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Duke Nukem Never.....

post #1 of 143
Thread Starter 
3D Realms has gone belly up for lack of funds, and apparently Duke Nukem Forever is going to be officially vapor ware. Take Two, which apparenly now has the rights has stated they will not be funding the game.
If it is not picked up by another company, Duke Nukem Forever will now replace Daikatana as the biggest fiasco in the history of Computer gaming.
post #2 of 143
Quote:
Originally Posted by dudalb View Post
If it is not picked up by another company, Duke Nukem Forever will now replace Daikatana as the biggest fiasco in the history of Computer gaming.
Oh, it already achieved that status some time ago.

The whole DNF thing is hilariously stupid, but at the end of the day it's a shame a potentially great gaming series was stopped in its tracks by whatever spectacular ineptitude it was that kept it locked in development hell. At least now we might hear some proper reports about what they actually did with those 12 years.
post #3 of 143
1. DNF has always been vaporware
2. DNF is a greater disaster than Daikatana, I think more money has been spent on it and with Daikatana at least you had a functional (if not boring) game.
post #4 of 143
But at least Duke Nukem never made me his bitch...

post #5 of 143
Thread Starter 
Quote:
Originally Posted by Fritz Chrome View Post
Oh, it already achieved that status some time ago.

The whole DNF thing is hilariously stupid, but at the end of the day it's a shame a potentially great gaming series was stopped in its tracks by whatever spectacular ineptitude it was that kept it locked in development hell. At least now we might hear some proper reports about what they actually did with those 12 years.

The problem was they forgot what one of the 3dRealms guys said in an interview made in 1997 as to why Duke Nukem 3D was holding it's own against "Quake" despite "Quake" having a much superiior and more advanced Game Engine:"Good Gameplay and Design is more important then Technolgy".
They forgot that.kept changing Game Engines going back to square one each time they changed, and fiasco resulted.
Most game designers have been in the trap of desiging a game in a outmoded engine, but the standard approach was to complete the basic game design in the engine, and THEN see about porting it over to a newer engine. Instead,
3d Realms kept switching engines while the game was still in a early design stage, and disaster resulted.
post #6 of 143
Thread Starter 
And I wonder if we are going to any response from some of the gamesites who were until quite recently shilling for DKF, saying how it "would be the best game ever" and "it would Be worth the wait".
post #7 of 143
Wasn't some top secret gameplay footage revealed recently? At some Con, right? I coulda sworn I remember people swooning over that, too.
post #8 of 143
I can't believe it took this long to die. Whoever was writing the checks for this project must've been a supreme idiot.
post #9 of 143
Quote:
Originally Posted by Dranbon View Post
Wasn't some top secret gameplay footage revealed recently? At some Con, right? I coulda sworn I remember people swooning over that, too.
The footage looked good. Had the shrink ray and everything.
post #10 of 143
post #11 of 143
Thread Starter 
Jace Hall must feel like an idiot right now. Maybe this will teach him to be a bit more skeptical when he is PR bombed by a game company.
You have to wonder if that demo was just about the only part of the game that was actually completed in order to keep the project alive.
One rumor is that whoever is funding the game finally gave 3drealms a strict series of benchmarks for completing the game(and who can blame them), with the warning that if 3dRealms did not make the schedule the plug would be pulled, and when 3d Fell behind, the inevitable happened.
post #12 of 143
You make absolutely no sense.
post #13 of 143
This is probably common knowledge, but I was amused to read earlier that another 3D Realms game, Prey, lingered in development hell for 11 years and only got finished when they outsourced the project to another developer. I'm amazed they stayed in business this long, frankly.
post #14 of 143
Thread Starter 
SOme ex employees of 3Drealms are beginning to post material on the net, and I suepect a lot of dirty laundry about DNF will be public over the next couple of weeks.
What I am curious about is how close to completion the game was when the plug was pulled. George Broussard,the head of 3drealms, was saying it was near completion as recently as December, but they have been saying that since 1998..........
post #15 of 143
I hope there's a book about this project somewhere down the line. It would make for a fascinating read.
post #16 of 143
Quote:
Originally Posted by dudalb View Post
What I am curious about is how close to completion the game was when the plug was pulled. George Broussard,the head of 3drealms, was saying it was near completion as recently as December, but they have been saying that since 1998..........
Their official line is "it's done when it's done". Note that this is a common phrases among tech people for OPEN SOURCE PROJECTS. Because, if you are not getting paid to do the work, and/or the customer is not paying it makes sense to say that.

