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Assassin's Creed 2 - Page 2

post #51 of 285
Quote:
Originally Posted by ryoken View Post
Well, I dont know much about it, so I have to ask:

-Invisible walls still dont allow you to go anywhere untill you progress the story?
-Only guards and targets are allowed to be killed?
-Combat still repetive and QTE like?
-Are there beggar women?
-Limited to the same 4-5 mission types?
But at least they fixed the swimming.
post #52 of 285
Quote:
Originally Posted by Alex B View Post
But at least they fixed the swimming.
Revamped frolicking engine
post #53 of 285
I can't wait to charm both hookers and brigands alike with my impression of a whale.
post #54 of 285
I bet you could bairly muster a narwhal.
post #55 of 285
Quote:
Originally Posted by Alex B View Post
I bet you could bairly muster a narwhal.
Enjoy
post #56 of 285
Advanced cavorting physics
post #57 of 285
Laugh all you want, but I was very happy San Andreas allowed me to swim! Then again, the inability to swim probably hurts you a bit more in faux-Florida than in the Holy Land.
post #58 of 285
San Andreas wasn't Florida.
post #59 of 285
Quote:
Originally Posted by Brad Millette View Post
Also, this game clearly isn't Left 4 Dead 2, so I don't understand why anyone would get it next week. You're using some very fuzzy math here.
In my case, never got around to the first one. I bear that game no ill, though, as it is apparently, the best thing since tits.
post #60 of 285
It made sense he could not swim. Ever try swimming with your clothes on? How about your shoes? Could you do it?

Ok, now try it with 10+ swords, metal armor, leather boots, flowing robes.... You get my point. The lack of swimming was in keeping with the realistic tone of the combat and platforming.
post #61 of 285
Quote:
Originally Posted by Brad Millette View Post
San Andreas wasn't Florida.
He was talking about vice city. Where you could not swim.

See?
Quote:

Laugh all you want, but I was very happy San Andreas allowed me to swim! Then again, the inability to swim probably hurts you a bit more in faux-Florida than in the Holy Land.
He says than in GTA:SA you could swim. Then speaks about the lack of swimming in Florida, indicating he's talking about something other than GTA:SA

Gotta pay attention, Brad
post #62 of 285
Quote:
Originally Posted by Brad Millette View Post
San Andreas wasn't Florida.
Vice City was, you son of a bitch.
post #63 of 285
Enhanced romping calculator
post #64 of 285
Don't bring realism into this when a guy festooned with highly visible swords and blades and probably ye olde rockette launcher crammed in his hood can suddenly dip his head down and be mistaken for a humble priest. The inability to swim in a game when beggars could randomly launch you into the fucking water was a ludicrous, awful design decision, much like just about everything else that went into the first game.
post #65 of 285
Quote:
Originally Posted by Alex B View Post
Enhanced romping calculator
Cutting edge revelry simulator
post #66 of 285
Quote:
Originally Posted by Luca S. View Post
Vice City was, you son of a bitch.
I clarified that for him, no worries
post #67 of 285
State of the art japery reflection engine
post #68 of 285
Old as shit, but still lol

He's creeping me OWWWWWWT!!
post #69 of 285
Quote:
Originally Posted by Luca S. View Post
Vice City was, you son of a bitch.
Yeah but you said San Andreas and you're dumb and Belgian and nyah nyah nyah.
post #70 of 285
Quote:
Originally Posted by Princess Kate View Post
I clarified that for him, no worries
Thanks, Princess Kate!

that fucking Brad
post #71 of 285
Quote:
Originally Posted by Alex B View Post
State of the art japery reflection engine
Next-gen tomfoolery matrix (DirectX 10 required)
post #72 of 285
Quote:
Originally Posted by Brad Millette View Post
Yeah but you said San Andreas and you're dumb and Belgian and nyah nyah nyah.
So I was playing Okami right and the wolf falls off a cliff in a Wile E Coyote fashion and there's like a thirty second shot of her poophole in close up you can imagine how I was reminded of you :3
post #73 of 285
you are discusting >:[
post #74 of 285
Dynamic fop avoidance system, new knavevision hud option
post #75 of 285
Three difficulty settings:

Easy, Normal, and HOW DARE THEE SIRRAH!
post #76 of 285
Triangulating HAVE AT THEE JACKANAPE reticule
post #77 of 285
Customizable avatar rewards? Oh how droll! How devilishly clever! *titter*
post #78 of 285
Quote:
Originally Posted by ryoken View Post
Well, I dont know much about it, so I have to ask:

-Invisible walls still dont allow you to go anywhere untill you progress the story?
-Only guards and targets are allowed to be killed?
-Combat still repetive and QTE like?
-Are there beggar women?
-Limited to the same 4-5 mission types?
I won't know about the first four questions until I play it, but the mission types should have much more variety with as much as they've been talking about it beforehand. The mission structure is supposed to be much more organic and have more variety than the first game according to the PR and game previews I've read.

