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Army of Two: The 40th Day

post #1 of 86
Thread Starter 
Besides just being excited that they're making a sequel, there are now some gameplay details that make it sound even better. I think I'm looking forward to the next chapter in the sweet Rios and Salem bromance a little too much.

Ah well, it's a great game to play with a friend.

Joystiq impresions.
Quote:
Let's be honest: when we first heard EA was prepping a sequel to Army of Two, we didn't imagine it would be anything like what we saw in action last Friday in San Francisco's Chinatown district. (Well, 27 floors above it, to be accurate.) In our minds, we were expecting ... the first game, only set in Shanghai. Within 30 seconds of it loading up, we realized that EA Montreal's imagination is obviously a lot more vivid than ours.

Executive Producer Reid Schneider was on hand to act as our tour guide, but much of what we saw really did speak for itself. Particularly about how this game is already anything but a minor improvement over the first.

Right off we found that it's really good looking -- in fact, the screens EA has released don't really do it justice. As Schneider spoke, we watched Salem and Rios standing idle in the middle of a street, while all around them subtle effects brought the world to life.

Steam rose from sewer grates, tarps waved in a gentle breeze, bugs scurried around piles of trash bags and debris -- torn paper, leaflets and the like -- floated down, indicating that, not far from their location, Shanghai was been torn apart. But by who (or what)? We'd soon get a partial answer.

Schneider explained that, while Salem and Rios are still mercenaries, the goal of this game isn't about taking down any one person or organization -- it's simply about getting out of Shanghai alive. To this end, he told us the tone of the game is more or less morally ambiguous. There are definite enemies, but there are also civilians. You can help the latter, but you're never forced to.

So, about those enemies. We were first shown a major new mechanic in the game: a tactical overlay a la Metroid Prime. When this is brought up, you can move your reticule over enemies to see pertinent data on them (threat level, etc.) and, more importantly, the context-based commands available to you.

In this scenario, a pair of enemy soldiers was patrolling the street ahead. Schneider brought up the tactical overlay and pointed towards the more skilled of the two. He commanded his partner to stealth grab the enemy. The second enemy quickly turned, realized he was outnumbered and dropped his gun. Schneider could have -- along with his AI teammate -- zip-tied the pair at this point, but he opted to kill them.

The threat eliminated, the two characters raised their iconic masks. This is, we were told, done for two reasons: to allow for more character to come across in conversations and to indicate all nearby danger has been dealt with.

We were next taken to a rooftop setting and shown the game's new cover mechanic. Walking (or running) up to any potential cover causes your character to assume a cover stance. From here you can blind-fire by pressing the fire button or lean out for a more accurate shot with the aim button -- but you're never "locked" to the cover. The next change we saw involved vaulting over (and sliding into) cover. To vault an air conditioner, Schneider simply ran at it (there's a very Gears of War style "roadie cam") and his character slid across it (think Stranglehold). To run into crouching cover, he pressed the crouch button just as he reached it, and Salem slid in.

It was at this point we found out the extent of the catastrophe Shanghai was in the midst of. While his partner ran to one corner of the rooftop, Schneider went to higher ground, affording him a lovely view of the highly detailed city far below. Without warning, what looked like meteors struck several of the largest skyscrapers, causing them to implode. A squadron of fighters flew past, striking another. Then, what looked like a jet hit the building he was standing on, carving a pit between the two teammates ... and enemies started pouring out.

Who are these enemies? The dev team isn't saying specifically, only confirming that they're part of a group called the "40th Day Initiative." In fact, Schneider told us that elements of the plot will go unexplained, leaving it up to the player to speculate. He stressed escaping Shanghai at all costs is the main plot, and the who and why of what's happening won't all be revealed through major cutscenes.

After running down a major street, buildings crashing down all around them a la Cloverfield -- cited by the team as one of its inspirations -- the characters came upon enemies preparing to execute a group of civilians. As they approached, a voice came over the radio, asking if the pair of mercs would be willing to assassinate someone. A dialog popped up where a fee could be entered. Schneider chose $20,000, which the man on the radio balked at. He dropped it to zero and the voice seemed stunned, but gave credit for their ruthlessness.

