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Dead Rising 2

post #1 of 117
Thread Starter 
Could've sworn there was a thread already...

But anyway, here's a whole mess of gameplay footage- http://chud.com/articles/articles/20...HOW/Page1.html
post #2 of 117
Flamboyant pimp rapper Tyrone King!
post #3 of 117
Why do you block youtube, work? WHY!
post #4 of 117
Thread Starter 
Sorry man. I wish we had a dedicated Chud player (AHEM) for you guys.
post #5 of 117
I really hope that they tie all of that zany wackiness to a game that doesn't force you to be as efficient and dull as possible. Dead Rising was amusing but the mission structure was terrible, it almost felt hateful at times.
post #6 of 117
Not to mention the fucking save function and having to restart the thing all over again if you die especially with those stupid convicts and the jeep and goddamn it I hate Dead Rising.
post #7 of 117
Thread Starter 
Yeah, I never actually finished the game because I got so tired of restarting it halfway into it because I kept forgetting to save.
post #8 of 117
That horrible "CHICKY WICKY BOOM, BOOM, POW!" rap rock song that played every time the convicts were driving around in the courtyard drove me crazy. Still, I like that game for some reason.
post #9 of 117
Thread Starter 
The actual gameplay is a ton of fun! It's why the demo is so replayable- beating down zombies with a variety of items never gets old. But add a stupid ass timer, an annoying day night cycle and the much-hated save system and you kind of ruin it. Never mind the stupid human bosses that you have to deal with.
post #10 of 117
That's not even counting the last hour which adds fucking commandos to the mix who are numerous, vicious and almost unkillable.
post #11 of 117
I didn't mind the stupid human bosses, although some of them can be cheap if you don't have their patterns memorized. Also, it's so amazingly gory. Since you quit out early, you missed out on some of the best special moves in the game, including an insta-kill disembowelment grab.
post #12 of 117
Quote:
Originally Posted by Alex Riviello View Post
The actual gameplay is a ton of fun! It's why the demo is so replayable- beating down zombies with a variety of items never gets old. But add a stupid ass timer, an annoying day night cycle and the much-hated save system and you kind of ruin it. Never mind the stupid human bosses that you have to deal with.
Exactly how I felt. I also never beat the game, and I hope Capcom learned from their mistakes. If the timer and save system remains the same I will pass right by DR2.
post #13 of 117
Quote:
Originally Posted by Trevor View Post
I didn't mind the stupid human bosses, although some of them can be cheap if you don't have their patterns memorized. Also, it's so amazingly gory. Since you quit out early, you missed out on some of the best special moves in the game, including an insta-kill disembowelment grab.
He also missed out on the fat guy who will lead all of your survivors to their death unless you bring him food at a specific point, which isn't highlighted to you.
post #14 of 117
Aren't the survivors more or less irrelevant? I never even saved the fat guy, so I never experienced that. I pretty much just did the story stuff and only saved survivors if found them on my way back to the safehouse.
post #15 of 117
I attempted to try and rescue them all, then fatso led them all to their doom so I took a 'fuck 'em' approach to any others I came across.
post #16 of 117
Quote:
Originally Posted by Alex Riviello View Post
Sorry man. I wish we had a dedicated Chud player (AHEM) for you guys.
AHEM - you have one. You just gotta give me video to put in it.
post #17 of 117
I managed to finish "Dead rising"'s twice (once for the story ending, the other for the "escape" ending with a big bunch of survivors), but doing so almost drove me to insanity...count me out if they're repeating the same BS this time as well...and that includes the godamn "answering the phone/radio" bit.
post #18 of 117
The radio bit and NPC AI needs fixing but the countdown and save system are fairly essential, I feel. You just need to come to grips with the fact that the game is pretty much designed around leveling up over multiple playthroughs and that you're not going to save all those people the first or second times through.
post #19 of 117
Your feelings are wrong, PMR. They're just fucking wrong.
post #20 of 117
I hated it, too, at first. But after you beat the Clown, whom you can take down pretty early, you hardly ever have to worry about the convicts in the Jeep thanks to the shortcut passage.
post #21 of 117
It's still one of my favorite games of this generation, and I'd take it easily over any other zombie/horror game.