Quote:
Originally Posted by Alex B View Post
At last, a game that fulfills my urge to swim!
While swimming isn't a huge deal, I'm just excited that water doesn't mean instant death any more. Plus, being able to escape from guards by diving into the water should be fun.
post #79 of 285
Realistic lush velvet occlusion masks
post #80 of 285
Thread Starter 
Quote:
Originally Posted by Polygon_Wizard View Post
I won't know about the first four questions until I play it, but the mission types should have much more variety with as much as they've been talking about it beforehand. The mission structure is supposed to be much more organic and have more variety than the first game according to the PR and game previews I've read.



While swimming isn't a huge deal, I'm just excited that water doesn't mean instant death any more. Plus, being able to escape from guards by diving into the water should be fun.
Forget it, Polygon, it's Derpatown.
post #81 of 285
Hyper-realistic crybaby engine
post #82 of 285
Quote:
Originally Posted by Spike Marshall View Post
Forget it, Polygon, it's Derpatown.
I'd quite happily show some enthusiasm for the game if any of the promotional stuff actually indicated any sort of progression from the first one. However, all the previews I've read seem to be coming from the approach that the hype adversely affected the reaction to the previous game, so the counterbalance to that is to refuse to engage in any discussion about the sequel whatsoever. Except for its setting (and apparently the fact that you can now swim in the game), what exactly have they revealed about the game mechanics?
post #83 of 285
Thread Starter 
Quote:
Originally Posted by Alex B View Post
I'd quite happily show some enthusiasm for the game if any of the promotional stuff actually indicated any sort of progression from the first one. However, all the previews I've read seem to be coming from the approach that the hype adversely affected the reaction to the previous game, so the counterbalance to that is to refuse to engage in any discussion about the sequel whatsoever. Except for its setting (and apparently the fact that you can now swim in the game), what exactly have they revealed about the game mechanics?
To be honest aside from the video I posted and some vague notion of the missions being structured in a tighter fashion I know next to nothing about the game*. I’m waiting for reviews because I enjoyed enough elements of Assassins’s Creed 1, despite its repetitiveness, to be excited for a tighter, better structured, potentially more interesting go around. The last game had the bare bones of a decent game there, in my opinion, and with some tweaks to the fighting system, more focused and less repetitive missions and less of the sub Dan Brown bullshit it could be legitimately great, or it could be a colossally dull waste of time.

*After getting to the point where I was almost spoiling myself on stuff with previews and chats with reviewers I’ve gone into an almost total information blackout on games I’m interested in.
post #84 of 285
Quote:
Originally Posted by Alex B View Post
I'd quite happily show some enthusiasm for the game if any of the promotional stuff actually indicated any sort of progression from the first one. However, all the previews I've read seem to be coming from the approach that the hype adversely affected the reaction to the previous game, so the counterbalance to that is to refuse to engage in any discussion about the sequel whatsoever. Except for its setting (and apparently the fact that you can now swim in the game), what exactly have they revealed about the game mechanics?
YouTube Assassin's Creed 2 gameplay. Somebody got their hands on an early copy, and is uploading new vids every couple of hours.

Short version: If nobody's been using the term Grand Theft Renaissance IV yet, they will be in the next week.

Only thing that's rubbed me the wrong way so far is a midnight seduction QTE early on, but the lead up and the consequences are hilarious enough to give it a pass.
post #85 of 285
Aside from the super retarded glider, I've failed to see any significant change from the first game. It still looks like a bunch of prancing about on rooftops and then pressing a single button to win every fight. Then you watch a cutscene, then you do whatever you're supposed to do for whatever assassination, then you prance about some more.

