Quote:
Originally Posted by Jacob Singer 
Better.
As has been mentioned (repeatedly) in the thread, reticule accuracy is not as important as allocated skill points in gunplay. Off-putting, just as in Fallout 3, but not a game-breaker.
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Yeah, I don't get it. In a game supposedly steeped in reality, it's incredibly unrealistic. If I put a reticule on a body part and I fire, I should hit it. Plus, depending on the body part I hit, it should take according damage. If I shoot a shotgun point blank at a security guard's face, he should go down regardless of skill points. A 12 year old kid with no experience shooting a gun at all could fire a shotgun and kill someone.
Skill points should never, ever trump reality. Maybe skill points should be adjusted to something more like the size of the reticule or the speed of moving it?
I realize it's a video game, but it shows horrible game design. It's nothing like Fallout either cause in the beginning of the game you could shoot a guy in the face with a gun and still kill him.
I went from Red Dead Redemption to this since I heard good things about this game early on. Instead of going from one week in May to the next, it felt like going from 2010 to 1998 in gaming. Weak sauce.