It's apparently controversial to think that this game is superior to inFamous, but here you go!
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| Alex is the ulimate videogame badass |
| Alex's supposed power he goes down like a chump when the mutants and airstrikes bear down on him. |
| You can say that Radical was going for performance and immersion and what have you, but the game is butt ugly in terms of its tech and its art direction. End of story. |
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Just a bit of advice, btw. Saying "end of story" really doesn't help prove a point and it certainly doesn't make your opinion a fact.
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I find it fascinating that people are hung up on how this looks. I've not found anything particularly ugly about it, or anything particularly stunning.
But it's what the engine allows that makes it fun. I was wrestlin' with one of those beasts on top of a skyscraper, only for the bastard to kick me off the side and continue punching me on the way down until I hit the floor hard with that wonderful crunch. It's fluid. The real gripe is the counterintuitive combat. Most attacks are more effective following a jump, simply because they seem restricted in range if used without. By default, an attack should at least lunge you at the targetted foe with a single button press, not a combination of the two. It ends up turning into a simple jump/kick-fest for best results against multiple foes, since you've no time to charge ranged attacks. Which is a shame, since the movement is just so wonderful. |
| The arm blade's waaaaaay more powerful. |
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I can see this debate raging for quite a while, which is the best superhero sandbox game? I played Prototype at a friends. While, I have bought it, I want to finish Infamous first.
I played it very briefly, but I found Prototype, to be more of a beat em up hack slasher superhero game, and Infamous more of a superhero shooter. |
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Without question. After Prototype, inFamous feels downright boring by comparison. The fact that you're encouraged to be a psychopath is a good thing.
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inFamous feels downright refined after Prototype. Sure, you can do a million different crazy things in Prototype which are awesome in theory, but each of your abilities feels sloppy and haphazard. Ooh, I have claws and blades and whips and can impersonate people and *list goes on and on* but the missions are unimaginative to the point of absurdity and the sheen of the ultraviolence wears off quickly.
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Well, to answer your question:
-inFamous has tight, responsive controls which work just as you want them to. No fumbling around with awful lock-on mechanics, a spasmodic camera, unwieldy animations which fling you around, etc. inFamous just feels smoother and better to me. |
-inFamous looks better and has a consistent art style. The city in Prototype is supposed to be New York, but reeks of studio backlot. |
-inFamous has a hokey story, but at least it is delivered with style. The comic book panels are gorgeous and while the whole thing doesn't go anywhere special, at least you can follow it and go along with it. Prototype is just a shamozzle - flash frames and reams of boring exposition tired me out less than twenty minutes in. After that point, I just got bored. Neither game is a narrative triumph but I think inFamous beats it in this regard, hands down. |
-inFamous is stripped down and lean. Prototype, as everyone acknowledges, is packed with redundant power ups and abilities which add little except clutter. -inFamous has better side missions and shard hunting is actually fun. At least to me. I much prefer the side missions in inFamous to the random missions in Prototype which were completely lacking in context. -the missions in Prototype are extremely repetitive. Everything is KILL, IMPERSONATE THEN KILL, HIJACK THEN KILL, etc. With an emphasis on 'kill'. InFamous is combat-heavy, but at least it has the tight, awesome platforming to break things up. Look, inFamous is far from perfect, but Prototype felt rushed and messy to me. If not for the ultra-violence, it wouldn't be worth much. I liked the game better when it was called Hulk: Ultimate Destruction and had some personality. |