When you are alone and enter an area designed for multiple people, the game defaults to combining you with the ships of other players into a group. It works pretty well.
When you go down to a planet designed for a full group, you'll always have your AI away team to fill any spots. Their AI works pretty well - early on, they're probably better than you are.
It definitely feels like a game you could play in small (casual) increments and still have fun with it. The only "non-casual" part is that it still falls into the old MMO standard of having a piss-poor tutorial and documentation. The learning curve is steep; luckily the penalty for abysmal failure is minimal (I know from repeated experience).
Originally Posted by Richard Dickson
I'm keeping expectations in check -- the tutorial and starter areas in Champions were pretty fun, but the bloom came off the rose awful fast.
True. But Star Trek's gameplay is significantly more interesting and fun. Champions really had very little going for it outside of your character. Making a superhero was awesome, but from the very beginning everything else was a standard MMO. Trek's ground missions feel pretty standard, but the space aspect adds a lot.
I'm doubtful I could play any
MMO beyond the first free month, so I evaluate them more on whether I can get a month's worth of fun out of them. At this point, I'm leaning towards a 'yes' for Star Trek (where Champions was a certain 'no').