As we were told, this mechanic will crop up often, but won't always involve assassinations. Moving back to the situation at hand, we were shown two of several possible ways of dealing with it. The first was to simply storm in and take out the highest ranking enemy. This caused his subordinates to pull the hostages to their feet and threaten to kill them. Schneider then simply shot through the hostages, killing them and the enemies, while demonstrating the game's heavy use of realistic bullet penetration.

The second, less barbaric approach was to enter the area slowly, take the commanding officer hostage, then tie up the other soldiers. The duo received thanks from the freed hostages, something we were told will affect bonuses such as weapon part unlocks (the weapon customization from the first game is returning).

Having dealt with the hostage situation, Salem and Rios found that the next area was crawling with enemies. Demoing a new use of the first game's Aggro system, Schneider commanded his partner to "mock surrender." Rios walked up to the enemies, dropped his gun, and put up his arms. As the soldiers approached him, Salem was able to pick them off with a sniper rifle.

The pair ran through the cleared out area, only to have a burning car come hurtling down an alleyway, separating them. Their attention was directed to a nearby hostage situation -- two enemies were about to execute a civilian inside their apartment. Salem could see the enemies from where he was bur Rios couldn't.

Bringing up the tactical overlay, Schneider was able to "paint" the enemies red and the friendly green. Rios could then see where the bad guys were via his tactical overlay. Using this info, the duo was able to simultaneously snipe both enemies (Rios' shot penetrated the apartment wall). Schneider ran forward a bit and the camera panned up to a rooftop billboard for the Shanghai Zoo -- with an actual lion staring back from in front of it.

Schneider wrapped things up by explaining that the game won't have the genre's stereotypical assortment of dock or warehouse "levels," but will instead play out in locales you'd find in an actual city -- a shopping mall was given as one example. All in all, the experience was riveting. We're already sold on the atmosphere and more organic approach to combat scenarios -- we just hope that the entire game isn't the same handful of situations repeated ad nauseum.
post #2 of 86
I really enjoyed the first, but it required co-op. It just could not be done solo. The changes sound solid, and I'm glad that they're trying for a bit more serious tone, and keeping the silliness under wraps a bit. My best friend and I have enjoyed RE5 so much we decided to replay Army of Two once we finish it.
post #3 of 86
Thread Starter 
Yeah, I still need to play through the second DLC level with a friend. The guy I usually do my co-oping with just picked up RE5 though so that may get finished first.

ETA: Destructoid has a preview as well.
post #4 of 86
Fuck yes! That sounds much improved. I'm a huge fan of the first one, but from that description, it seems that they changed some things for the good. I really like the idea of actually being able to approach situations from different angles and not just shoot-kill like the first one. The same thing happened to me though, the guy I was playing with stopped playing and I never finished the DLC levels.
post #5 of 86
I didn't really like the engine from the original. Or the shooting mechanics.

The cinematics were pretty though, It was a decent effort for their first title.
post #6 of 86
Thread Starter 
Quote:
Originally Posted by Bees?!
I didn't really like the engine from the original.
My only real issues with the first one is that sometimes from cover I end up shooting the wall a bunch and that I wish I could just tell my AI guy to stop dragging me around and just heal me.

Also, some weapons can make back-to-back's nearly impossible. So you have to be careful on levels sometimes because if you have the wrong gun at the back to back it can take basically memorizing where all the guys are to beat it. And on say, the first DLC level, the whole thing ends with a back to back (which is led into by an unskippable cutscene) so replaying that over and over again can get a little bit old.
post #7 of 86
Yeah, the shooting always felt inaccurate and kinda...mushy, maybe? But it was worth the 10 bucks I paid for it to play through with a friend.
post #8 of 86
Thread Starter 
Yeah, my friend and I rented it and played through it once and then later I bought it for less than $20 from GameFly because I wanted to try out the new DLC and play through it again. And it has just gotten more hilarious each time I play it.
post #9 of 86
Me, like nachos, the bromance is what I'm looking forward to:

post #10 of 86
Thread Starter 
The unfortunate thing is that the campiness of the first is kind of what made me like it. If they make the second more serious and actually make sense, I don't know that it'll have the same charm.