But hey, I guess you can swim now.
post #86 of 285
Thread Starter 
Quote:
Originally Posted by Justin Clark View Post
Short version: If nobody's been using the term Grand Theft Renaissance IV yet, they will be in the next week.
*Pigeon flutters onto Ezio’s shoulder delivering a message written on bone white parchment*

My friend, you want to go see the joust.

*Ezio, dismisses the pigeon and continues about his murdering. Minutes later another pigeon appears*

My friend, you want to go to mass at the Palazzo

*Ezio, dismisses the pigeon as a little message pops across the bottom of the screen*

Lorenzo D’Medicis Friend Rating has dropped
post #87 of 285
Ubisoft demands high AC2 score

What do you guys think or make of this?
post #88 of 285
Quote:
Originally Posted by TonyRockyHorror View Post
Ubisoft demands high AC2 score

What do you guys think or make of this?
I think it is very disappointing of a publisher to do this.


So very lame.
post #89 of 285
Disappointing and it explains those early, glowing OXM/PSM reviews, but this is a surprise? Didn't we walk down this road with Arkham Asylum earlier this year?

Not terribly different from when studios refuse to screen movies for critics.
post #90 of 285
Funny. I guess I completely missed the Arkham Asylum shenanigans.

I'm not really surprised. Just really disappointed, as you are.

It's all pretty stupid.

"Give us an 10/10 and it's yours! C'mon! We'll give you guys the game! You get a free game! These things are, like, 60 bucks! What's the big deal!? ... Okay fine, how about at least an 8.5 - a solid B+? Huh? Huh?!"
post #91 of 285
Quote:
Originally Posted by TonyRockyHorror View Post
Ubisoft demands high AC2 score

What do you guys think or make of this?
Its been going on for 15-20 years in the videogame industry, and isn't going to change. I'm sure it happens in film, books, music, etc as well.
post #92 of 285
Quote:
Originally Posted by BillyG View Post
Its been going on for 15-20 years in the videogame industry, and isn't going to change. I'm sure it happens in film, books, music, etc as well.
Oh, I'm sure people are aware this goes on, though I was unaware of the Arkham Asylum stuff specifically.

I was just thinking that with all the shit thrown at the 1st game you'd think they'd want to avoid more of it and try to earn as much good will as possible. But no they piss it away twith bullshit stunts like this.
post #93 of 285
Side Mission Gameplay Walkthrough

Highlights: Being able to toss dead people as lures, possibly the most brutal mace-related death I've seen in a while.

Also, I can't find the video anymore, but apparently, Ezio's the one who stabs, then hangs Francesco DiPazzi off the side of a building. Entrails in, sadly, but it's still pretty cool.
post #94 of 285
Has anyone else watched all of the live-action "Lineage" shorts? They are actually pretty good. I wonder if they'll be included on the game disc seeing as how they are a prequel to the game's story. Anyway, I thought the shorts did a good job of capturing the feel of Assassin's Creed.
post #95 of 285
Quote:
Originally Posted by TonyRockyHorror View Post
Oh, I'm sure people are aware this goes on, though I was unaware of the Arkham Asylum stuff specifically.

I was just thinking that with all the shit thrown at the 1st game you'd think they'd want to avoid more of it and try to earn as much good will as possible. But no they piss it away twith bullshit stunts like this.
Don't really see how they are pissing anything away. It's the very tiny minority of releases that don't have some kind of bullshit like this going on in the background.
post #96 of 285
Quote:
Originally Posted by BillyG View Post
Its been going on for 15-20 years in the videogame industry, and isn't going to change. I'm sure it happens in film, books, music, etc as well.
It's, by far, worse in the videogame industry than anywhere else. Perhaps too many videogame "journalists" are pushovers and will gladly whore out a good review for an exclusive.
post #97 of 285
Maybe there's a closer correlation of good scores to good sales in the video game industry. Making the risk/reward of buying good scores worth it?
post #98 of 285
Tragically, and as always, Psychonauts holds your theory in contempt.
post #99 of 285
It's Metacritic.
post #100 of 285
Quote:
Originally Posted by Polygon_Wizard View Post
Has anyone else watched all of the live-action "Lineage" shorts? They are actually pretty good. I wonder if they'll be included on the game disc seeing as how they are a prequel to the game's story. Anyway, I thought the shorts did a good job of capturing the feel of Assassin's Creed.
For a shoestring production, they actually arent bad. I just wish there was a bit more of a climax.

If anything, it does solidify that i'd watch a Christophe Gans Assassins Creed movie in a New York minute.
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