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Bioshock 2: Sea of Dreams - Page 2

post #51 of 484
Me either. I always viewed the Big Daddy as a subservient guardian figure to the Little Sisters.

I think he was being sarcastic.
post #52 of 484
Quote:
Originally Posted by JGButler View Post
It's like you've looked into my soul. Even though you, and most others, never took a pervy angle from it, my secret shame is that I did. I. did.
Fixed.

/end sarcasm.

There was no need for the "not pervy" disclaimer. I shudder to think of the individual who found any aspect of Big Daddy-dom vis a vis the Little Sisters to be pervy. *SHUDDER*
post #53 of 484
Thread Starter 
You are a sick, sick man, Overlord. They're like Big Nannies.

I'd actually pay good money if someone did a Nanny 911 spoof with a Big Daddy, come to think of it.
post #54 of 484
Quote:
Originally Posted by Alex Riviello View Post
You are a sick, sick man, Overlord. They're like Big Nannies.

I'd actually pay good money if someone did a Nanny 911 spoof with a Big Daddy, come to think of it.
I'd pay even better money if someone did a ... you know what, never mind.
post #55 of 484
Thread Starter 
HE JUST BE DRILLING THOSE KIDS

...
post #56 of 484
Quote:
Originally Posted by Overlord View Post
Fixed.

/end sarcasm.

There was no need for the "not pervy" disclaimer. I shudder to think of the individual who found any aspect of Big Daddy-dom vis a vis the Little Sisters to be pervy. *SHUDDER*
Touche, sir.
post #57 of 484
I dunno, i don't like it. The carry cage is a nice touch, but it just doesn't have that feeling like a protector when the Big Daddy did it so well. Maybe these are just scouts that go out and find the little sisters and bring them home.
post #58 of 484
Quote:
Originally Posted by ZombieFever View Post
I dunno, i don't like it. The carry cage is a nice touch, but it just doesn't have that feeling like a protector when the Big Daddy did it so well. Maybe these are just scouts that go out and find the little sisters and bring them home.
Which ties back to somethinginthesea.com, where they have all the reports of little girls being kidnapped by, what is now proven to be, the Big Sister. Actually, when you look at the Big Daddy as a protector and the Big Sister as an abductor, the design may work a little better. I still need to see it in context but I'm not as against it as I was initially.
post #59 of 484
We'll certainly see but that carry cage would indicate some level of guardianship as well to me.

Can't wait to find out though.

I'm sure as a foe in the game the Big Sister could be even quicker than a rampaging Daddy but I hope that design isn't the focal point of the marketing like the Big Daddy was for the first game because it's just not nearly as imposing on a purely visual level.
post #60 of 484
Someone is going to have to strap me down to keep me from buying that rag. I know it's worthless but I must have it.

I think the design is interesting (I particularly like the fish doodles on the air tank and the carry cage) but I'm worried it means we'll be dealing with a super-fast, acrobatic version of the Big Daddy. I don't like that idea but I'm certainly willing to give the developers the benefit of the doubt.

Perhaps the Big Daddies still exist and the Big Sisters are some kind of creation from a warring faction, meant to defeat the Daddies? Or do I have T2 on the brain?

Regarding the somethinginthesea.com site- what connects the girls besides age and appearance? Theoretically the original Little Sisters are pre-teens/teenagers now. Is someone trying to rebuild Rapture by kidnapping a new starter batch of Little Sisters? How would the locate the candidates? Very interesting.
post #61 of 484
That design is horrible.

It wasn't the next logical step, it's the next obvious step - and that's unfortunately not something interesting it's just giving more of the same (once original and exciting) idea.

Bah!
post #62 of 484
Feels like they're going all "Prince of persia: sands of time to Warrior within" with this. The design is shithouse.
post #63 of 484
I'm willing to give the creative team a chance, it's still too early to jump to many conclusions. I loved the first game dearly so here's to hoping they can at least match the awesomeness that was the first game. And here's a picture from google search that pretty well follows my thinking from the first game.

post #64 of 484
It's just one critter, and not enough to make any kind of really useful assumption about the sequel.

Except... If anything's a bummer, it's that the image evokes a "return to Rapture." The first teaser made it look like 2K was going in a new and interesting direction with Sea of Dreams, but with Big Sis in the picture, it looks like we'll be heading back into the bathyscaphe to wrangle more undersea freaks. I speak only for myself, but by the first game's third act, I was tired of Rapture.
post #65 of 484
Gaming nerd backlash? In MY Bioshock? Shame.
post #66 of 484
Just keep in mind that the creative lead on this is the talented fellow who designed Fort Frolic in the original and the absolutely terrifying Shalebridge Cradle level in Thief: Deadly Shadows.