However when you say that for a commercial project, that's a line that a developer will invoke when they're horribly behind on work. So I wouldn't trust any dates these guys spout about how complete their game was. It seems like there was no game, just a bunch of concepts and technology that never really meshed together.

I guess the only upside at working in that company is that you never hard to worry about delivering anything, and the paychecks kept coming in.
post #17 of 143
*R.I.P.* 3d Realms
My guess is the engine changes broke the team's back somewhere in 2001/2002 and they just worked on without a real motivation after that.
They started with the Quake-Engine in 1996, then Unreal1 1999, Unreal2 in 2001/2002 and then sometime after that Unreal2.5.

3D Realms was one of the last independent game studios, too bad it's gone.
I hope Crytek (a very independent studio) or another high-tech company with their own engine picks up the IP and does something with it.
The concept art that is leaking now that the employees are looking for new jobs looks like the game had a promising design foundation, but the endless engine changes and lazy management probably killed it years ago.
post #18 of 143
Wasn't Duke Nukem pretty much a novelty franchise, anyway? The following, as I saw it, was sort of a meta nerd joke about wanting the obscure game that they probably wouldn't get.
post #19 of 143
Quote:
Originally Posted by Junior View Post
Wasn't Duke Nukem pretty much a novelty franchise, anyway? The following, as I saw it, was sort of a meta nerd joke about wanting the obscure game that they probably wouldn't get.
Maybe, but the joke started as legitimate anticipation. Duke Nukem 3D was an excellent, excellent game. It did a lot of new things in the FPS style, especially in level design and interaction, and it did them well. I wanted Duke Forever because I wanted to see what that talent could produce with even better tools. Though I'm not sure how much of the original talent was involved anymore.

I still hope the game gets finished and released, and if it doesn't, like Headless Fett said, I at least want to read the book about what the hell happened over the past 12 years.
post #20 of 143
Yeah, Duke Nukem 3D was the real deal. I always preferred it to Doom- it had more style, and the graphics and amount of interaction was phenomenal for the time.
post #21 of 143
I believe this was the first FPS that had you battling aliens in between strippers at a club.

Plus unlike Doom, the character you played had an actual personality.
post #22 of 143
Footage. Funny how it takes the end of the development studio for us to finally get a real, appetite-whetting look at the game.
post #23 of 143
I'm feeling pretty sad now.
post #24 of 143
The animation reel looked very cool.
You can see they were aiming for very fluid movements and animation when interacting with the world. Duke's body was completely there in 1st person, (like FEAR) and giving the alien mothership the middlefinger was great.

Also like that his health bar reads "EGO".
post #25 of 143
The footage looks pretty great, but the thing that people have always said is that they could whip up these little sections pretty easily but creating a cohesive and existent entire game seemed to be out of their capabilities.

It does look like there are some good concepts and creativity in that footage which makes it disappointing that they were unwilling to hire management that was capable of getting them to actually finish the game.
post #26 of 143
Yeah, I get the distinct impression these guys were working about 5 hours a week, if that. Think of all the great games that have been made, from start to finish, from small developers and large, just since the last "engine change" for DNF.
post #27 of 143
Thread Starter 
I have the supiscion that the clips we saw were the only actually finished portions of the game, and that might have been to show investors in the company and bank load oficers that the game was not just a rumor.
Duke Nukem 3d was an absolute blast, and is still a lot of fun,once you get over the early graphics. There are are a number of programs that allow you to run it on a moder computer. I like "J Duke" because it does improve the graphics a little, but DOS BOX runs Duke fine.
And I have a feeling that courses in software project management are going to be using DNF as a prime example of how NOT to manage a software project for some time to come.
I get the feeling that George Broussard was a talented game designer, but a lousy project manager and an even lousier businessman. If 3dRealms had had a steady stream of product, instead of a one game every two or three years, (and many of those were made outside the company) the DNF fiaasco would not have hurt that much.
post #28 of 143
Thread Starter 
Quote:
Originally Posted by Graham View Post
I'm feeling pretty sad now.
Sad I can understand, but if you were surprised and shocked as many of the fanboys on the Duke Nukem sites were, you have a serious lack of reality. I think anybody who has been following this and does not have fan blinders on would have to have thought this was the most likely outcome.
post #29 of 143
If that shows how far they got, the clip just reaffirms just how far away they were from a real full blown game. Strip away the updated models and animations and what is shown there is much less of a game than the original one released eons ago.

