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MCP: Aliens Versus Predator Returns! - Page 2

post #51 of 289
Alien ftw, kiddies. Nothing quite like tail-striking from a dark corner a predator that thinks he's cloaked and invincible.
post #52 of 289
Quote:
Originally Posted by Tati View Post
Yup, totally forgot about it. But ti does look great. Loved these games with passion. Can't wait to play as a predator again.
...or an Alien (DEFINITELY my FAVOURITE).
Strange that the weakest and least rewarding protagonist was always the human; and hell even THEY were better to play as, as opposed to 95% of the games out there.

Bring it on!!
post #53 of 289
Quote:
Originally Posted by Graham View Post
...or an Alien (DEFINITELY my FAVOURITE).
Strange that the weakest and least rewarding protagonist was always the human; and hell even THEY were better to play as, as opposed to 95% of the games out there.

Bring it on!!
I actually thought that the human campaign was the most rewarding one for its effective atmosphere and scares. It was fun playing as the two monsters, but neither of those campaigns could match the sheer fun of being scared shitless that the marine campaigns provided.
post #54 of 289
As you progress with the Marines, the big reward is that you get weapons that can royally fuck shit up.

The Predator has some quirky stuff and the combi stickspear is a lot of fun, but the smart gun is just way too fucking overpowered.
post #55 of 289
If we're talking AvP1 here - I remember the original smartgun doing less damage than the pulse rifle, and not being able to easily headshot Predaliens (who were tough as old boots).

The smartgun in co-operative was always great for just mowing down drones.
post #56 of 289
Predators rule, Aliens drool.

Marines just die.

I can't wait for this to come out. I had so much fun with the previous ones.
post #57 of 289
I didn't mention it in the article, but if that image is in-game (and I don't see why it wouldn't be), the aliens look terrific.
post #58 of 289
I sent the links to the magazine scans to Alex. But anyways here you go. There's 2 from Playmania and 1 from Nuts mag.

http://img246.imageshack.us/img246/1578/avp1.jpg

http://img246.imageshack.us/img246/1597/avp2.jpg

http://img6.imageshack.us/img6/8519/avp1r.jpg

I can't fucking wait to see how this turns out! Those graphics look pretty damn impressive. One small detail I noticed,is that there seems to be a good sense of size when playing as the Predator,which was absent in the previous games. And I'm also loving the Alien design.
post #59 of 289
These look great - thanks, Splitfocus. I'm fairly certain that we can't (and shouldn't) reproduce these images on the site, but it's fun to see.

I'm just glad they're not using the tired "blue steel" filter that Colonial Marines got stuck with.
post #60 of 289
Yeah, those are some great screenshots.

I'm still not letting it excite me until nearer release. I got a baaad feelin' about this.
post #61 of 289
Yeah,looks much much better than Colonial Marines. Looks to me like they're using the Gears of War 2 version of Unreal Engine 3 - same as Batman: Arkham Asylum.

I'm going to see if I can find someone to translate the article.
post #62 of 289
Quote:
I'm still not letting it excite me until nearer release. I got a baaad feelin' about this
Come on! Save the pessimism till it's absolutely necessary.
post #63 of 289
No WAY am I buying that as in-game footage.
post #64 of 289
If you've seen any screencaps or videos of Batman: Arkham Asylum,you should definitely believe it.
post #65 of 289
That looks in game.
Remember that for screenshots usually they pump the resolution to impossible levels even if the FPS drop, they take a picture and that's it. Maybe it won't look as sharp as that, but it's In Game.

And... i could translate the article.. but it seems pointless. You know these previews like the back of your hand by now, it won't offer any important information. It's just praising and talking about the "story".
post #66 of 289
They're from scans, which is what gives a slight haze to most of the shots but they're in game - I did have to do a double-take, but the shot with the Predator's blades is a good giveaway.

Also, Rebellion's AvP character models were (at the time) the best out there.
post #67 of 289
Oh my lord...

*Tear of happiness*

This is really happening isn't it fellas? Isn't it?!
post #68 of 289
holy shit!

Those scans...

