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Scribblenauts - DS

post #1 of 78
Thread Starter 
I've been meaning to mention this game forever, and nothing turns up in search, so--

This is a DS game coming out this fall from developer 5th Cell (Drawn To Life, Lock's Quest). It's a 2D platform puzzle game where the object is to reach the star placed in some out-of-the-way spot in each level. You achieve this by writing the name of ANY OBJECT IN THE DICTIONARY which is then generated in the game. They've set some parameters--nothing "adult", no proper nouns, and no more than one or two-word phrases--but other than that the developers are repeatedly insisting that, yes, it's in there. Previews over the course of the past year seem to have had extreme difficulty in stumping the game.

I mention this now because IGN has an updated E3 preview with the sub-head "I became a believer the second I wrote 'keyboard cat'".

I'm still a bit skeptical about how well this will translate to a well-designed puzzle game, but at this point it looks worth buying just to screw around with.
post #2 of 78
Yeah, I've been following this for a while now. Looks like a fun game.
post #3 of 78
post #4 of 78
This post about Scribblenauts from NeoGAF has been making its way around the net.

Quote:
Originally Posted by Feep
I had played all the big titles at E3. Private showings of God of War III, Heavy Rain, Alan Wake. But at 4:00 on Thursday, I was wandering around the show floor, wondering what else I had to see. I saw a small little booth for "Scribblenauts!" in the Warner Bros. Interactive Entertainment section. I mean, who goes to that booth? But I remember hearing about it on GAF, and so I decided to check it out.

Best game of E3? Without a fucking doubt. Anyone who says otherwise did not play Scribblenauts. Best game of all time? Jesus Christ, I don't know, maybe. It's a game that challenges your IMAGINATION. No other game has ever done that.

So listen to this story. I was in the early levels; I didn't quite have an idea of how ridiculously in-depth the database was. I was summoning things like ladders, glasses of water, rayguns, what have you. But I reached a level with zombie robots, and the zombie robots kept killing me. Rayguns didn't work, a torch didn't work, a pickaxe didn't work. In my frustration, I wrote in "Time Machine". And one popped up. What the fuck? A smile dawned on my face. I hopped in, and the option was given to me to either travel to the past or the future. I chose past. When I hopped out, there were fucking dinosaurs walking around. I clicked one, and realized I could RIDE THEM. So I hopped on a fucking DINOSAUR, traveled back to the present, and stomped the shit out of robot zombies. Did you just read that sentence? Did you really? I FUCKING TRAVELED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL MOTHERFUCKING ROBOT ZOMBIES. This game is unbelievable. Impossible. There's nothing you can't do.

Holy fucking shit.
post #5 of 78
If that's a true story, then I have NEVER ancitipated a game more than this.

And with that said, I'm kinda of bummed that I read about the time machine now, sounds like such an amazing thing to stumble across on your own merit that I kind of feel cheated from the experience. So on that note, I stop reading anything about this game and just make it a first-day purchase.
post #6 of 78
Ok, I have to get this.
post #7 of 78
Yeah, I'm sold.
post #8 of 78
http://kotaku.com/5303468/if-only-th...-scribblenauts

if these were actually in the game, id buy it five times.
post #9 of 78
Thread Starter 
Yeah, I've been watching those pop up on NeoGAF for the last week or two. The TF2 Spy one is the winner.
post #10 of 78
LOOK at this preorder bonus! LOOK AT IT!



Now I guess we all have to buy this at Gamestop.

http://www.gamestop.com/Catalog/Prod...hSPFYvaESObfRg
post #11 of 78
That hat is so goofy that you just can't help but laugh at it. There's a picture of one of the 5th Cell guys wearing it that is absolutely priceless.
post #12 of 78
Once in a while I take a look at G4 on tv, usually when I remember it's even there. Last night was one of those times and on their X-Play show they had some folks tinkering with Scribblenauts. I wasn't really paying attention but I did catch this:

They wrote "Dingo" and a dingo showed up.
They wrote "Baby" and a baby showed up.
Then, THE DINGO ATE THE BABY...

It was actually kind of funny. There was also a zombie on the screen too. I'm guessing he had been summoned as well. It almost looked like the zombie made a b-line for the baby, but the dingo was closer.

