still prefer the occassional full-throated against a handful of worthy foes than the duck shoots that get served up. There's a real challenge in game design, I would imagine, in scaling down the number of enemies while scaling up the scope for conflict. 

 

The point being, the outlaws were murdered and not mourned, and I commandeered the carriage carrying the safe. Then I drove that motherfucker off a cliff, because fuck the banks.
 

This is so great.

post #2231 of 2231

It really is a fucking travesty this never got a PC release, it's the kind of graphical punch to the face I built the damn thing for. You can't port over a major console hit, but L.A. Noire and Bully can make it no problem? LET ME THROW MONEY AT YOU ROCKSTAR!

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