So as much as I doubt they had specific sequel ideas in mind, I'm cautiously optimistic.
post #67 of 484
Well, this is nice. They're leaving themselves room for improvement so they can add Little Brothers in Bioshock 3.
post #68 of 484
I'd just assume that new model is meant to be amphibious, whereas the Big Daddies could survive the deep ocean.
post #69 of 484
Take your logical explanation elsewhere. We want to make gross assumptions and decisions on the game before we actually know anything.

:P
post #70 of 484
Well GI is trying to spread a bit of light on the rumor and is saying there is going to be only 1 Big Sister and its not a complete replacement for the Big Daddies

http://www.gameinformer.com/NR/exere...F0F4D2BA60.htm
post #71 of 484
That's not Tenenbaum is it?
post #72 of 484
Quote:
Originally Posted by Spike Marshall View Post
That's not Tenenbaum is it?
Would it be? Wasn't she all about protecting the Little Sisters and keeping them from harm? Unless I missed something or misread the character in some way, I have a hard time believing she'd just go start kidnapping little girls.
post #73 of 484
I'm liking the new Skinny Daddy. I have a feeling it's going to be irritating trying to take out these bastards. Can't wait.
post #74 of 484
It's just with the emphasis on a singular Big Sister and Tenenbaum's knowledge of the process it could make some sort of sense for it to be her. But kidnapping more little girls is definitely not part of her mo.
post #75 of 484
Tis true, she didn't die in Rapture. Unless these kidnapped girls were in fact the rescued girls from Raputre?
post #76 of 484
Thread Starter 
Impossible... it's seven years later. Although that's exactly how old the girls are that are being kidnapped...
post #77 of 484
Same genetic material? Mistaken identity? Dammit 2K don't leave me hanging in the wind!
post #78 of 484
Quote:
Originally Posted by Alex Riviello View Post
Impossible... it's seven years later. Although that's exactly how old the girls are that are being kidnapped...
Wouldn't that have meant the little sisters were under a year old in the original though?

I like the Tenenbaum theory. The idea she'd put herself through what we did to protect the little ones is actually quite a powerful image.

Which is why I suspect it's not her - the idea she'd have turned evil (since i'll be assumed you have to fight her) seems a bit cliche and reduces her value as a character in the original.
post #79 of 484
Quote:
Originally Posted by Eric Cordo View Post
I'm liking the new Skinny Daddy. I have a feeling it's going to be irritating trying to take out these bastards. Can't wait.
Just had a flashback to my first encounter with Half Life's female assasins...Eric, you bastard.
post #80 of 484
Maybe she isn't being evil by capturing these girls.
post #81 of 484
Yeah, the Big Daddies weren't technically evil either.
post #82 of 484
Quote:
Originally Posted by Count Floyd View Post
Yeah, the Big Daddies weren't technically evil either.
They weren't evil at all, really. It's been a while since I completed the game, but I can't remember any reference or action that would indicate any evil-doing. So there's a high chance that the Big Sister could be good.

OR, it could be that the player from the first game, Jack, turned Tenenbaum into a Big Sister, and made her go out to capture more little girls, for more harvesting. And the new person in the game could be someone trying to get to the bottom of the missing girl mystery, or a father/mother/brother character, looking for a child/sibling. This is all just conjecture, and possibly too easy an explanation. Also, I've had too much to drink.
post #83 of 484
Quote:
Originally Posted by ZombieFever View Post
Maybe she isn't being evil by capturing these girls.
How is kidnapping them not evil? It seems implied here that not only does she snatch them from beaches, but they're then later seen as "little sisters" in her cage complete with adam.

I'm sure it's entirely possible it isn't - but it seems a bit odd.
post #84 of 484
Quote:
Originally Posted by Spike Marshall View Post
It's just with the emphasis on a singular Big Sister and Tenenbaum's knowledge of the process it could make some sort of sense for it to be her. But kidnapping more little girls is definitely not part of her mo.
I was thinking the same thing at first. It seemed to me, though, that she wanted to release the Sisters from their Adam-soaked chains. Maybe she got lonely and started splicing herself?

