The beta was a bug filled mess. So was the launch. The fighting was fun when it worked as it was a fluid game of RPS essentially.
post #101 of 137
5/13/09 at 7:48pm
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The beta was a bug filled mess. So was the launch. The fighting was fun when it worked as it was a fluid game of RPS essentially.
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I still maintain that Galaxies was the best MMORPG while it was in beta. The amount of fun we had in the beta was no where to be found in the endgame.
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Tooled around Age of Conan for a bit with my old character and a new one, and I was still experiencing some graphics issues and frame rate problems. And it still doesn't look pretty enough to justify the high system reqs. Pass.
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QFT, wow, Planetside pretty much sucked. But it sounded oh so cool!
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WoWs player numbers has hit a plateau since the WotLK-Expansion, and now their servers in China had to shut down. Make of that what you will, but something didnt go that well with the latest expansion. At least it seems the period of growth has come to an end.
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Not to come off like a fanboy, but you're very, very, very wrong. During Burning Crusade WoW hit 9-10million subscribers. Since WOTLK it has gained another 2 million subscribers. 2 million people signing up in the last, 9 months or so, since WOTLK launched is NOT a plateau.
And the servers in China did not "have to shut down." They have changed their licensing agreement with the company that runs the Chinese servers, and are transferring all data to the new company. In order to do this, and not lose data in the process, they are temporarily freezing the servers while the changeover happens. |
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WoWs player numbers has hit a plateau since the WotLK-Expansion, and now their servers in China had to shut down. Make of that what you will, but something didnt go that well with the latest expansion. At least it seems the period of growth has come to an end.
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Well according to Blizz themselves, after the high point of 11.6 million (see Guiness Book) which was immediately after the Release of Wrath of the Lich King, they didnt reach another Landmark, and listed their active subs, before this China thing, as 11.5 Mio. I never saw the number 12 Mio. in any reputable source at all.
The China thing is, according to a friend of mine working there currently, a bit more complicated, but basically until Blizzard secures a new deal, The9, their previous partner there, isnt hosting the servers. The problems started, as others above me said, with the problems of WotLK not being released in China due to cultural sensitivities. But one way or the other, we ll see how it goes. The competition has been just plain asleep at the wheel until this year. EDIT: Checked my sources, it seems the China thing is pretty ugly. Their new partner Netease will try to get the entire character data, but it ll be several weeks, and apparently there is some confusion about left-over gametime being refunded or not, and whether the new servers will even have TBC... and certainly no WoTLK. Also, the first mention of 11.5 Mio. Subs was late Nov. last year, with no Blizzard-confirmed Statement about 12 Million yet. So, even if they are on the rise still, they are growing slower than ever before. Never has there been 7 Months in WoWs lifetime with not even 500k added players worldwide. But yeah, technically, they may be at 11.999.999 ![]() Mind you, I dont care either way, but that stuff has been around a lot of boards lately. |
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What's funny is that Blizzards numbers are still so far above and beyond anybody else that it's like playing with imaginary numbers. Games get released that can survive if they can somehow keep 500k subscriptions and they end up dying within a year. This cash cow isn't close to being dead yet.
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You know, I've been hearing since Blizzard passed 3 million that subscription numbers are dropping. People usually make that claim because Blizzard doesn't make regular subscription announcements. So far, people have been wrong every single time. Eventually people will be right when they claim subscription numbers are dwindling and they'll act like they're incredibly smart even though they just got lucky with a guess. Basing an opinion on things you've read on "a lot of boards lately" and the fact that Blizzard hasn't made a recent announcement is really quite foolish though.
What's funny is that Blizzards numbers are still so far above and beyond anybody else that it's like playing with imaginary numbers. Games get released that can survive if they can somehow keep 500k subscriptions and they end up dying within a year. This cash cow isn't close to being dead yet. |
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Here's a quick question that the efficiency thread has raised in my mind. If I did play WoW, I'd still see myself as being pretty much a loner, treating the wgame world as if it were a single player game with my character doing his own thing rather than joining larger groups of players.
Would I just be missing the point of the experience if I did that? Are there game elements I simply could not experience or achieve on my own? Or would that be a completely legit way of playing and experiencing the game as it's designed? |