Other than some typical-for-the-Japanese ridiculous design decisions (I have two friends who could never play it because the game uses micro-fonts), it's an amazingly well-made game. For a very long time, it was the go-to title to show people why the 360 was worth owning.

Other then my beloved RPGs, DR2 is my most eagerly anticipated game, and I really hope they keep some of what annoyed others (the time tension with saving people especially). And some numbskull can yell at me on the phone all they want... as long as I can feed them to the zombies later on...
post #22 of 117
post #23 of 117
Despite having a relationship with the first game akin to a battered wifes relationship with her husband's fists the idea of full on co-op for the main game has turned this into a day one purchase.
post #24 of 117
I loved the first game in spite of its flaws, so this would have to be a real train wreck for me to skip.
post #25 of 117
Apparently, they have multiple save slots this time. I'm going to play it like the first game by only using one though.
post #26 of 117
Four years ago, I gave up on DEAD RISING after only a handful of hours played for the usual reasons -- terrible save system, terrible mission system ... pretty much terrible everything 'cept for the zombie-killing.

Intrigued by all the DEAD RISING 2 news, I threw it back in today and played for a couple of hours.

And everything is just as terrible as it was four years ago. God, I hate that game.
post #27 of 117
Map revealed.

I do fear that this game will showcase Capcom's signature racism (Pimp Rapper Tyrone King, people!!), but that enormous map ensures that Dead Rising II will git got by me fo sho'. Is that an entire two story shopping mall in the southeast corner?
post #28 of 117
Quote:
Originally Posted by PMR View Post
Apparently, they have multiple save slots this time. I'm going to play it like the first game by only using one though.
Just three slots, buddy! According to Xbox magazine.
post #29 of 117
You know guys, I was right there with you in the first one and hating it for various reasons.. I was a total tit when it came to the convicts, and I couldn't for the life of me collect all the bombs without dying..
But then I started a new game to play through, and all of my stats came through again with me, so it was a bit easier to start off having more life and carry capacity.
But now, I just get an Uzi, and when the convicts come at me I just get behind a tree, shoot the gunner in the face till he dies, then I grab the gun off of the jeep, make quick swiss cheese out of the other two, then take a little zombie smushing joyride in the jeep.
I focused on beating the main case files and only saved like 3 or 4 people.
I just wanted to actually unlock Infinity Mode since I've owned the game almost since getting my xbox about 4 years ago.
And also since I'm too broke to buy the new games I want, and DR2 isn't out just yet, it was nice to play through again, I've begun another play through to try and save more people and just beef out the stats.
I'm certainly looking forward to DR2, I don't know why it amuses me so much, but I really want to scoop up a zombie and run around with it in the wheelchair.
post #30 of 117
The Dead Rising 2 Prologue is on XBLA right now for 400pts. It seems surprisingly beefy for what is and it's definitely got me psyched for the main game.
post #31 of 117
I might check that out. Remember how large the file was, by any chance?
post #32 of 117
Quote:
Originally Posted by Nexus-7 View Post
I might check that out. Remember how large the file was, by any chance?
800 MB.

I just combined a Power Drill with a Bucket to create a helmet o'death, if you needed convincing.
post #33 of 117
Nice!

I was expecting this to be a couple gigs, so awesome. I will be able to fit it on my measly 20 gig HDD.
post #34 of 117
They're charging points for a 600mb prologue?
post #35 of 117
It's a bit like they're charging for a demo, basically.

I'm down though. I never bought the first game, and I doubt I'll pick up 2 until it's dirt cheap.
post #36 of 117
Day of the Dead to DR1's Dawn. This is absolutely not a demo. If this were some unknown quantity arcade game, people would be clamoring for it.

You can chuck casino chips at mindless slot junkies. I've always wanted to do that.
post #37 of 117
Quote:
Originally Posted by Trevor View Post
Day of the Dead to DR1's Dawn. This is absolutely not a demo. If this were some unknown quantity arcade game, people would be clamoring for it.
Oh rock on, that's good to hear.
What I'd read it made it sound like that, other than the story aspect.
post #38 of 117
It's way larger than I expected. It's got it's own mini-storyline, survivors, assignments, and a whole slew of achivements. Looks like you're going to get a lot of bang for your buck.
post #39 of 117
Picked up the prologue. Tons of fun. The extra save slots/saving upon new chapters is a nice feature. Favorite weapon? Moose head. My whole life I've wanted to mow down hordes of people (undead or otherwise) wearing a big moose head. Dreams really do come true.