Yesssss, all over my face!
post #69 of 289
The cover story for the latest issue of OXM is also an exclusive preview of AvP3. So plenty of info there without the need for a translation.

This is looking pretty freakin cool to me. I only experienced AvP1 for the PC. I had a strong appreciation for each of the different campaigns, but I really loved the scares present when playing as a lowly marine.
post #70 of 289
post #71 of 289
OXM scans!

http://img149.imageshack.us/img149/9914/oxm01.jpg
http://img151.imageshack.us/img151/8436/oxm02.jpg
http://img407.imageshack.us/img407/2849/oxm03.jpg
http://img524.imageshack.us/img524/2372/oxm04.jpg
http://img412.imageshack.us/img412/4180/oxm05.jpg

Like I said on the first page,I'm a huge geek for everything that is Alien and Predator - so all of this is some serious sensory overload for me. That bit about how violent & graphic the action is, put a big smile on my face.
post #72 of 289
Hum, those are indeed quite great. I'll be needing a video card upgrade for my Pc...
post #73 of 289
Shit. That looks amazing.
post #74 of 289
MUST HAVE IT NOW!!

Sorry,I just needed to say that again.
post #75 of 289
Release date?
post #76 of 289
Both mags said November.
post #77 of 289
This year is looking promising for wasting all my time playing video games. Its about time they ressurected this.
post #78 of 289
Hopefully it will be released on X-Box 360 because there's no way this game will work on my poor pc.
post #79 of 289
Those screens look orgasmically good. I'll buy each version of this game, all the collectors editions they put out. I'll buy it.
post #80 of 289
Oh my. I knew this was coming, but those screenshots are positively orgasmic. Balls to work, i'm gonna see if i can get AvP2 running on my laptop...
post #81 of 289
You know what's awful? I was going to ask if the Chewers wanted to boot up some AVP2 multiplayer, but Sierra or whomever took the servers down!
post #82 of 289
Quote:
Originally Posted by Domingo View Post
You know what's awful? I was going to ask if the Chewers wanted to boot up some AVP2 multiplayer, but Sierra or whomever took the servers down!
Booooooo!

Though, i couldn't find my copy of the game. Some swine has half-inched it.
post #83 of 289
Screens, teaser trailer, and new (and obvious) info- http://chud.com/articles/articles/19...TOR/Page1.html
post #84 of 289
That teaser was lame. But I'm still looking forward to this. The PC games were excellent.
post #85 of 289
I love it.
post #86 of 289
Me want. This just might be the game that makes me buy a new PC.
post #87 of 289
Yep, that's one weak teaser. It's hard to get too excited about nothing but fonts.
post #88 of 289
Seriously. Especially when they had the screens ready. Just a clip of what led to that moment in that first screen would have been enough to make gamers spontaneously combust.
post #89 of 289
Seeing the briefest glimpse of the engine in action was enough teasing for me. Considering it's a teaser, i'm surprised we even saw that at all.

It's coming out this year, with MW:2. I'm content.
post #90 of 289
What?
post #91 of 289
Quote:
Originally Posted by Alex Riviello
"Marine

The Marine’s story is an incredible fight against the odds, and the horrors lurking in the dark. Beset on all sides yet armed to the teeth, the Colonial Marine represents humanity’s last stand with the firepower to fight back.

Alien

As the Alien, players will discover what it’s like to be the most murderous and lethal creature in the universe, with the ability to traverse any surface with awesome agility in order to get close enough to unleash its deadly teeth and claws.

Predator

A master of the hunt, the Predator grants the player a suite of exotic weaponry and equipment with which to stalk its unknowing prey. Earn the greatest honour by ambushing prey up-close and butchering them for a gory trophy kill."
Well, THAT seems different ...(not that I'm complaining, but they could have broadened this a tad and gone into a few more specifics.)
Alex, any idea if this story will tie into either of the two previous games, or is it purely 'stand-alone'?
post #92 of 289
Quote:
Originally Posted by Domingo View Post
What?
AvP2 and Modern Warfare 2 are coming out at the same time?
post #93 of 289
Where did you see the engine in action at all?!

