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Dead Rising 2 - Page 2

post #51 of 117
Haha I just noticed when you do the special with the knife the Psycho music plays over it.
post #52 of 117
Everyone who gets bitten needs to keep taking Zombrex to stay alive, but all Chuck has to do is eat some onion rings or drink some beer and he's good as new. I like this guy.
post #53 of 117
You save pawnshop guy's life and he charges you $25,000 for Zombrex. What an asshole.
post #54 of 117
There's a reason his name is Dick.
post #55 of 117
His name is Dick Jones, according to the Dead Rising Wiki. I'm sure you can guess the battlecry I used each time I charged into a zombie horde to gather cash.
post #56 of 117
Well good this was only 5 bucks. It took this purchase in addition to playing the first game for a few hours to make me realize I'm not a big fan of Dead Rising.
On the plus side, I am glad I have Case Zero. Plowing through zombies is good for blowing off some steam, just too bad I couldn't care less about the story/missions and hate the controls.
post #57 of 117
Quote:
Originally Posted by J.L
I'm sure you can guess the battlecry I used each time I charged into a zombie horde to gather cash.
One of the survivors will give you $25k.

Breaking open a few slot machines or ATMs should give you enough for everything.

Not to say you shouldn't charge screaming into hordes of zombies, mind you!
post #58 of 117
Embedding nails in a propane tank and sticking it a zombies head and then leading them into an even bigger horde then sniping them from the rooftop with Bob is pretty much reason enough to spend five dollars on Case Zero. Also Paddle Saw...
post #59 of 117
Thread Starter 
Trevor's awesome review of Case Zero, since it got lost in that auto-thread- http://www.chud.com/articles/article...IEW/Page1.html

Agree completely, and really loved the game much more than the original Dead Rising. Hope it transfers to the final product of the sequel but I'm worried that I will prefer the smaller feel of this one. I honestly can't believe they have the same goddamn save system in place.

As an experiment, this works completely. I would love to see more games have cheap prequel games that let you get a start on the full game rather than demos that demonstrate a tutorial level or whatever. Really feel like you get your money's worth and I'm sure this will sell many more people on Dead Rising 2. I'm sure anticipating it a helluva lot more.
post #60 of 117
Quote:
Originally Posted by Nexus-7 View Post
Well good this was only 5 bucks. It took this purchase in addition to playing the first game for a few hours to make me realize I'm not a big fan of Dead Rising.
On the plus side, I am glad I have Case Zero. Plowing through zombies is good for blowing off some steam, just too bad I couldn't care less about the story/missions and hate the controls.
I think the one thing about the controls that bugs me the most is the forced delay between hitting the attack button and when the attack animation actually starts. If it were more instantaneous I think it would feel a whole lot better, especially with larger melee weapons like bats and swords. I'm sure the delay is in there to allow a little bit of time for zombies to get you, but it would work much better if the animation had a slightly longer wind up rather than just delaying the start of the animation altogether.
post #61 of 117
Quote:
Originally Posted by Alex Riviello
I honestly can't believe they have the same goddamn save system in place.
It's not the same. They offer many more autosaves (after every plot point, apparently), and give you 3 save slots instead of 1. That's huge. In DR1, it was never the distance between save locations that bothered me; it was always the fear that I was already too low on time to reach my goal, so would be screwing myself by saving. Thus I wouldn't save, I'd die, and instead of repeating 5-15 minutes of game, I was forced to replay 60+. With two 'backup' save slots, that's a non-issue in DR2.

Quote:
As an experiment, this works completely. I would love to see more games have cheap prequel games
Definitely. I don't play demos. I played the shit out of DR2's "pre-game DLC". Demos show up quietly; Case Zero was an event - it got tons of press, and sold over 300,000 copies in its first week.

I find most of the Japanese games industry to be depressingly stagnant, but Capcom has really done some smart, ballsy things with this franchise.
post #62 of 117
Quote:
Originally Posted by Farsight View Post
Definitely. I don't play demos. I played the shit out of DR2's "pre-game DLC". Demos show up quietly; Case Zero was an event - it got tons of press, and sold over 300,000 copies in its first week.
I can count only a few demos that actually tipped the scales for me and triggered a purchase. Most demos dissuade me from buying games. Case Zero succeeds because it's a self contained experience with a beginning, middle, and end that can both stand alone and supplement the end product. Best of all, people who were going to buy Dead Rising 2 anyway won't have to pay to play the same content later.

