Stay for the story/look, endure the teioud combat/linearity.
Guess I'll give it a weekend rental, then maybe buy it when its at a lower price.
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I picked this up a few weeks ago and just started playing it about a week and half ago. I enjoyed it. Alex was right in that it's repetitive and you can only go explore so much. At times I found myself just chilling by the light until "the darkness" went away and then I'd step out, kill some guys and go back to the light just to clear an area. Rather cheap of me. I'd panic sometimes and just say fuck it and fire a flare gun and drop a flash bang just so I didn't have to be bothered actually fighting people. Ahahaa. Cowardly of me. One thing that kept me entertained through out the game was that I used the Batman Begins and Dark Knight scores as music. They worked incredibly well. Sometimes I couldn't tell what was the game noise or music noise. The game came with a code to download the first add-on pack and for that I used the Tron Legacy soundtrack and it worked well enough.
In the end it was a decently fun game. Very doubtful I'd play a sequel if one were made.
The game starts out great... The way the first episode builds and climaxes with "In Dreams" is one of the best things I've seen. But the rest of the game doesn't really live up to that start. (I commend them for using Poe's "Haunted" as well... Poe deserves more love and affection than she gets).
The story is engaging. But having to play through the repetitive combat and tedious exploration aspects to get to the next cut scene makes the game feel like a chore at times. After a while it feels like you're walking through the same stretch of road, woods and junkyards again and again. The first time a bad guy appears, it's startling. But, later on, you begin to groan.
I would like to play the DLC and hope I get to see the end of this story, so they did something right.
Also... the driving portions were cool. This was originally intended as an open world game and maybe they should have kept it that way. It made me want an open world survival horror game.
I think, at this point, Silent Hill might be the series to pull that off.
I found the non-combat chapter introduction sequences so much more fun than the rest of the game, especially considering that every chapter devolves into the same boring-ass chase into the woods. You know you're playing a weird game when shooting haunted cable spools of rope is a refreshing change of pace.
My point exactly Trevor... Every chapter after the first one would basically fall apart and become boring the moment you left whatever location you started out from. The interior exploration sequences were great. At times they had a level of interest reminiscent of the Sierra and LucasArts adventure games.
The gameplay is rather 'meh," but I LOVE the presentation. I don't think I'll be getting the DLC episodes, though; not unless they drop in price.
Also, at the end of each "episode," they should have rolled credits.
Well... The credits are extremely long. So maybe that's why they opted out of doing that.
You're right tough. This is all about the presentation. I am curious to check out the DLC because I want to see how the fucking story ends.
I finally got around to playing this awesome game. Don't know why it took me so long to pick it up, but once I started playing it, Alan Wake was hard to put down. I loved every second of it, including the really good DLC. The Signal and The Writer pick up where the game left off, and they feature a gameplay mechanic that shows up right at the end of the main game. As such, the DLC plays a bit differently than most of the main game, and (trying to be vague here) the DLC plays around with reality in fun ways in order to mess with you. Also, the TVs in The Signal are creepy as hell.
I'm not sure if I'll bother to get all the collectibles I missed or not. Trying to find a bunch of coffee thermoses isn't the best thing in the world, but it would be an excuse to spend some more time playing around in Alan Wake's awesome atmosphere.
Does the story end in those two episodes or do they leave you hanging for more?
While I personally liked the ambiguous ending of Alan Wake, the DLC pick up right where the main game left off. Each piece of DLC is basically another "episode" of the game. My copy of the game had a code for The Signal, so I got it for free. It's quite a bit weirder than the main game, but not in a bad way. The Writer continues after The Signal, and it is just as off-kilter as the first DLC episode, but in a slightly different way. I thought the episode ended in a good place even with an obvious "there could be a sequel!" tag at the end. The story isn't left in such an ambiguous place any more after the DLC. I thought the DLC had some fun twists on the Alan Wake gameplay, and the story of each was also pretty good. Each episode will add at least a couple hours of gameplay, perhaps a little more if you search for the all new collectibles even though there aren't a ton of them.
So I think if you liked Alan Wake, the DLC is worth playing.
I enjoyed it from a storytelling point of view. But I didn't like the repetitive structure of each episode. (Start out exploring some new location for a bit, then a contrivance forces you into THE FOREST ... tedious and endless fights with ghostly hillbillies as you walk through the fucking woods for the umpteenth time) But I will definitely convince my friend to download the episodes so that I can play them. (I don't own an Xbox. I played this at a friend's house.) The story was compelling enough that I want to see where it goes. Also... Do the DLCs change up that structure? Because things like driving through the town were refreshing in the game (until you would hit a contrived road block and have to walk the rest of the way).
I recently got this game for free with my Xbox 360 as a download. I played a few minutes of it so far and I am intrigued by the story-telling. It really has me hooked and I can't wait to play some more to dive deeper into the mystery. I decided to buy Nintendo 3DS that's why I had to put it down.I would highly recommend this game to anyone that wants to play a game with a solid story line and action.
The new trailer for Alan Wake's American Nightmare, coming out early next year on XBLA.
And also, an article containing more info on what to expect:
"Bigger replayability" than the first game? I've already done two entire playthroughs, and I'm still hungering for a third (in part to finally collect every last coffee thermos this time around). But can't wait for this, either.
I enjoyed Alan Wake a lot, so I'll probably cave and pick this one up when it releases. Looks like I'll finally be able to dust off my XBox, which hasn't been turned on since last January when I beat the first one.
Finally got to play this on PC. Looks like Alex's review and other related articles are gone. Pity, as I loved his concept of darkness-possessed animals (there are the birds and vehicles of course).
Agree that you end up in the woods way too much (but some fun ways of getting there). An open-world version would have been incredible as it feels like it's already 90% there. The cop chase sequence was really great, with new reveals coming quick and fast with their off-screen battle with the darkness falling in your lap at each turn.
Over-all, very much Max Payne's Meta-Elements meets Silent Hill - but I have no problems with that. Still trying to figure out the ending. My feeling is that Wake is the invention of Zane, but Wake became real after Zane was swallowed by the darkness/fucked up the narrative "trap". Wake ultimately succeeded in saving the wife though.
Really liked the female sheriff and agent characters - the latter wrapped in xmas lights was priceless. Finally some NPCs I didn't want to shoot in the face for their AI fuckdickery. The sheriff got off some awesomely good save shots on the open-street section.
Yeah, had expected something to happen with the Dam beyond that annoying super-mario run and jump bit.