Good riddance 3DRealms.
post #30 of 143
http://www.duke4.net/news.php
Quote:
I can confirm that there was far more completed than what this video implies.

The guy obviously stripped away details in some of the video to highlight the motion and animations.

I've played a good bit of the game, my bro worked there. That scene with the big alien in the football field? That's the first level, it's Duke playing an arcade version of Duke 3D inside his huge Duke mansion. This was last summer and I saw four different levels and environments that were fully playable (some just needed some polish).

They basically started making the game again from scratch (as they've done a few times) about a year and a half ago.

They had a hard cut-off date for development (11/2009) and a ship date (4/2010). They were stupid close to actually finishing this thing.

Was it going to be worth 12 years wait? Of course not. But it looked like a solid offering from a studio that had spent 2.5 years working on a title.

And more about the stadium bit:
It's quite ingenious actually. So you start the game playing with this moderate level of tech and play for a few minutes and it's cool, then you zoom out of the arcade screen entirely and you're Duke and everything looks a little shinier and nicer, now you're in the actual game world and it's even more impressive. It's a really cool effect.
post #31 of 143
The renders and unskinned models that are showing up on sites now are pretty impressive too. If they were actually that close though, why is Take 2 not willing to fund the final months. Sounds like speculation.
post #32 of 143
This is sad, I think. I know it turned into an industry joke by 2001, after the original 1997 announcement, but I don't see why anyone would wish ill upon the game. Who wouldn't want a shooter with satirical humor and creative level designs? Yeah, the graphics might have been a little behind the times (if it came out), but it could have been fun.
post #33 of 143
the graphics didn't seem to be the issue, last word was that they were using a recent unreal engine. And I don't think anyone(who isn't just being a hole) wishes the game ill, but patience can only be stretched so far.
post #34 of 143
http://duke.a-13.net/

A pre-order receipt from 2001.

And other interesting tidbits from this fiasco. Funny stuff at the end is a list of things that have taken less than the dev. time for this "game".

Quote:
Science & Technology:

* The Wright brothers designed and flew the first airplane.
* The theory of General Relativity.
* The United States' entire program to put a man on the moon, from Kennedy's challenge to the landing.
* The complete construction of many monumental buildings and engineering projects. To name a few-
o The Empire State Building (Jan 1930 - May 1931)
o The Channel Tunnel (Dec 1987 - May 1994)
o The Golden Gate Bridge (Jan 1933 - May 1937)
o The World Trade Center (Aug 1966 - April 1973)

Wars:

* The American War for Independence
* The United States Civil War
* World War I
* The United State's involvement in the Vietnam War.
* World War II and the entire Manhattan Project. Yes, even the complete development of the atomic bomb took less time.
post #35 of 143
Quote:
Originally Posted by ElCapitanAmerica View Post
http://duke.a-13.net/

A pre-order receipt from 2001.

And other interesting tidbits from this fiasco. Funny stuff at the end is a list of things that have taken less than the dev. time for this "game".

Cracks me up everytime I read that list.
post #36 of 143
Quote:
Originally Posted by Junior View Post
Wasn't Duke Nukem pretty much a novelty franchise, anyway? The following, as I saw it, was sort of a meta nerd joke about wanting the obscure game that they probably wouldn't get.
In the early days of multiplayer gaming (nobody lugs computers to each others houses any more do they?) Duke was fantastic. Few games were so much fun to play single player and quite possibly 10x as fun to play multiplayer. It wasn't a novelty franchise, it was a game that a lot of gamers looked forward to for a few years and then realized it was just never going to happen.

Like others have mentioned, what they were unable to do graphically they made up for with great gameplay and level design. I've mentioned it on these forums before, but I can specifically remember doing multiplayer on Duke 3D and my friends and I got to the point where the most creative kill on a level would "win" it. I spent 5 minutes littering the floor to a single room with pipe bombs, then found an out of the way room with a security monitor and sat there watching that room over the monitor. As soon as a buddy ran into the room and realized what he was looking at, I detonated. I was on the other side of the map and blew up my buddy and we laughed like idiots for 5 minutes.
post #37 of 143
Duke 3D also had one of the best mod communities ever.