This game looks bizarre, in a good way.
post #13 of 78
Thread Starter 
Just a heads up for NYC peoples--the Nintendo World Store is having an event for this tomorrow at 11 A.M., the developers will be there and you'll be able to buy the game a few days early. (Actually I hear some of the less scrupulous places around here have already broken street date, if you're that anxious.) I may head up there myself.
post #14 of 78
I got a copy courtesy of a small mom-and-pop looking place that mostly sells Japanese imports. It's so, so much fun. It also recognizes a few internet memes, awesomely (sadly?) enough. I'm through six puzzles in the Gardens part so far and only have Prodigy on three of them.
post #15 of 78
Well, the Rooster Hat bonus has good competition now. TRU is offering a $15 GC with purchase of this game (priced at $30), so that's where I'm going this week. Awesome price.
post #16 of 78
Awesome! I was planning on getting Scribblenauts anyway, so I might as well get a gift card with it. Now I just have to decide what odd words to try out first once I get it.
post #17 of 78
My son just got a DSi for his birthday, so I may direct him towards this with his birthday money/gift cards. He came home all bummed out yesterday, telling me the DSi erased all of his save stuff except for his game saves. He showed me what he did--"I pushed this button: 'FORMAT SYSTEM MEMORY'" When I told him what that does, he about burst into tears. I said, "Next time you don't know what something does, please ask." He then went into the bathroom and yelled for about 2 minutes. "AHHHHHHHHHHHHHHH!" He handles things about as well as his father does.
post #18 of 78
Thread Starter 
Quote:
Originally Posted by Martianman View Post
My son just got a DSi for his birthday, so I may direct him towards this with his birthday money/gift cards. He came home all bummed out yesterday, telling me the DSi erased all of his save stuff except for his game saves. He showed me what he did--"I pushed this button: 'FORMAT SYSTEM MEMORY'" When I told him what that does, he about burst into tears. I said, "Next time you don't know what something does, please ask." He then went into the bathroom and yelled for about 2 minutes. "AHHHHHHHHHHHHHHH!" He handles things about as well as his father does.
Awwww. Believe me I wouldn't have handled it any better at his age. Even if he's 32 right now.

What did it actually delete? If he had downloaded DSi games or apps he can just re-download them off of the DSiWare store for free.

Anyway I've played through the first 20 or 30 levels of this. The object-summoning really does work pretty much as advertised. Within certain boundaries it has just about everything. In fact the only reason I've stumped it is because there are a lot of exceptions to the rules that are still in the database--a lot of two-word phrases, some famous proper names (Lincoln, etc.) and internet memes. So it's hard to tell what they've included and what they haven't.

Maxwell is really fiddly to control. In fact you don't really "control" him so much as suggest where he should be. It's not always that important, since you can generate and use an object anywhere in the level, but it can still be frustrating to move him around.

There are a lot of levels, something like 220 of them, half "puzzle" and half "action". Though I've definitely been stumped once or twice already, it's really easy to be "cheap" in the game--the almost unlimited freedom the game gives you means you can re-use a handful of very useful words (like wings) over and over, and while there is a limit to the number of objects allowed on screen, you can move or delete anything you've summoned at any time, anywhere.

But those are just the cons. Even with those caveats the game is still a lot of fun, and when it "clicks" like it's supposed to it's really something special.

"What can I do about this shark in the water? Would a... depth charge kill it? Well fuck me, it worked!"
post #19 of 78
might grab this on Tuesday if I finish up Layton tonight.
post #20 of 78
http://hellforge.gameriot.com/blogs/...lenaut-Battles

Rick Astley vs Hydra....that about sums this up.
post #21 of 78
Quote:
Originally Posted by Count Floyd View Post
"What can I do about this shark in the water? Would a... depth charge kill it? Well fuck me, it worked!"
My first instinct would have been to try "cannibalistic shark", just to see if it would work. I highly doubt that it would, but on the off chance that it did, I'd just have to try it.
post #22 of 78
Quote:
Originally Posted by Count Floyd View Post
Maxwell is really fiddly to control. In fact you don't really "control" him so much as suggest where he should be. It's not always that important, since you can generate and use an object anywhere in the level, but it can still be frustrating to move him around.
Very frustrating. I've failed a bunch of levels because of how finnicky and jerky the movement can be, and also dropped a few vehicles on people and killed them after completing the objective, which ends the level as a fail anyway. Trying to connect things with ropes and cables is a nightmare.

Wings. WINGS. Why didn't I think of that? I've been summoning every variation of flying vehicles I can think of and roping things to them to fly them around the levels very tediously.

Really loving this when it gels well, but there's so much trial and error trying to figure out what an item will actually *do* or if it works for your needs (ie: a "bridge" is useless, it isn't long enough to cover anything, but "suspension bridge" works well on a big flat gap. Unless you bump into it the wrong way, then it topples over and into the lava dragging you and the wizard down with it.)

I'm feeling a bit stumped for creativity on some of the difficult levels where you need to reunite animals or bring something back to someone, it's always helicopters with ropes or suspension bridges, so I'm enjoying the more open ended objective puzzle missions more. I did get a kick out of the fact that stuffing a cat in a sack and throwing it into the lake doesn't count as harming it. Oh, and the level 5-1 "secret"
post #23 of 78
Also: jetpack. I love this game to the point that the lameness of the controls is an afterthought.
post #24 of 78
Quote:
Originally Posted by El Gray View Post
Well, the Rooster Hat bonus has good competition now. TRU is offering a $15 GC with purchase of this game (priced at $30), so that's where I'm going this week. Awesome price.
This deal is Tuesday ONLY, by the way.
post #25 of 78
Tornado level. Stumped. BLACK FUCKING HOLE. Awesome.
post #26 of 78
I picked this up during lunch today, but I only had time to play through the tutorial levels. I'm looking forward to playing around with it more tonight.
post #27 of 78
Moving the character is wonky, but overall the game is engaging and addicting.
post #28 of 78
After playing for a few hours, the novelty of the game's core concept has given way to frustration with the terrible controls. Ain't that always the way, though?
post #29 of 78
Yeah, it's a really fun sandbox tool, but there's no game here. At least, not any sort of game that actually works. Bummer.
post #30 of 78
Made an alien, then decided to try "probe". It was an interesting looking object.
post #31 of 78
well I had the abominable snowman fight a lumberjack so that was probably the most awesome thing I did today.
post #32 of 78
I had to turn it off, I got so frustrated with the controls.
post #33 of 78
Quote:
Originally Posted by Pop Zeus View Post
Tornado level. Stumped. BLACK FUCKING HOLE. Awesome.
Unless there is another tornado-related level later on, I solved that one by summoning a cow on a whim and riding it over the top of the tornado. Looking back, I should have been wearing a cowboy hat when I did it.

