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Ouch.

post #1 of 9
Thread Starter 


As someone who's made a 4th Edition character recently (to get back into semi-regular RPG-ing), this image cuts deep (not really, it's funny). My good friend won an entire new set of hardcover manuals, starter kit, and miniatures in a raffle, and we decided to see if it's easy enough to pick up, since my 2nd edition days 15 years ago.
post #2 of 9
That is indeed an awesome image. *right-click saves*
post #3 of 9
Quote:
Originally Posted by HBarr View Post
That is indeed an awesome image. *right-click saves*
Did you make your saving throw?
post #4 of 9
Thread Starter 
Quote:
Originally Posted by Judas Booth View Post
Did you make your saving throw?
XP = GREEN BOX!
post #5 of 9
That is a pretty funny image. Also funny: How Wizards of the Coast are trying to shed (or at least lighten) the nerd image by making 4th Edition more like a MMORPG. I mean, it worked on me (Due to the complexity, I thought D&D was too nerdy for me, and I post here), but I don't think they'll ever get the casual crowd interested. Mostly because when the average person thinks of D&D, they think of things like that picture.
post #6 of 9
Quote:
Originally Posted by wydren View Post
That is a pretty funny image. Also funny: How Wizards of the Coast are trying to shed (or at least lighten) the nerd image by making 4th Edition more like a MMORPG. I mean, it worked on me (Due to the complexity, I thought D&D was too nerdy for me, and I post here), but I don't think they'll ever get the casual crowd interested. Mostly because when the average person thinks of D&D, they think of things like that picture.
There's a PDF out there called "A Quick Primer for Old School Gaming" that shows that old-school D&D was probably LESS complicated than it eventually became. Reading it, I found myself agreeing with a lot of what it says.
post #7 of 9
You would only say that if you never tried to read the first edition D&D book. There are so many things that are inconsistent, unclear, and difficult to understand from the book that you basically just end up winging it half the time.

My friend who runs most of the gaming groups I've played with does a really good job of getting people you wouldn't normally think would be into pen and paper RPG's playing (i.e. girls). At one point I was the only guy in our group.

Amazingly, the games that have been the most popular have been Call of Cthulhu, Delta Green, and Shadowrun (4th ed.). No one ever seemed much intersted in straight up D&D but we haven't tried 4th edition yet. No one is willing to spend the money to buy the books.
post #8 of 9
Quote:
Originally Posted by Richard Dickson View Post
There's a PDF out there called "A Quick Primer for Old School Gaming" that shows that old-school D&D was probably LESS complicated than it eventually became. Reading it, I found myself agreeing with a lot of what it says.
Yeah, the first time my friend got me to play was with 3rd Edition (maybe 3.5, I'm still unclear on what the differences were there). I never played 1st Edition. 3rd seemed so complicated that I figured the nerd stigma was earned, as you'd have to do nothing but sit at home reading rule books in order to be able to play. Heck, I decided to give 4th Edition a go because I had heard it was simplified, and even then it was still almost too complicated for my wife and my brother's wife.

I'll have to track down that PDF. I'm a big fan of throwing out rules that bog the game down/make it less fun (we don't deal with item weights, because realistically, how much could an elf carry), so maybe I'll find some ideas that could help make it even better.
post #9 of 9
Thread Starter 
Quote:
Originally Posted by wydren View Post
That is a pretty funny image. Also funny: How Wizards of the Coast are trying to shed (or at least lighten) the nerd image by making 4th Edition more like a MMORPG. I mean, it worked on me (Due to the complexity, I thought D&D was too nerdy for me, and I post here), but I don't think they'll ever get the casual crowd interested. Mostly because when the average person thinks of D&D, they think of things like that picture.
I do notice a huge influence of card games in the way a round plays out (order of events) and influence from video games in the combat "powers" (special moves).
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