Speaking of Tenenbaum, I've always wondered how the section in the first game played where you're in the Little Sisters' dorm if you've been harvesting the sisters. Are the sisters or Tenenbaum aggressive in any way? And did anyone ever get into Tenenbaum's lab? I tried guessing my way through but never succeeded.
post #85 of 484
The little sisters keep commenting about you being the bad man while you are in the dorm. I don't think Tenenbaum says anything about you harvesting them.

Somethinginthesea.com had been updated again with events now taking place in the U.S.
post #86 of 484
Thread Starter 
Quote:
Originally Posted by colebert View Post
The little sisters keep commenting about you being the bad man while you are in the dorm.
Only if you've been killing them, you heartless bastard!
post #87 of 484
That's why i played through again and saved them all. I was depressed for days after leaving that room.
post #88 of 484
The fact that you went back and played through once again just speaks to the amazingness of this game. In my experience with the game I would never figure the Lady Doc to have any interest in harvesting more little souls for Adam duty.

Which in itself makes the possibilities even more out there for part 2. I mean I know within a matter of 4 or 5 mos the sequel/preqel whathaveyou was greenlit but it never seemed to me to be a franchise property. I thought the story was fantastic and complete so I myself can't help but worry and be at the same time stoked for more...

I just hope it is even in the same ballpark graphicallly, story telling and difficulty as the orignal and I'd be a pleased gamer

I am biased though as the last say three years have produced my 3 fave games ...GTA SA, God of War uno and Bioshock so....Optimism

To add some context I thought Gears of War was great but VASTLY overrated and ps3 Uncharted was just too fricking short to establisha defining experience.

So hate me all u want
post #89 of 484
Im playing Bioshock again for the 3rd tim, thanks to this thread...and I still cant bring myself to harvest a Little Sister, dammit.
post #90 of 484
Quote:
Originally Posted by ryoken View Post
Im playing Bioshock again for the 3rd tim, thanks to this thread...and I still cant bring myself to harvest a Little Sister, dammit.
Yeah I started playing through it again last night, mainly because I harvested one Little Sister on my first play through just to see what happened and I want that achievement. And I gotta say - I was surprised by the fact that the game really rewards you in the cinematic for rescuing them, but harvesting them is really cold - almost clinical. It doesn't punish you at all, at least not in the moment. It's a nice little detail and lends alot to the whole ambiguity thing.
post #91 of 484
You know, and I'm not sure if this was previously floated, but why does it (Big Sister) have to be Tenenbaum at all? Bait & Switch could be that it's some kind of souped-up splicer. I mean, jesus, there were HOUDINI SPLICERS.
post #92 of 484
The kidnappings are moving up the east coast, it looks like.

I do enjoy that site; simple, yet very, very ominous. It's like a board you'd find in some kook's house on an episode of X-Files.
post #93 of 484
Quote:
Originally Posted by Bees?! View Post
How is kidnapping them not evil?
Perhaps she is saving the little girls from a worse threat. Or maybe she has found out that over a period of time the little sisters mutate into something horrible and is trying to help them. Of course this is all going off the idea that it actually is Tenenbaum.

...i spend way too much time thinking about this.
post #94 of 484
Quote:
Originally Posted by jack_rabbit View Post
You know, and I'm not sure if this was previously floated, but why does it (Big Sister) have to be Tenenbaum at all? Bait & Switch could be that it's some kind of souped-up splicer. I mean, jesus, there were HOUDINI SPLICERS.
I might have missed the news, but as far as i'm aware - Spike's the first time i've heard the idea it could be Tenenbaum.

The fact it's a good idea as opposed to it being a generic splicer is why we're discussing it.

When it turns out to be generic, that's when we get disappointed.
post #95 of 484
Even though it has nothing to do with anything. Wonder if they would try and tie in Vietnam somehow?
post #96 of 484
Could be a possibility, these actions from the Big Sisters are very guerrilla like.
post #97 of 484
And it's 1967. Somehow LBJ is involved, just like he was in Metal Gear Solid 3.
post #98 of 484
I feel like all of this is leading towards the rebuilding of Ratpure. Why else would they be kidnapping, or "recruiting", all these girls and dragging them back to the sea?
post #99 of 484
The funny thing as I said earlier is who is overseeing this and wouldn't the world or some UN-esque like agency be overseeing the entire city? I doubt the city just sits there and no one knows about it.
post #100 of 484
Not that I'm trying to argue the plausibility of an undersea city with monsters running around and questionable genetic experiments, but I imagine the city would have probably been built around WWII, and it could have just flown under the radar. If there really were individuals with that much pull to create an underwater faux-utopia, I'm sure they could keep it out of the papers.
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