When you are alone and enter an area designed for multiple people, the game defaults to combining you with the ships of other players into a group. It works pretty well.
When you go down to a planet designed for a full group, you'll always have your AI away team to fill any spots. Their AI works pretty well - early on, they're probably better than you are.

It definitely feels like a game you could play in small (casual) increments and still have fun with it. The only "non-casual" part is that it still falls into the old MMO standard of having a piss-poor tutorial and documentation. The learning curve is steep; luckily the penalty for abysmal failure is minimal (I know from repeated experience).
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Originally Posted by Richard Dickson
I'm keeping expectations in check -- the tutorial and starter areas in Champions were pretty fun, but the bloom came off the rose awful fast.
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True. But Star Trek's gameplay is significantly more interesting and fun. Champions really had very little going for it outside of your character. Making a superhero was awesome, but from the very beginning everything else was a standard MMO. Trek's ground missions feel pretty standard, but the space aspect adds a lot.
I'm doubtful I could play
any MMO beyond the first free month, so I evaluate them more on whether I can get a month's worth of fun out of them. At this point, I'm leaning towards a 'yes' for Star Trek (where Champions was a certain 'no').