Well, thanks to Zombiefever, I was able to get the beta and somehow pull myself away from MW2 for a few hours.
Basically it is more of the same, but I don't think that is a bad thing. I like BC1 for the gameplay.
So far, based on this beta they have paired it down to four classes. I think that there were five in BC1. They also rearranged some of the weapon load outs.
I think everyone's favorite must be the Recon/Sniper class, because that's what most people tended to play on this map. The fuckers were everywhere. They have added the C4 to this class, as well as allowing the player to press the "select" button on the controller and "spot" and enemy, giving them that little red triangle on the map. If one of your teammates gets them, you get a XP bump as a "spot assist". I like playing a sniper in this game, as it is much easier then in MW. I just can't hit a damn thing in MW, but I can do well here. I do wish you could lay prone here, but I guess you can't have everything.
The medic has the big gun and then medicine and call also bring you back from the dead.
The engineer has the silenced weapon, the tank mines, and the RPG.
The assault class has his AR and can also give extra ammo to himself or his squad. I do miss that injector they had, as I pulled my ass out of the fire a few times with it before.
You basically start out with a weapon load out that is the basics. As you progress in levels and points, you can upgrade to better weapon, or add "gadgets". These are items like scopes and attachments depending upon what gun you use. I like the idea of a scope or red dot sight on the ARs, as I don't like the iron sites much.
You can also unlock items that can be used by any class such as upgraded handguns or even grab a shotgun.
They added "specializations", much like a perk system. As you gain points you can add things like carrying extra ammo, running faster and longer, items for vehicles.
There are a few new vehicles like a quad and a drone helicopter. You can pilot the little drone above the battlefield and guide missiles into the objectives without having to leave your base. There are also a few inplaced HMG and missiles like before.
I guess we'll see how everything works in the final release, but with these extras, this is going to be a lot of fun, and with the teamwork dynamic changing almost every round, there is a ton of replay value.