Mafia II tried to do something similar with their demo, which was touted as a standalone experience not featured in the main game. This wasn't entirely true - the demo's core mission appears in Mafia II, but with a different intro and outro.
post #63 of 117
Quote:
Originally Posted by Alex Riviello View Post
Trevor's awesome review of Case Zero, since it got lost in that auto-thread- http://www.chud.com/articles/article...IEW/Page1.html
Thanks, Alex
post #64 of 117
Capcom already loves Dead Rising 2 - they've announced Dead Rising: Case West, an XBLA-exclusive epilogue to DR2 featuring DR2's Chuck teaming up with DR1's Frank West to get out the story behind the zombie outbreak. Awesome!

Capcom has also bought DR2's developer outright.

http://www.xbox360achievements.org/n...-Trailer].html

the link also contains a trailer.

Two weeks to go!
post #65 of 117
post #66 of 117
Quote:
Originally Posted by Farsight View Post
Capcom already loves Dead Rising 2 - they've announced Dead Rising: Case West, an XBLA-exclusive epilogue to DR2 featuring DR2's Chuck teaming up with DR1's Frank West to get out the story behind the zombie outbreak. Awesome!
That makes me very, very happy. However, it also scares me a little bit. The trailer makes it sound like Case: West is sorta-kinda the ending of the game. I know they say it's an epilogue, but it sounds from the dialogue like the game must end on one hell of a cliffhanger. Maybe I'm wrong. I certainly can't wait to find out. The next 13 days are gonna be ROUGH.
post #67 of 117
Case Zero was money well spent. I'm sure I'll buy Case West too. I'm a sucker for this series.
post #68 of 117
Didn't know this was coming out for PC as well. getting it.
post #69 of 117
Bought this on Saturday, only had time to play it for about an hour or two, but I'm quite eager to get back to it. Having fun with it so far, only thing that kinda bugs me is the frequent loading screens from one area to the other. Especially at the start of the game there's a lot of LOADING screens till you get to the actual action of the game. I've never played the original so I can't really compare it to that one yet, but I'm liking this one so far.
post #70 of 117
Will wait and see if a GOTY edition is released later, since it pissed me to no end that Case Zero was region locked for me and Case West will follow as well.
I had other gaming priorities as well, so no big loss.
post #71 of 117
It's essentially the same frustrating, difficult, goofy, weirdly addictive thing as the first game, but bigger and more. The weapon combos are really holding the experience together.

But Aaaaaaargh, the loading screens. These are the worst and most omnipresent loading screens I think I've ever seen.
post #72 of 117
I'm >< this close to beating the game.* It's a rehash of the first one, really. Love some of the new weapons though, not thrilled with the reward for some of the combos (5 minutes finding items, 3 seconds of use one 1 zombie).

* I think.
post #73 of 117
So... multiplayer? Is there any? If not, I'm not grabbing this.
post #74 of 117
There's CO op, right?
post #75 of 117
Yes, drop-in co-op, multiplayer, etc. Feel free to drop in if you see me.
post #76 of 117
Okay, cool. I'll grab it then. Already pre-ordered anyway.
post #77 of 117
Anyone else having a bitch of a time connecting to a ranked TIR match on 360? Keeps dropping connection, and I have open NAT settings.
post #78 of 117
Man, that final battle is rough. So apparently it was the final battle I was on and I tried 8 times and kept dying. Here's what I did to finish it. (swipe)

Mixed Drinks! Energizer = invincible and restores health. Taco + Hamburger (few other things work but I forget, I spent an hour mixing and googled the taco and hamburger first) any mix drink will restore health though and it's one slot.

Sniper rifle. I had 3 but used one on Azu the crazy sarge and lost one other probably getting one of those useless energy weapons in the underground cut scene.

