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Originally Posted by Snaieke 
Well, there were those that had a problem considering film to be an art form as well as various styles of music. It took a strong product and advocacy to win over the establishment.
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Not the same issues. Film is technically a hybrid form of things that were all previously considered art. Video games bring the concept of gaming, in general, into the mix, and games have never been considered art.
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Now, simply using Ricciotto Canudo's argument it isn't hard to apply those same rational's to certain elements of video games. After all it is a synthesis of the five ancient arts. Now, it may only emerge that certain sub-genres of video games are considered an art form just as not all filmed products fall into the category of art (movies, television, documentary etc..) News, as a prime example. |
You can apply the argument to aspects of video games, but I think most of us who disagree with the games-as-art folks generally acknowledge that video games include aspects of art. The problem is that the very important addition of "game" to the mix is not covered by Canudo's argument.
I may have a room that contains pictures on the wall, but its main function is a place of dwelling. It's not really art; it just has some art in it.
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| It really took the last few years when we've reached a sort of technological plateau for software developers to create game engines that enabled a much more lush, robust environment(architecture, sculpture & painting) for games as well as a greater opportunity for story development (music & poetry). |
But then you're just arguing quality, not domain. The dividing line between "art" and "not art" isn't based on whether the piece in question looks prettier or more ornate. Taste aside,
Mondrian may be your Pong comparison, and
Bosch may be your GTA comparison, but Mondrian and Bosch pieces are both art - lushness and quality don't matter. So if you're arguing GTA, you've got to argue Pong, too.
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| Game engines like Euphoria which enables the entire environment to be unique and when interaction within that environment occurs, create a unique experience really open up the medium. One of the best examples would be Grand Theft Auto IV, when you have a car crash.. it's different each and every time due to various game elements (car mass, velocity, weight, direction). |
Uniqueness is not a requisite for art.
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| As to the entertainment aspect of it, what do you think movies, television, music, dance and art are? |
If this is in reference to "(or whatever our ancestors did for fun)," feel free to amend it to "(or whatever competitive things our ancestors did for fun)." I didn't mean to imply that art isn't entertainment, because it most certainly is. So are games. A lot of things fall under that umbrella.
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| Now, like I said... it's going to take a product to really push this. I think games like Dragon's Age, Fallout 3, GTAIV are some great building blocks but they are not art. I don't know what it will take but I'm sure we're heading in that direction rather than as a sub genre of film. |
Again, I think it's wrongheaded to assume that quality is what will bump games into art territory. We're arguing domain parameters, not quality parameters. I'm sure games will continue to become more and more complex, challenging, and perhaps even emotionally compelling. But they'll still be games, and there are no precedents for games to be considered art, thus there are no defined hurdles that they must clear to end up in the territory of art. Without such hurdles, there are no criteria other than precedent, which says games aren't art.