Ok, let me have another try at my previous statement. "The game should be at least 30% longer and it should make better use of the RTS aspects through harder and more strategic battles."
Here's an example of how the SP gets it wrong...
- The spell system in multiplayer is cooldown based. The whole thing is a bit of a tug of war, so it's important to use the powerful spells at just the right time. Otherwise you'll be caught with your pants down as the opponent comes in with a full force + spells. You also need to be careful you don't get killed while casting the longer spells.
- In the single player ambushes it's broken cause the cooldowns don't matter and either The Facemelter or Bring It On Home can decimate the incoming squad easily.
It's good mechanics for MP being misapplied in SP. (or at least that's the theory I'm working with)
Here's an example of how the SP gets it wrong...
- The spell system in multiplayer is cooldown based. The whole thing is a bit of a tug of war, so it's important to use the powerful spells at just the right time. Otherwise you'll be caught with your pants down as the opponent comes in with a full force + spells. You also need to be careful you don't get killed while casting the longer spells.
- In the single player ambushes it's broken cause the cooldowns don't matter and either The Facemelter or Bring It On Home can decimate the incoming squad easily.
It's good mechanics for MP being misapplied in SP. (or at least that's the theory I'm working with)






