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Of course, I'm in the camp that translating video games to film suffers from the inherent flaw that video games are already (in many cases) a "cinematic" experience these days, and as others have argued, the story may actually become less compelling when the interactive aspects are removed from the equation. With comic books, you have the images formerly on paper "coming to life" on the screen as a draw. With video games you've already seen it "come to life" (albeit in video game graphics form).
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Something like Bioshock would work extremely well as a cinematic experience because the story telling in that game is so strong. On the other hand is Halo, a game with a seemingly perfect film adaptation story, but struggles to gain any traction in Hollywood because the story seems off. Even now Halo seems to have finally gotten some forward movement because they are looking at the "expanded universe" novels for story inspiration.
In the last decade video game story telling has jumped up 100 fold. Movies like Mortal Kombat, Street Fighter, and Mario Bros had to invent their own stories more or less, and they are all sub par films (even if they are all guilty pleasures)
Silent Hill got a lot closer to being a great video game movie because it had a strong narrative source. Of course so did Resident Evil and they went in their own direction too. There are no absolute answers, but I am willing to bet as Video Game stories get better and better, so will their movie counterparts.




