And you know, now that I've resigned myself to this being a silly FPS/RPG rather than any kind of creepy narrative experience, I'm actually liking it. There's an addictive quality to harvesting Adam and pumping it into upgrades that the first game lacked. The fighting is better, and I like the level design more, too. Rapture seems like a facade this time, sort of like a BioShock Six Flags pavilion, which blends well with the lighter tone of the game.
post #451 of 484
2/12/10 at 3:07pm
- Trevor
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I'm about five hours in, which probably puts me at the halfway point, given the hundreds of times I've died protecting little sisters from splicers. Jesus, besides making the game feel like a trial-and-error walkthrough, vita-chambers are the most ludicrous thing in the game. Why the hell doesn't anyone else in Rapture use them? Shouldn't I be seeing hordes of splicers just pouring out of them?
And you know, now that I've resigned myself to this being a silly FPS/RPG rather than any kind of creepy narrative experience, I'm actually liking it. There's an addictive quality to harvesting Adam and pumping it into upgrades that the first game lacked. The fighting is better, and I like the level design more, too. Rapture seems like a facade this time, sort of like a BioShock Six Flags pavilion, which blends well with the lighter tone of the game.
And you know, now that I've resigned myself to this being a silly FPS/RPG rather than any kind of creepy narrative experience, I'm actually liking it. There's an addictive quality to harvesting Adam and pumping it into upgrades that the first game lacked. The fighting is better, and I like the level design more, too. Rapture seems like a facade this time, sort of like a BioShock Six Flags pavilion, which blends well with the lighter tone of the game.