Hide behind the wall when you walk in, get 2-3 sniper shots off before he throws a grenade move to other side snipe again. You take damage while doing this so before popping around a corner if you are down to 3 bars (no lower) drink energizer and you are good for some damage before it wears off. Rinse repeat, beats the boss in under a minute... about 5 minutes of set up though. If you leave the safe room, walk straight through to the food court for the mixer and food items then the casino you need to go to is right next door.
post #79 of 117
Picked this up for a rental and I'm really digging it. They addressed a lot of the original complaints, though maybe in smaller ways than hoped. For example, the survivors you lead to safety aren't nearly as retarded as before. They get hung up every now and again, but you don't have to worry about them for the most part.

I also like that it's a lot more lenient with how much time you have to accomplish objectives, especially with psychos. They give you a pretty nice range of time to get those done.

The only thing I'm split on is the random encounters. It's a neat idea, to just stumble across the occasional psychos (like the rednecks on day 3, I think), but it can be annoying to get taken out at random.

Also, for those who need money in this game: golf minigame. Easy way towards quick cash.
post #80 of 117
Quote:
Originally Posted by Snaieke View Post
Man, that final battle is rough. So apparently it was the final battle I was on and I tried 8 times and kept dying. Here's what I did to finish it. (swipe)

Mixed Drinks! Energizer = invincible and restores health. Taco + Hamburger (few other things work but I forget, I spent an hour mixing and googled the taco and hamburger first) any mix drink will restore health though and it's one slot.

Sniper rifle. I had 3 but used one on Azu the crazy sarge and lost one other probably getting one of those useless energy weapons in the underground cut scene.

Hide behind the wall when you walk in, get 2-3 sniper shots off before he throws a grenade move to other side snipe again. You take damage while doing this so before popping around a corner if you are down to 3 bars (no lower) drink energizer and you are good for some damage before it wears off. Rinse repeat, beats the boss in under a minute... about 5 minutes of set up though. If you leave the safe room, walk straight through to the food court for the mixer and food items then the casino you need to go to is right next door.
Smart thinking. As for myself:

Right there with you on the drinks. Health items were a big help here. Didn't go the gun route, though. I ended up just trading blows with him on the platform. Lost twice getting used to his patterns, but he's a bit of a pushover if you lay a double leg drop on him and follow up with a well-timed haymaker. Pretty much just keeps him stunned the whole time.

And just fyi, that's not really the last battle. The actual last battle (in Overtime mode) was, for me, more of a pain in the ass. Mostly because you have to go into it with nothing.
post #81 of 117
I get the tongue-in-cheek bad zombie movie homage, but does Dead Rising 2's writing really need to be this bad? The cutscene dialogue is R.L. Stine Goosebumps levels of shittiness.

I'm putzing around in overtime mode, and I'm a little bummed that the gas attack makes the whole casino complex one sprawling, ugly pain in the ass to traverse. I really like collecting survivors and ferreting out weapons in the pre-gas-attack complex so much more than any of the story bullshit this time around. I'll probably play through another time after I'm done and ignore the story missions. I'm enjoying the game for what it is, but DR2 is yet another case of the gameworld being so much more compelling than the game.

And the TIR online component is a waste. Ranked iPhone quicktime games? Jumping Jesus, why the fuck would I want to spend time playing these? It's a good thing the co-op is reasonably fun.
post #82 of 117
So, I was just challenged to a game of strip poker by some of the people i've saved. I love this game!
post #83 of 117
Quote:
Originally Posted by Trevor View Post
I get the tongue-in-cheek bad zombie movie homage, but does Dead Rising 2's writing really need to be this bad? The cutscene dialogue is R.L. Stine Goosebumps levels of shittiness.

I'm putzing around in overtime mode, and I'm a little bummed that the gas attack makes the whole casino complex one sprawling, ugly pain in the ass to traverse. I really like collecting survivors and ferreting out weapons in the pre-gas-attack complex so much more than any of the story bullshit this time around. I'll probably play through another time after I'm done and ignore the story missions. I'm enjoying the game for what it is, but DR2 is yet another case of the gameworld being so much more compelling than the game.
I hear ya on the writing. The first one nailed the tone a lot better. The attempt to tell a more serious story, with Chuck's daughter and dead wife, really dragged it down. At least some of the psychos had their moments.

