Quote:
Originally Posted by dreary louse 
I'd like to note that Russian Ark's one take was itself an editing decision, as much as a film containing many edits...and that I think Shadow of Colossus comes up more often in the argument than Grand Theft Auto because it's more 'elegant', the consideration of which, in relation to art, I find sickening.
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No - GTA4 is brought up more in mainstream discussion than Shadows. New York Times even calling it a dawn of a new artform (sorry, that happened with Tetris).
Why you find it sickening is beyond me.
The reason Shadows is brought up, and the reason it is every bit on the level of say - No Country for Old Men - is because of its perfect crafstmanship, and synergy of ideas to create a whole thematic experience. And because of the way it best shows how games can be art when thinking of it in narrative terms.
The most basic theme of Shadows is that of obsession, and becoming what you seek to destroy. There are very deliberate story choices and design choices that seek to best express this theme. The first being the abstractness of your goal. It is a girl, you do not know, that you want to bring back to life. The player has no understanding as to why she is dead, who this boy is. However, when given a task, the player, as a player, must achieve it. Even when it becomes more obvious that this Colossi are perhaps innocent, perhaps even good, and that your true motivations may even be wrong, the player continues as that is what you do. As a player you do as you are told in a narrative game. This is using the principles of gameplay to highlight a theme.
There are no NPCs, no one to talk to. Only your horse. The design decision to have you whistle for your horse is two fold. It is a practical application to keep the player from becoming frustrated (this is an artform in of itself) and to create a bond between playerand horse. I am sorry it did not effect you, but Argo was a friend to me for 8 hours. He was my horse. He wa animated so elegantly, given so many subtle nuances in animation and attitude, I cared for him.
When he falls, it is because of your pursuit for the final Colossus. It is a sad moment. And it is well earned, and done with grace.
Shadows is a work of art. And more than one filmmaker has said so. Its story would not work as well as a movie because of what games BRING to the table. Something Devin, you, and others are so narrow minded to see. I am personally involved in the obsession. I am personally trying to achieve the goals. I am personally responsible for the deaths.
It is considered art because it broke game convention after game convention for the sole purpose of creating a thematic experience. It is considered art because it is a prime example of gorgeous art, story telling, music, gameplay, and design to create a whole experience.
The biggest problem is the idea that art is narrative. I dont understand how you can call sculptures, pottery, dancing, abstract painting, and any other non narrative art form, as art.
You know what games are high art?
Rez. Tetris. Civilization 2. Mario Galaxy. Pikmin 2. Sins of a Solar Empire. Katamari Damacy.
Narrative is not needed. And there are more complex ideas in Rez, and more self reflexive ideas about ART ITSELF in Rez, than nearly any film in the past decade. And story be damned.