I think there is quite a bit of "game" in here, but most of the appeal is certainly in summoning random objects and seeing what they do when put together. I was rather amused when the raw steak in the game became cooked when I put it on a grill. I also had some fun setting up random "vs" battles such as pirate vs ninja.

I will be getting my money's worth out of this thing as a toybox, whether I solve all the puzzles or not
post #34 of 78
Quote:
Originally Posted by Polygon_Wizard View Post
Unless there is another tornado-related level later on, I solved that one by summoning a cow on a whim and riding it over the top of the tornado. Looking back, I should have been wearing a cowboy hat when I did it.

I think there is quite a bit of "game" in here, but most of the appeal is certainly in summoning random objects and seeing what they do when put together. I was rather amused when the raw steak in the game became cooked when I put it on a grill. I also had some fun setting up random "vs" battles such as pirate vs ninja.

I will be getting my money's worth out of this thing as a toybox, whether I solve all the puzzles or not
yeah there must be certain things that work, because I thought of "twister" and typed in cow and sure enough rode that beast straight through the tornado to the star.

Now if I had any idea how to avoid a shark I'd be in business.
post #35 of 78
I went the Batman '66 route for dealing with the shark.
post #36 of 78
Spear + shark = dead shark.
post #37 of 78
Giant squid + shark = dead shark.
post #38 of 78
Playing around on the menu screen, I summoned a 'sandworm,' then tried to summon a (dune) 'messiah' to handle him.

Apparently, Sandworms > God.
post #39 of 78
Quote:
Originally Posted by Matt M View Post
Giant squid + shark = dead shark.
AWESOME! Gonna try that on my lunch break, since I'm officially gimped and can't go to the gym for a frigging week.
post #40 of 78
at my break I had an idea of gluing some meat on a torpedo. That did the trick. Blew him right up! Thank you movie JAWS.
post #41 of 78
I'm having a hard time seeing if this is a game I should go out and buy after reading this thread. Our local Toys R Us's both ran out of the game +gift card yesterday, so I didn't get it.
post #42 of 78
Thread Starter 
Urge to kill stylus controls... rising...

I'm about a third of the way through the game content. To be sure, the game deserves some sort of Holy-Shit Special Achievement award for the object database and its seriously impressive contextual relationships--try spawning a magician and a top hat--but the game designed around it is so ungainly it makes one wonder if the entire endeavor is, ultimately, a dead end.

Still, it's entirely possible I'll be asking myself "is this in Scribblenauts?" about every noun I hear of for the rest of my life.
post #43 of 78
I surpisingly glitched the hell out a level while using an "escalator".

it totally warped me through a floor so I obtained a star by dodging a ton of obstacles.
post #44 of 78
Try "teleporter."
post #45 of 78
Entering "time machine" also has fun results.
post #46 of 78
Try "Sambo."
post #47 of 78
OK, incredibly fun...but the controls are just inexcusable. I couldn't play longer than 20 minutes at a time last night before getting completely pissed off and having to take a break.
post #48 of 78
Yeah, I agree with the controls. Plus, my imagination is sort of failing me. But it's pretty nifty when something works. I had a woodpecker bust open a pinata, for example. Actually am a little disappointed when the game doesn't grant my "awesome" solution a lot of style points.
post #49 of 78
Quote:
Originally Posted by Kevin Matchstick View Post
Yeah, I agree with the controls. Plus, my imagination is sort of failing me. But it's pretty nifty when something works. I had a woodpecker bust open a pinata, for example. Actually am a little disappointed when the game doesn't grant my "awesome" solution a lot of style points.
I never understand the criteria for some of the merits. I've racked my brain trying to come up with something clever. I finally have something I think is pretty good, but I'll get like one measly merit for it.
post #50 of 78
The whole "style" system is ridiculous. I can devise a ridiculously elaborate contraption (put a baby in a bucket, attach a rope, tie the rope to a pegasus, then use a carrot dangling from a helicopter to lure the pegasus across the screen), and I wind up getting penalized. But if I stick the baby in a basket and just march it across the screen, I get rewarded for my stylish solution. Whatever.

I think I'm done with this game.
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