Also, I can only assume/hope the developers took a little inspiration from the Simpsons for the pitchfork shotgun.

"If somebody's in here, you're in for some serious ass-forkin'!"
post #40 of 117
Case Zero is pure awesome. Best 5 bucks you can spend anywhere.

The pitchfork shotgun is great, as is the oar-chainsaw. I couldn't figure out how to use my beer-hat, but mixing MacGuyver with zombies and a little girl to protect is victory.

"Daddy can fix anything."

He says while weilding a spiked baseball bat, sporting a blonde mohawk and adorned in a pink waitresses' dress.
post #41 of 117
Agreed. This is the best $5 I've spent on XBL.
post #42 of 117
post #43 of 117
Not available in your region? FUCK IT
post #44 of 117
I never played the first Dead Rising, so I have no feelings towards it one way or the other. I downloaded the trial version of Case Zero and played around with it for about an hour. Feasibly I could have played around for a lot longer than that as it ended when I tripped the first plot point. Saving is disabled in the trial version, but everything else seems to be functional as far as I could tell.

So, to make a long story less long, I immediately purchased the full version of Case Zero and spent another hour and a half killing zombies. There are so many different regular weapons lying around that are fun (my favorite is the cactus), and the special weapons are even better. I would definitely say this is worth the five bucks.

ETA: Smacking zombies with a rolled-up newspaper is more fun than it should be.
post #45 of 117
I predict many hours will be lost collecting combo cards. The plethora load screens are a drag, but it feels good to have a fresh playground to smash around in.
post #46 of 117
Quote:
Originally Posted by Polygon_Wizard View Post
ETA: Smacking zombies with a rolled-up newspaper is more fun than it should be.
Yes, this! Also using spray paint on them is funny too, I was shocked to see the color remain on them as well. And yes, the moose head is glorious. I got a sniper rifle but I'm not sure if I can aim myself instead of using an autoaim. For the zombies, the guns don't seem that worth using though.
post #47 of 117
The loading screens are my biggest gripe, and are really dragging down my second playthrough. The worst is when there's a loading screen for a cutscene, followed by ANOTHER loading screen to load the game. I didn't even change locations!

I can't imagine how bad they'll be if you don't have enough space to do the full install.
post #48 of 117
Quote:
Originally Posted by Trevor View Post
The loading screens are my biggest gripe, and are really dragging down my second playthrough. The worst is when there's a loading screen for a cutscene, followed by ANOTHER loading screen to load the game. I didn't even change locations!

I can't imagine how bad they'll be if you don't have enough space to do the full install.
I’d assume that reading from the disc will actually be SLOWER than the loading in CASE ZERO given that CASE ZERO is loading straight from the hard drive. I’m predicting a mandatory 20 minute install for the PS3 version as well.

One of the things I find interesting is how similar the game is to the original. I imagine if the game had been kept fully in house by Capcom we would have seem more radical departures from the original, but the new Canadian developers seem a little too beholden to the original template. Having one of the survivors in CASE ZERO rebel after I’d led him to safety just gave me panic flashbacks to that fat fucker leading half my survivors to their death in search of food in the original.
post #49 of 117
Quote:
Originally Posted by Spike Marshall View Post
One of the things I find interesting is how similar the game is to the original. I imagine if the game had been kept fully in house by Capcom we would have seem more radical departures from the original, but the new Canadian developers seem a little too beholden to the original template. Having one of the survivors in CASE ZERO rebel after I’d led him to safety just gave me panic flashbacks to that fat fucker leading half my survivors to their death in search of food in the original.
That's interesting - nobody revolted in all my time tooling around the prologue. Then again, it appears a few things are kinda random, like what you get when leveling up. In my main save that's gonna carry over to the game proper, I got the jump kick ability. However, that's not always the case. I don't remember too well how that all worked in the first, so maybe it's the same, but that randomness is surprising for "demo" anyhow.

Right there with you on that fat fucker from the first though.
post #50 of 117
I played through the original Dead Rising 3 times, and the fat guy never rebelled - nor did anyone rebel during my first Case Zero playthrough. I think the random nature of the areas is both a blessing and a curse for the game, because calling up both random zombies and events probably accounts for a large portion of the load times.
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