Definitely agree on the gas zombies, though. Made traversing some of the latter parts in the game a huge pain in the ass. I blazed though the story to see it through, but this game really trumps the first in terms of just messing around, finding people, etc. Plus: combo weapon goodness.

Quote:
Originally Posted by Farsight View Post
So, I was just challenged to a game of strip poker by some of the people i've saved. I love this game!
The goofy little music riff that plays when people lose their clothes is pretty great.
post #84 of 117
People who don't like this game don't like awesomeness.
post #85 of 117
Quote:
Originally Posted by Mr. Coombs View Post
Smart thinking. As for myself:

Right there with you on the drinks. Health items were a big help here. Didn't go the gun route, though. I ended up just trading blows with him on the platform. Lost twice getting used to his patterns, but he's a bit of a pushover if you lay a double leg drop on him and follow up with a well-timed haymaker. Pretty much just keeps him stunned the whole time.

And just fyi, that's not really the last battle. The actual last battle (in Overtime mode) was, for me, more of a pain in the ass. Mostly because you have to go into it with nothing.
Yeah, I didn't play that when I posted. It was kind of a boring overtime. I liked the first one better for their overtime. I beat that on my 3rd time through. First time I didn't realize I couldn't bring anything with me. Real bitch. Then the second time I explorered, grabbed some health stuff and a melee weapon... lost with him having a sliver of life. Pissed me off. So the third time I busted open every crate, got 4 more health items and just laid him to waste. Orange Juice is awesome! The key there was timing the fireworks, you run around grab a crate run to the 'safe spot' and throw it or throw something at it and run back around. Takes a few minutes but worth it for the extra health items.

Overall, the game wasn't worth it. First one was way better.. rental for sure, not a $59.95 purchase.
post #86 of 117
Karma bit me in the ass for my earlier comment, as i just got this as a gift from a friend...guess, i'll give it a go when im done with the Castlevania demo.
post #87 of 117
The last boss is concentrated "Oh, Capcom." I must have tried it five or six times before giving up, mostly because my last save is located too far away from any food and I don't have enough time on the timer left to fill up my health.

Boss fights that require agility and timing are way too frustrating with DR2's control scheme. Dead Rising 2 is a fun, emergent zombie-killing survival game trapped beneath loads of terrible shit Capcom wants you to do instead.
post #88 of 117
Quote:
Originally Posted by Trevor View Post
Dead Rising 2 is a fun, emergent zombie-killing survival game trapped beneath loads of terrible shit Capcom wants you to do instead.
That should be written on the box.
post #89 of 117
Quote:
Originally Posted by Trevor View Post
Dead Rising 2 is a fun, emergent zombie-killing survival game trapped beneath loads of terrible shit Capcom wants you to do instead.
In this age of DLC and game updates, why capcom cant just update the game with a "Less realistic, more fun" mode puzzles me.
Make away with the timed missions, make psychopaths less tough and just let players roam around having fun and advancing the story at their lown pace would be aces.
Sure, it wouldnt be a challenge or realistic, but it would be much more fun and less frustrating.
Katie needs zombrex? No worries, you havent started that mission yet, just feel free to whack zombie with a nail bat.
post #90 of 117
Apparently, one of the most basic, stock moves for a video game character (DODGE) is a high-level skill to which I must grind my way towards. In the meantime, I now know why I die every time I accidentally trigger an encounter with a psycho. I'm starting to feel like Case Zero is actually a better overall game than the full retail sequel.
post #91 of 117
And it's the shittiest implementation of dodge ever. Everything i found mildly irritating about the first game is a full-on blazing rash in this one.
post #92 of 117
Quote:
Originally Posted by Trevor
The last boss is concentrated "Oh, Capcom."
Which last boss? Both "last bosses" I can think of have food around them.

And they gave you 3 save slots, you don't have any saves made before a timer was about to hit zero?!?

And none of the bosses require agility. None.

Quote:
Originally Posted by ryoken
Make away with the timed missions, make psychopaths less tough and just let players roam around having fun
You know all of that is optional, right?

You can skip the missions, you can skip or run away from nearly all of the psychos, and you can roam to your heart's content any time you like.

