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The Dark Spire (DS)

post #1 of 3
Thread Starter 
(or: The Proving Tower Of The Mad Overlord)

I picked this up yesterday because I am masochistically intrigued by Atlus' ongoing attempts to publish the hardest game ever made.

In short, this game is Wizardry. Not Wizardry-esque, but almost literally the original Wizardry, with names changed to protect the programmers. You assemble a party and explore the tower of your neighboring mad overlord. The game mechanics are largely based on 2nd Edition AD&D, you need to cast a spell just to find out where you are on the map, the interface is maddeningly obtuse, and your party's first-level adventures are certain to be nasty, brutish and short.

None of these observations are necessarily complaints.

I haven't gotten very far but there seems to be a pretty deep system beneath the game's primitive trappings, with skills to learn and probably no small amount of unlockable classes. The bold-on-black art style is appealing, but if you want to rock it really, really old school you can always opt for the Classic mode:


No, really. That's an option.

Anyway, if you think CRPGs peaked in 1981, or if you thought Etrian Odyssey was for pussies, or if your username is neaux, you should probably check this out.
post #2 of 3
Quote:
Originally Posted by Count Floyd View Post
(or: The Proving Tower Of The Mad Overlord)

I picked this up yesterday because I am masochistically intrigued by Atlus' ongoing attempts to publish the hardest game ever made.

In short, this game is Wizardry. Not Wizardry-esque, but almost literally the original Wizardry, with names changed to protect the programmers. You assemble a party and explore the tower of your neighboring mad overlord. The game mechanics are largely based on 2nd Edition AD&D, you need to cast a spell just to find out where you are on the map, the interface is maddeningly obtuse, and your party's first-level adventures are certain to be nasty, brutish and short.

None of these observations are necessarily complaints.

I haven't gotten very far but there seems to be a pretty deep system beneath the game's primitive trappings, with skills to learn and probably no small amount of unlockable classes. The bold-on-black art style is appealing, but if you want to rock it really, really old school you can always opt for the Classic mode:


No, really. That's an option.

Anyway, if you think CRPGs peaked in 1981, or if you thought Etrian Odyssey was for pussies, or if your username is neaux, you should probably check this out.
I spent waaaayyyy too much time playing the NES versions of Wizardry: PGOTMO, and Swords and Serpents. I remember spending quite a bit of time with a pad of graph paper mapping out the mazes.
post #3 of 3
I've been tempted... but still playing GTA: Chinawars. I'm also a bit scared myself of how hard it is.. but I would probably play the graphically enhanced version rather than the wireframe.

Actually I've been spying the Robot Taisen game that's coming out on Tuesday, by ATLUS.
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