It was a great game, but the franchise was always tongue in cheek - that doesn't mean it was any less relevant as a game.

Still, I never held out hope this was going to be any good.

I remember playing a console Duke game as a 3rd person shooter. What the hell was it?

EDIT: Think it might have been Time to Kill
post #38 of 143
That PS1 game, probably. Time To Kill?

Edit- Yeah. That was a pretty crappy game. Didn't even know there was a sequel.

Manhattan Project was a lot of fun though.
post #39 of 143
Thread Starter 
Quote:
Originally Posted by Rob View Post
But at least Duke Nukem never made me his bitch...


Romero must be happy that DNF is now officially a bigger fiasco then Daikatana. Daikatana at least actually reached store shelves.
DNF is already being called the "Heaven's Gate" of the Game Industry.
post #40 of 143
Ah, anybody remember this:



How far the Duke has come. RIP you alien ass kicking, chick saving, world saving group of polygons.
post #41 of 143
Quote:
Originally Posted by Bees?! View Post
I remember playing a console Duke game as a 3rd person shooter. What the hell was it?

EDIT: Think it might have been Time to Kill
Perhaps it was the N64's Zero Hour? That was a great game, though damn hard. Huge levels with an unforgiving save system, but they were loads of fun. Great multiplayer too; I had more fun playing Zero Hour deathmatch than I ever did with Goldeneye.
post #42 of 143
Thread Starter 
Quote:
Originally Posted by mrdrow View Post
The renders and unskinned models that are showing up on sites now are pretty impressive too. If they were actually that close though, why is Take 2 not willing to fund the final months. Sounds like speculation.


God, considering the history of the game is it any wonder that Take 2 would be more then a little skeptical about the game being "Nearly Done"?
Take off the freaking fanboy blinders. Would you give money to a company like 3dRealms considering their history with this game.?
And forgive us if we are a little skeptical about information coming from somebody "whose Bro worked there". That is on the same level as "A friend of mine had a friend who...."
post #43 of 143
Thread Starter 
Quote:
Originally Posted by Junior View Post
Wasn't Duke Nukem pretty much a novelty franchise, anyway? The following, as I saw it, was sort of a meta nerd joke about wanting the obscure game that they probably wouldn't get.
And this was another problem they had: A shrinking fanbase for the game. A lot of people are like Junior, who were too young to play Duke, and only know the name, and it being that Game That Had Been In Development for 12 years. And a lot of the original fans had lost total interest in the game because of the fiasco.
Anothe thought on how long this game had been in development: Few outside of the electronics industry has any idea as to what a DVD was when the game was announced........
post #44 of 143
Thread Starter 
Take 2 Games, which paid 12 Million for the publlising rights to DNF, are not suing 3dRealms for Breach of Contract.
This just keeps getting better.
post #45 of 143
You mean they ARE suing.

Didn't Apogee (3DRealms) sort of go bankrupt anyways?
post #46 of 143
Quote:
Originally Posted by neoolong View Post
Ah, anybody remember this:



How far the Duke has come. RIP you alien ass kicking, chick saving, world saving group of polygons.
Meeeeeeeeeeeeeeeemorieeeeeeeeeeeeeeees...

God I adored that original Duke.
post #47 of 143
Thread Starter 
Quote:
Originally Posted by ElCapitanAmerica View Post
You mean they ARE suing.

Didn't Apogee (3DRealms) sort of go bankrupt anyways?

Apogee is a legally seperate operation now; but most of the same people are involved.
Technically 3dRealms shut down operations, they did not file for Bankruptcy,although that difference only matters to lawyers. You can go out of business without declaring bankruptcy although that is fairly rare nowdays.
Take 2 is probably going after the assets of 3dRealm..mainly the Duke Nukem franchise...as recompense for the 12 Million dollars Take 2 paid for the publication rights for the game.
I suspected when I first heard about 3dRealms shutting down this would end up in court.
post #48 of 143
http://www.wired.com/gamelife/2009/05/duke-lawsuit/


Yep, Lawsuits in the works. And they are trying to get the Source code preserved during the suit

could prove interesting
post #49 of 143
Some disgruntled ex-3DRealms guy should just leak the current build of the game together with the SDK, the community could then pick up where they left of and we could play this game in 2-3 years.
post #50 of 143
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