Still, nothing they've shown has made me think 'grim and gritty' so I'm holding out hope that it can still be nice dumb fun.
post #11 of 86
Yeah, the gayness, nuh uh, not gayness, they're badasses! of the first one was fun to make fun of. I mean, Ass to Ass shoot outs, balls in the face, blinging out guns...if anything, and I'm totally stealing from Penny Arcade here, it should've been way more blatantly gay. Would've made it that much better.
post #12 of 86
Yep, gonna chime in on my love for the first game and its campiness. Loved the backwards & forwards bullshit banter between the two characters while a plot featuring a global conspiracy chugged along. Doing some air guitar on the way made it even better.

I really loved how the game was made for co-op (kinda like how I love RE5 for being made that way) and if they add co-op stuff that actually brings more to the table, hell, this will be a first day purchase for me.
post #13 of 86
EA invited me to another Community Day for this. Awesome. I really dig the first game, problems and all, so can't wait to be able to write up my impressions.
post #14 of 86
Thread Starter 
Good to hear, it was really your review that made me not cringe when my friend first told me he'd rented it and he wanted me to come play co-op. Everything I'd heard had been making fun of it but not ever talking about the gameplay. Hopefully you can give us a good idea of how's it's changed from the first game and if it seems like it will be taking itself too seriously.

Of course, I don't know that I'd get too upset if the two guys weren't complete morons.
post #15 of 86
Played the first one with my older brother...was "forced" to play as the "pretty boy".
Looking foward to experiencing that again!
post #16 of 86
Brand new never-before-seen screens! http://chud.com/articles/articles/19...ENS/Page1.html
post #17 of 86
I'm in the camp that cannot understand why this game gets a sequel.
post #18 of 86
That the "retard" camp?
post #19 of 86
Oh come on Alex. Generic Gears inspired shooter set in vague middle eastern country BROing it up. I liked this game and I understand that the bottom line is the bottom line but... Ugh.
post #20 of 86
Quote:
Originally Posted by Alex Riviello View Post
Brand new never-before-seen screens! http://chud.com/articles/articles/19...ENS/Page1.html
Battleships, jets, and buses running amok? A crane smashing through a building?

Are you sure this isn't the sequel to EAGLE EYE?
post #21 of 86

CHUD Takes An Early Look at Army of Two- The 40th Day

http://chud.com/articles/articles/19...DAY/Page1.html
post #22 of 86
Sounds good. The first one was defiantly serviceable, but feel short on alot of the co-op hype. I'm going to wait awhile till i get too excited.

Did you get a chance to hear any of the banter between the two mercs?
post #23 of 86
Unfortunately, no. They hadn't done the voice recordings yet so all the characters in the game were voiced by the dev team, including Alice over your comm.
post #24 of 86
Good article, alex. This game was going to be mine when it was first announced, short of a gigantic fuck up by EA, but its good to read confirmation that its gonna be good.

Hope they stick to the unintentional campy nature of the first one. Seeing those two guys air guitar their way thru a storyline that "seriously" comments on the evils of terrorism and religious fanatics would be great.
post #25 of 86
I agree. While the game was looking pretty damn serious it's a given that the humor will be back.

And honestly it was great to see them listening to people's complaints so much with this. The first sold pretty well, so they could have easily just churned out another instead of revamping everything. They even pulled in guys from some of EA's other top games (as well as Insomiac and Ubisoft) to get some fresh talent on it.

Especially considering how early this is, I have a lot of faith that they'll pull it off.
post #26 of 86
Sounds like I've done a hell of a good job producing this game.
post #27 of 86
Let these people know you have personally sold me on a copy, Alex.
post #28 of 86
post #29 of 86
Thread Starter 
I'd watched this yesterday morning (in super low quality) when Kotaku accidentally broke the embargo and put it up early. It's much easier to tell in the HQ one you put up, Alex.

It looks good but I'm really just afraid that it's going to lose that hilarious cheesiness that made the first one so enjoyable. It sounds like they might have some new voice actors as well.

Still the graphics look nice and the action set pieces look cool and I'm looking forward to seeing what the new gameplay features feel like.
post #30 of 86
They pleaded with us not to break that embargo date- I'm surprised Kotaku did, they're usually better than that.

I think the last line in the trailer is an indication that the cheesiness will be back, but there's no denying that this is a much more violent and gritty game. The environment alone shows that.
post #31 of 86
Thread Starter 
I'm pretty sure that Kotaku did it accidentally as it was pulled after it was up for maybe 20-30 minutes. With the sheer number of posts they do it must be crazy trying to keep all those embargoes straight.
post #32 of 86
Yeah but you don't typically run some lowres version that was leaked....

