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Originally Posted by Jacob Singer 
I love this. I don't know what it is about the aliens as opposed to other instant-death-dealing creatures, but they just freak me the fuck out. If Dead Space had been occupied by Giger's xenomorphs as opposed to the whatever-the-hell-they-were, I'd never have made it to the end. Is it the audio, the sense of dread, some primal thing that taps into our leftover reptile instincts? I dunno, but them aliens is fucking scary. The marine sections are still the best part of those games, I don't care what anyone says.
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I think the reason Giger's Aliens are so effective is their simplicity. In something like Dead Space, there are all these complicated-looking body horror monsters, which look cool, but ultimately I don't think that we can really relate to having to deal with something like that. The Aliens are basically a cross between giant bugs and cougars. The sounds that they make that freak us out (roach-like skittering, ugh) closely resembles stuff that I think our minds are evolved to sound off alarm bells when we hear them in real life.
Dead Space (and most body horror) has the fear of disease going for it, which is why the monsters in THE THING and SLITHER (or hell, Charles Burns' BLACK HOLE, for that matter) work as well as they do, because we experience the disease element in the narrative. In a video game with those types of monsters, you usually only deal with the end result of whatever disease has been unleashed, so the scariest part of the monster is unseen in the story that you're experiencing, whereas the xenomorph is what it is all the time. Simple, but effective.