Geez, I'm smelling a whole lot of pussy in this thread. None of you are making it out of the real zombie apocalypse alive!
post #93 of 117
Quote:
Originally Posted by Farsight View Post
Which last boss? Both "last bosses" I can think of have food around them.
And they gave you 3 save slots, you don't have any saves made before a timer was about to hit zero?!?
And none of the bosses require agility. None.
Sure, I had saves leading up to the Tyrone (ugh) fight, but replaying any part of the already tiresome overtime seemed even more unpleasant than scrabbling for the random food drops in the arena fight. Overtime in Dead Rising 2 blows.

If you have a shotgun or a sniper rifle, most of the bosses are easy. Unless you gamefaqed, chances are you didn't have Tyrone's (ugh) patterns memorized... which meant you had to rely on some of Dead Rising 2's loathsome controls to stay alive. It also meant you had to sit through three goddamn loading screens just to get back to the fight.

I did end up eventually racing for a beer prior to the fight and finishing it, only to check out the ten second non-ending.
post #94 of 117
Quote:
Originally Posted by Farsight View Post
You know all of that is optional, right?
You can skip the missions, you can skip or run away from nearly all of the psychos, and you can roam to your heart's content any time you like.
Geez, I'm smelling a whole lot of pussy in this thread. None of you are making it out of the real zombie apocalypse alive!
Pfffftttt, i said it would be nice to have the choice to play it that way, buddy.
Im already just waiting till case case 2-1, and i saved most survivors i meet and did a couple side missions as well...guess i complained a bit early, cause being able to hand weapons over to followers is a godsend (is it me, or follower's weapons never degrade or run out of ammo?)
Also, i feel like an idiot for saying this, but chuck somewhat reminds me a bit of Thomas Jane for some reason.
Also, I played the hell out of the first DR and never had any problems with its story mode whatsoever, to be honest, except a couple dumb ass overwritten saves.
Guess i should had given this game some more time before complaining.
post #95 of 117
Quote:
Originally Posted by Trevor
Unless you gamefaqed, chances are you didn't have Tyrone's (ugh) patterns memorized... which meant you had to rely on some of Dead Rising 2's loathsome controls to stay alive.
There's some food, a power drill and a circular saw in the side areas. I just put the winch between us when he charged, then drilled him to death. When he ran off, I ate or used the winch. No agility required, no faq required, just a couple of deaths figuring out what he did, where the goodies were, and that the drill worked best.

Quote:
Originally Posted by ryoken
being able to hand weapons over to followers is a godsend (is it me, or follower's weapons never degrade or run out of ammo?)
They don't. Give them a gun w/ 1 bullet and they can use it forever. Take a few of them with you to face a psycho and you can usually just sit back and watch them kill it for you. Good times.
post #96 of 117
Hey, you know the awesome weapon combo system we drew up for this game? The one that lets you combine mooseheads with rocket launchers? FUCK IT because in the last fight we're going to make you run around a winch for ten minutes.

Running through the game and gathering a team of survivors without paying any attention to the cases is the way to go. Arm them all with shotguns. Let your bulbous daughter croak.
post #97 of 117
Quote:
Originally Posted by J.L. View Post
His name is Dick Jones, according to the Dead Rising Wiki. I'm sure you can guess the battlecry I used each time I charged into a zombie horde to gather cash.
"Bitches leave"?
Sorry, its been ages since i saw Robocop?
post #98 of 117
How the hell do you beat the crazed military guy in 6-2.
post #99 of 117
Quote:
Originally Posted by Anderson View Post
How the hell do you beat the crazed military guy in 6-2.
I dunno about anyone else, but this guy almost never paid attention to me. From the very start, I just kept my distance and avoided his eyeline. I'd just stand out of his way, let him fire off clips into nowhere and then just run up and wail on him when he reloaded (I used simple spiked bats a lot for bosses, but you never go wrong with knife gloves. Those things do amazing damage).

After, he'd follow me for a bit, but as soon as I got around a vehicle or column, he'd just start firing off his gun again. Occasionally he'd toss out a grenade, but no harm done. Rinse. Repeat.
post #100 of 117
Snipe. All of the bosses fall pretty easily when you're armed with either a sniper rifle or a shotgun.
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