EDIT: oh fuck, I missed the .5 seconds of actual action the first time through...
post #94 of 289
Ahh sorry - misunderstood.

Yeah, just seeing the briefest glimpses of the movement lets me know everything about this game, however it turns out, is going to keep me happy for quite some time.
post #95 of 289
I want this game so fucking bad, I wanna have dirty sex with the thought of playing it!...

I agree with Bee?! about the teaser. Twas good enough for me. Graphics look phenomenal even with the brief glimpse.
post #96 of 289
The only game in the series I've played was the second one - I was pretty much wrecked by the end of the first level where the only 'alien' you see is a pipe and rubber hose that falls from the ceiling of some creepy basement I had been stumbling around. Suffice to say, by the time I'd gotten a few more levels in, running, screaming, panicking as I emptied my rifle in a true Hudson stylee, I called it quits as soon as I escaped and did the only sensible thing when presented with the rescue your pal from the hive scenario...

..said 'Fuck that', left her to it and uninstalled the game. I'm not a hero, man.
post #97 of 289
Quote:
Originally Posted by Hugh Manbeeng View Post
Booooooo!

Though, i couldn't find my copy of the game. Some swine has half-inched it.
Actually, i believe there's a community server patch, found at http://www.lithfaq.com/forums/

Game is still payed and loved, people.
post #98 of 289
Quote:
Originally Posted by Sentinel Red View Post
The only game in the series I've played was the second one - I was pretty much wrecked by the end of the first level where the only 'alien' you see is a pipe and rubber hose that falls from the ceiling of some creepy basement I had been stumbling around. Suffice to say, by the time I'd gotten a few more levels in, running, screaming, panicking as I emptied my rifle in a true Hudson stylee, I called it quits as soon as I escaped and did the only sensible thing when presented with the rescue your pal from the hive scenario...

..said 'Fuck that', left her to it and uninstalled the game. I'm not a hero, man.
I love this. I don't know what it is about the aliens as opposed to other instant-death-dealing creatures, but they just freak me the fuck out. If Dead Space had been occupied by Giger's xenomorphs as opposed to the whatever-the-hell-they-were, I'd never have made it to the end. Is it the audio, the sense of dread, some primal thing that taps into our leftover reptile instincts? I dunno, but them aliens is fucking scary. The marine sections are still the best part of those games, I don't care what anyone says.
post #99 of 289
The ramp up to AVP2's Marine campaign was SO WELL DONE. The slow, slow build. The occasional swinging wire setting off your tracker. Spring loaded cats. The descent into the hive as the walls become more and more alien and bizarre. It really makes you admire the character of Ripley for when she goes back for Newt to consider that I was almost too scared to go back in a video game. What a bad ass.
post #100 of 289
Quote:
Originally Posted by Jacob Singer View Post
I love this. I don't know what it is about the aliens as opposed to other instant-death-dealing creatures, but they just freak me the fuck out. If Dead Space had been occupied by Giger's xenomorphs as opposed to the whatever-the-hell-they-were, I'd never have made it to the end. Is it the audio, the sense of dread, some primal thing that taps into our leftover reptile instincts? I dunno, but them aliens is fucking scary. The marine sections are still the best part of those games, I don't care what anyone says.
I think the reason Giger's Aliens are so effective is their simplicity. In something like Dead Space, there are all these complicated-looking body horror monsters, which look cool, but ultimately I don't think that we can really relate to having to deal with something like that. The Aliens are basically a cross between giant bugs and cougars. The sounds that they make that freak us out (roach-like skittering, ugh) closely resembles stuff that I think our minds are evolved to sound off alarm bells when we hear them in real life.

Dead Space (and most body horror) has the fear of disease going for it, which is why the monsters in THE THING and SLITHER (or hell, Charles Burns' BLACK HOLE, for that matter) work as well as they do, because we experience the disease element in the narrative. In a video game with those types of monsters, you usually only deal with the end result of whatever disease has been unleashed, so the scariest part of the monster is unseen in the story that you're experiencing, whereas the xenomorph is what it is all the time. Simple, but effective.
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