Still, what do you guys think? I thought they overdid it a bit with all the words (although it's interesting to note that the scraps they're written on are in the game, floating around among the destruction) but the reveal was pretty great. Dig the music, too.
post #33 of 86
I suspect this will be a game where, if you liked the original AO2, you'll like this.

If you (as I did) strongly disliked the original, this one will not do much to sway. The original just didn't handle or play like it wanted me to play it. I'll wait for the reviews.
post #34 of 86
I'm sold. It does sound like the voice actors were changed which is a shame.
post #35 of 86
Thread Starter 
So, I'm sure we'll see more about this at E3 this year but I've been doing a bit of reading and I'm really starting to fear that the straight up goofy B-action vibe is going to be gone in the new one.

From this Gamasutra's interview with the creative director and executive producer about The 40th Day:

Quote:
We want the tone on the new one to pass the Steven Seagal test. If you can hear it as a line in Die Hard coming from Bruce Willis, great. And if you can hear it in Under Siege coming from Steven Seagal, cut it. That's our general in-house rule.

...

Humor is kind of a hallmark of the franchise. We have the Steven Seagal test, and I think that's applicable, but we want to make sure that we bring back humor in the game. It can't be just 100 percent straight and serious all the time. They have to be able to make a sarcastic remark, as long as it's dark.
While the loss of goofiness could be sad, I do have to say that I like what they're saying about making choices in the game:

Quote:
For me, if you offer a player a choice and the reward on doing it is the Boot of Flight, and the reward for not doing it is the Gauntlets of Power, then what you've actually said is, "Which do you want?" You actually haven't asked them to make a choice at all. You've asked them to pick between rewards. It's not a choice. You've actually sucked all of the life and the interest out of that choice and replaced it with, "Oh, I need boots here."

...

So, I actually think, and it's something we'll talk a lot about at E3, you can put choice in a game that is interesting just because it's a choice. And I think the core question of Army of Two that's fun to pose is that when the world goes to hell, when everything goes wrong, and all you can rely on is your partner, what kind of person are you?

Do you do all the extra hard elements that are saving the hostages? You maybe don't get a reward, because we're not going to put little reward icons above their head.
In the end, while it sounds like they're getting rid of the hilarious goofiness of the game I think the new gameplay stuff they're talking about and the people they've got involved and building off the core mechanics from the original Ao2 makes this game sound like it'll be a sure-buy for me.

Having just tried to play some of the multiplayer from the first one though, I really hope they streamline that whole process. Trying to get into a 2 on 2 match with your friend is far more trouble than it should be right now.
post #36 of 86
As far as multiplayer the one thing they confirmed for us is lobbies. Thank fucking god. They also hinted heavily at a COD-style XP system.
post #37 of 86
Thread Starter 
Quote:
Originally Posted by Alex Riviello
They also hinted heavily at a COD-style XP system
I'm all in favor of this. Since the vs. in the game is less about killing the opponents but rather completing objectives it seems like something I could really get into.

The few times we got a the multiplayer to work was fun but being brand new at it we kept getting our asses handed to us. It was annoying the way you'd have to set up a whole new game each time with your friend joining with you. Then it would automatically default back to unranked which don't count at all towards the achievements. Just a frustrating matchmaking experience.

This game just screams to have pairs matches where you and a friend battle against other buddied up teams.
post #38 of 86
Yeah, it's really a letdown, especially since the multiplayer is pretty goddamn fun when you get it working. Just too many stupid design decisions. I mean- Lobbies! Everyone has fucking lobbies! You don't kick people out to the main menu when they finish a game, that's just stupid!
post #39 of 86
Worms does it and it makes me angry.
post #40 of 86
Thread Starter 
You should have seen the trouble we had setting up a local multiplayer Worms game on the 360 last weekend. If I finish my UI degree I'll need to consider hitting up gaming companies.
post #41 of 86
Thread Starter 
Goddamn morality choices. And it seems like they're making it grittier and darker. Seriously, if I can't pimp my gun in this game I'm not buying.

http://kotaku.com/5321233/comic-arti...ity-cut-scenes

Also, it's a bit disconcerting that Rios is now voiced by Nolan North, the same guy who does Nathan Drake in Uncharted.

I desperately want to like this game as much as the original but if they're going to try to make it more serious and have weighty moral choices, they clearly don't understand what made the first game such a ridiculous blast.
post #42 of 86
Thread Starter 
Well, the release date which was originally announced as Fall 2009 is now officially January 12, 2010 (much closer to when the original was released). EA has a new press release saying that if you pre-order it you'll get access a month early to the new Extraction multiplayer mode.

It's good to know that my Fall 2009 obligations are dwindling.

Full press release below:

Quote:
EA Montreal Announces ARMY OF TWO: THE 40th DAY Will Hit Retail Stores in January 2010

Start off 2010 with a bang! EA Montreal, a studio of Electronic Arts Inc. (NASDAQ:ERTS), today announced ARMY OF TWO™: THE 40th DAY will ship on January 12, 2010 in North America and January 8, 2010 in Europe. The sequel to the 2008 multi-platinum co-op shooter sees the return of the ultimate two-man private military team, Salem and Rios. Trapped in the middle of Shanghai as it falls under attack, the two must work as a team to survive relentless enemy assaults and escape the city collapsing around them. Gamers who pre-order* ARMY OF TWO: THE 40th DAY now will have exclusive access to the game’s all-new explosive multi-player mode, ‘Extraction,’ at launch. This mode will be unlocked for all other players one month after the game ships.

ARMY OF TWO: THE 40th DAY features a more robust and redesigned multiplayer experience with four unique multiplayer modes including ‘Extraction’. ‘Extraction’ pits a team of four players against a series of unique enemy waves as they move from point to point in the ruined city. Players must strategize as a unified team to combat the different forces of the 40th Day Initiative while trying to get out alive.

In ARMY OF TWO: THE 40th DAY, private military contractors, Salem and Rios must fight their way through Shanghai to survive a carefully orchestrated series of catastrophes that are dragging the massive city to the brink of ruin. Jonah, the mastermind behind the 40th Day Initiative, has amassed an army of skilled soldiers to level the city in his attempt to rebuild an empire according to his vision and ideals. Now, the Army of Two must fight their way through ravaged city districts as they try to beat the odds.

ARMY OF TWO: THE 40th DAY will be available for the Xbox 360® videogame and entertainment system, the PLAYSTATION®3 computer entertainment system and the PSP® (PlayStation® Portable).

For more information on ARMY OF TWO: THE 40th DAY or to pre-order the game please visit: www.armyoftwo.com. For more information on EA Montreal, please visit www.eamontreal.com or www.ea.com. Or follow us on Twitter at http://twitter.com/Army_Of_Two.

* Pre-order offer has restrictions. See www.eastore.com and participating retailer sites for details.
post #43 of 86
All these games moving into Jan-March of 2010 is kind of scaring me. It's just extending the fall/winter "sit on my ass and game all day long" season an extra 4 months.
post #44 of 86
Thread Starter 
And, thanks to a Kotaku article I can rest easily that gun pimping is still an option.

Quote:
Originally Posted by Kotaku
They can also be customized unusually, with oversized shields applied to AK-47s which can then be given a zebra stripe or desert camo paintjob, courtesy of the "pimp" option. Hearts, four-leaf clovers and giraffe prints ensure that no texture, no matter how violent and serious the game may be, is considered inappropriate.
post #45 of 86
Thread Starter 
Video of the weapon customization is available here. It looks pretty great.
post #46 of 86
Just working on uploading it that video. That's a helluva lot of customization.

Going to a second community day for this in a few weeks and have been promised tons of hands-on time, finally!
post #47 of 86
Thread Starter 
Yeah, I hope that the ability to paint your gun different patterns doesn't eliminate the ability to get it coated in solid platinum and covered in diamonds.

I'd definitely be interested to hear some more about the game and see some people play through some of the 'morality' sections. I still can't believe that they added those. Talk about something this game doesn't need.
post #48 of 86
Moral Decision: Cut off his penis and try to get information from the prisoner or Cut off his head and punt it?

Yea, this game doesn't need any moral compass. You shoot motherfuckers with a jewel encrusted assault rifle, and hope heads explode.
post #49 of 86
Heading back to Montreal tomorrow for a look at the multiplayer! If you've got questions, let me have'm.
post #50 of 86
Ask them who their favorite member of the Wu-Tang clan is.
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